Release Notes - Ventuz 3 V3.08.02


V3.08.02
CHANGEC2947VR-Camera node didn't transfer the lens distortion values to its output properties. Fixed.
not applicable in Express Edition
CHANGEC3620Updated useragent string for Web Browser node to make Facebook page work again.
not applicable in Express Edition
BUGB2994The 'Processing Delay' box was not enabled/disabled correctly if the Interaction/Network mode in the Machine Configuration changed. Fixed!
not applicable in Express Edition
BUGB3583Fixed crash of Property Editor if it displays VERY long strings in its value area.
V3.08.01
BUGB2726A click on a palette item in the color editor didn't apply to the actual target property. Fixed.
BUGB2778Fixes a crash when TUIO messages were received that illegally contained double instead of float precision values.
BUGB2785For Deltacast boards without output capabilities (10, 20, 40, 80) Ventuz didn't disable the bypass-relays correctly since 3.08.00. Fixed.
not applicable in Express Edition
BUGB2786Network errors on sending Input data (Touch) in master/slave mode may cause Ventuz crashes. Fixed.
BUGB2787Fixed some memory problems in Ventuz x64 which could cause memory violations with Render-To-Disk; File-Open-Dialogs and some other GUI elements.
V3.08.00
FEATUREF2220The WebBrowser node now has an output property which provides the URL of the active website.
not applicable in Express Edition
FEATUREF2418Container Info node got new output property which says if the node is nested within any blocked Hierarchy Container.
FEATUREF2532The camera in the Import Preview can now be reseted by double-click of the left Mouse-Button.
FEATUREF2590Ventuz can now send an error report if unhandled exceptions occur which terminate the application. This can e.g. happen if a thread started in a Script node crashes with an unhandled exception.
FEATUREF2644Support for Deltacast PCIe GEN2 boards. Driver update is required (5.11)
not applicable in Express Edition
BUGB2388IMPORTANT: Excel Range nodes did not handle cases correctly where the first row/column was completely empty. Note that this can change the behaviour of existing scenes because these nodes may output different values now!
not applicable in Express Edition
BUGB2389Under certain circumstances node position within Content Families could change automatically in Snap-To-Grid mode. Fixed!
BUGB2410If an event had the same name as its category then its channel was not displayed correctly in the Animation Editor. Fixed!
BUGB2421Presenter showed a wrong error message if the specified VPR file could not be found. Fixed!
BUGB2422Enriched BlockText could fail to display all characters if a text contained more than 16383 characters. Fixed!
not applicable in Express Edition
BUGB2434Layout of text with diacritical characters (e.g. in Arabic or Hindi) was not correct. Fixed!
BUGB2435The Project fonts used in ScrollText nodes were not exported to VPR or VZA. Fixed!
BUGB2470Image Sequence node could not load images with whitescapes in their names from a VPR. Fixed!
BUGB2471The presence of a Quicktime node in a scene in Ventuz x64 prevented the correct handling of a Device reset and some resources (e.g. shaders) could become invalid. Fixed!
BUGB2497Import of camera parameters from Collada could be incorrect under certain circumstances. Fixed!
BUGB2521Loading textures with the ImageLoader Adv. from a project path that contained white space failed. Fixed!
BUGB2529Under certain circumstances the HLSL Editor could show an empty source code window for a valid HLSL node. Fixed!
BUGB2535Pixel Space in combination with Viewport node did not render correctly in Ventuz Presenter and prevented correct touch processing. Fixed!
not applicable in Express Edition
BUGB2540Array Indexer node did not handle empty arrays (length = 0) correctly. Fixed!
not applicable in Express Edition
BUGB2565Exposed Array node properties bound to different type of properties (e.g. int to float) caused errors on loading. The bindings did not work anymore. Fixed!
not applicable in Express Edition
V3.07.03
CHANGEC2531Updated Deltacast drivers to support PCIe gen2 boards.
V3.07.02
CHANGEC2412Fixed internal issue for PROJECT and OEM licenses.
V3.07.01
FEATUREF2107The Help Window has now the context menu enabled to allow actions like copy-paste, print, etc.
FEATUREF2232In the HLSL shader node, information about all textures can be bound with annotations. This information includes the sizes of the textures and texture mapping matrices.
FEATUREF2258HLSL Shader node has information about all light sources. See HLSL Shader node documentation for details.
CHANGEC2292Property and Method names in the Script nodes are now checked if they conform to the .Net language specification.
not applicable in Express Edition
BUGB1979If scenes used Animation Control properties across scene interfaces they may have saved their inner scenes as garbage. To fix such scenes, load the outer scenes and assign scenes into the ports that fill the interfaces properly. Now save the outer scenes.
BUGB2131If not all output values of the ArrayIndexer could be filled because the input array was to short or the Start value was to high, the remaining values are not filled correctly in certain cases. Fixed!
not applicable in Express Edition
BUGB2139The WebBrowser node did texture uploads of the web content even if it was blocked. This is fixed now!
not applicable in Express Edition
BUGB2148Fixes issues where HLSL code changes were lost when the selection changes. The HLSL editor now stores modified versions if the source code of an HLSL node is modified. Use the new Revert button to discard any modifications and restart with the code as it is stored in the node.
BUGB2149Fixes an issue that caused the auto-completion in the HLSL editor to disappear after a second.
not applicable in Broadcast Edition
BUGB2157Image Loader Advanced could not load DDS textures from subfolders within the Textures folder. Fixed!
not applicable in Express Edition
BUGB2167For elements behind a Pixel Space node no bounding-boxes and no transformation gizmos were rendered. Fixed!
BUGB2214After a Designer Layout reset Repositories were closed but still marked as open in the Repository menu. Fixed!
BUGB2218The Geometry Import preview renderer did not reset previously applied textures. That caused incorrect rendering. Fixed!
BUGB2219WebBrowser (texture) in non-screen-aligned mode could not be faded via Alpha node. Fixed!
not applicable in Express Edition
BUGB2225Fixes an issue that caused all touch nodes to not correctly reset the TouchInside/TouchPressed/TouchProcessing output properties (both during manual reset and resets caused by ResetOnLoad) as well as the Touch Marker node not resetting all its properties.
not applicable in Express Edition
BUGB2289Touch Input Diagnostics could cause a memory leak. Fixed!
BUGB2309Moving repository items to subfolders in the Repository browser cut off references to interface containers so that the 'Update all Containers' command did not work anymore. Fixed!
BUGB2349Modulo calculation in Damper/Oscillator/Decay/Linear nodes was incorrect under certain circumstances. Fixed!
BUGB2350It could happen that incorrect multi-line expressions did not write an error log. This is fixed now!
BUGB2363Registry key to enable RGBA mode for DVS Centaurus board was read from 'Ventuz 2008' instead of 'Ventuz 3'. Fixed!
Broadcast Edition only
BUGB2364In very rare cases it could be possible to crash the Hierarchy Editor with an illegal node color index. Fixed!
V3.07.00
FEATUREF1783Render targets now support the R16F, R32F, GR16F, GR32F, ABGR16F, ABGR32F floating point precision formats. Their main use is for encoded positions, normals, depth values and other intermediate shader results that have to be stored in textures to be handed from pass to pass. For standard rendering, the default ABGR8 format should be used.
FEATUREF2009Drastically improved the performance of the XPath Expression node.
FEATUREF2056The interlaced mode for Render-To-Disk is now also available via Remoting.
not applicable in Express Edition
FEATUREF2065The usability of the HLSL Shader Editor has been improved. The editor is no longer a modal dialog but a docking window, similar to the animation or text editors. This allows working on the shader source code while the scene is still rendering and parameters can be adjusted. In addition, the outline is now collapsed by default and a new disassembly viewer has been added to the editor. Its main purpose is to have feedback from the shader compiler when optimizing shader source code for performance. Also the HLSL shader code is now compiled with O3 instead of the default O1 optimizations.
CHANGEC1813TCP Client node sends messages asynchronously now. It provides two new output events to inform about the success of data sending.
not applicable in Express Edition
CHANGEC2075NOTE: Ventuz.Kernel.Remoting.dll and Ventuz.Kernel.Remoting.Tools.dll changed. You need to re-compile your client application with the newest Dlls to guarantee a correct functionality of Remoting!
not applicable in Express Edition
CHANGEC2087The Fast ToolBox in alphabetical mode rejects key presses that do not result in refined search results.
CHANGEC2105The WebBrowser node pretends to be Safari 5.1.3 to enable correct display of Facebook.com
not applicable in Express Edition
BUGB1726Updated the libraries which build the base for the WebBrowser node. This fixes a lot of bugs and improves stability. Especially the browser crashes with subsequent playback of Youtube videos is fixed!
not applicable in Express Edition
BUGB1738Asynchronous scene validation via Remoting and ScenePort did not validate the Value-Generator nodes like Mover. Fixed!
not applicable in Express Edition
BUGB2077Under certain circumstances the Slice selection in Timeline and Simple Control did not select the correct slice. Fixed!
BUGB2084Exposing properties did not inherit and use some attributes like Min/Max. Fixed!
V3.06.02
FEATUREF1797The Collada importer now supports the import of textures that are referenced in the emissive color channel of materials.
FEATUREF2057Render-To-Disk was extended with Interlaced modes. Note that this is currently NOT available in the Remote Render-To-Disk.
not applicable in Express Edition
CHANGEC1862Setting properties via Remoting now logs a specific error if the Properties array is longer than the Values array.
not applicable in Express Edition
CHANGEC1895DDS textures loaded with the ImageLoader Advanced from the Textures folder are no longer copied to the Images folder but are directly loaded from Textures.
not applicable in Express Edition
CHANGEC2027Pushed the maximum element number of the Array nodes to 10000.
not applicable in Express Edition
CHANGEC2058Changed the default UVW Texture Mapping mode to 'Clamp' because this is the most frequently used mapping mode.
BUGB1701Movie clip textures could not be transfered through the ValueSwitch node. Fixed!
BUGB1816Binding exposed properties to Animation nodes did not preserve the current value. Fixed!
BUGB1822Under certain circumstances it was possible to corrupt the internal Animation status if one changed from one Animation with the timeline on a State to another Animation. Fixed!
BUGB1837The repeated validation of a scene via Remoting could cause a memory leak in Ventuz. Fixed!
not applicable in Express Edition
BUGB1884Image Loader Advanced did not reset output properties Width & Height to zero if File was set to empty Uri. The Failed event was not fired in synchronous mode. Fixed!
not applicable in Express Edition
BUGB1928Midi In nodes did not handle Channel property changes correctly and could only be 'repaired' by a Device change. Fixed!
BUGB1936Some texture paths in the Cinema 4D Collada files were not handled correctly during import. Fixed!
BUGB1940Changing of exposings to Interface properties in Designer via Context Menu did not always update transported property values correctly. Fixed!
not applicable in Express Edition
BUGB1965Trying to read an Excel file that does not exist could take up to two seconds. Fixed!
BUGB1984Animation Controller channels for embedded Animations could be deserialized to an inconsistent state. Fixed!
BUGB2030(Exposed) Method names did not follow 'name-shortening' concept of Properties in the PropertyEditor. Fixed!
BUGB2032Exchanging Interface Container content from Repository items could cause a memory leak. Fixed!
BUGB2033Fixed inconsistent auto-numbering behaviour in Hierarchy-Editor.
BUGB2034Under certain circumstances a reference copy could cause an binding error. Fixed!
BUGB2035State Animation with AutoBegin enabled was not set to the Begin State after copy&paste or drag&drop from Repository. Fixed!
BUGB2038Visible Annotations in Content Editor caused binding lines to be drawn over the Node icons. Fixed!
BUGB2039Pressing F2 on newly created States could crash Ventuz. Fixed!
BUGB2049The MovieFrame node could cause an infinite validation loop during Render-To-Disk playout. Fixed!
not applicable in Express Edition
BUGB2066The Config Dialog which is used for Project Settings, Machine Config, Repository Items, etc. pre-selected the first entry only for the first time the dialog was opened. All subsequent times the dialog did not pre-select anything. Fixed!
V3.06.01
BUGB1706Ventuz Designer did not open the selected Project if a .vzp file was double-clicked but showed the Project Browser. Fixed!
BUGB1736In some rare cases the Arrange node could cause a crash with a NullReferenceException. Fixed!
BUGB1740The Validate() command on RemoteScene was not blocking and allowed to set a not fully validated scene to a Port. This could crash Ventuz. Fixed!
not applicable in Express Edition
BUGB1750Fixed an issue that caused the framerate to drop to half speed when enabling framelock/swap sync on AMD/ATI graphic cards.
Professional Edition only
BUGB1752The Touch Paint node could cause a memory leak if input properties changed frequently. Fixed!
BUGB1755Fixes an issue that cause the Touch Transformation node to not restore its translation values when "ResetOnLoad" is deactivated. No other nodes are affected and scale/rotation were already correctly restored for that node.
not applicable in Express Edition
V3.06.00
FEATUREF1537The URL Node is now able to provide URL and pathes to standard system folders such as 'Public Pictures' or 'User Documents'
FEATUREF1634Support for Deltacast embedded audio and timecode output.
Broadcast Edition only
FEATUREF1635Support for DVS embedded audio output
Broadcast Edition only
FEATUREF1671Sound Node has now a Continue method to continue playing of the sound where it has been stopped.
FEATUREF1672Introducing possibilities to maintain and archive complete Ventuz Projects. This also enables to create Project Archives and Templates. For further information please refer to the Ventuz documentation.
CHANGEC1683The Ventuz installer optionally installs driver packages required for DVS, Deltacast and Ventuz Broadcast Audio. Drivers are not installed in the Windows system - just the files are copied to the Drivers sub-folder within the Ventuz installation folder.
not applicable in Express Edition
BUGB1564When setting a new movie filename via UI to the Movie Clip Advanced node, the movie starts paying with a time offset. Fixed.
BUGB1566Undo could cause an Exception if Content Families were present in the scene. Fixed!
BUGB1567When hierarchy nodes are merged to a container the merged root node gets renamed if it has an indexed name. Fixed.
BUGB1568Unexposing Methods or Events within an interface chain removed the initial exposing as well. Fixed.
BUGB1573The Play method of the Sound node actually performs a Continue since V3.05. Play now plays the sound from the beginning again and the Sound node has an additional Continue method.
BUGB1605Progress update was missing for Texture Font saving and the polygon extraction for Mesh Fonts. Fixed!
BUGB1623The selection of an audio output device for the Audio Clip Node did not work. Fixed.
BUGB1625Property Editor crashed with strings longer than 65535 characters. Fixed!
BUGB1627Selected Audio Device in the Movie Clip Advanced node did not map to the correct audio device. Fixed!
BUGB1668Spread Node: AlphaReduce and AlphaFactor calculation was wrong. Fixed.
BUGB1673UV components on all supported SDI outputs have an offset of -3 (10bit). Also Alpha output range exceeds 100%. Fixed.
Broadcast Edition only
BUGB1674Blackmagic Video Boards did not work in Ventuz x64. Fixed!
Broadcast Edition only
BUGB1679Serial Text Node does not send messages if ETX is set to None. Fixed.
not applicable in Express Edition
BUGB1681Serial Text Node is unable to encode bytes higher than 127. Added the ISO-8859-1 encoding for one-to-one mapping of the first 256 unicode characters.
not applicable in Express Edition
V3.05.02
FEATUREF1558Support of Deltacast-hd-key-11 boards
Broadcast Edition only
CHANGEC1493In RenderToDisk mode all asynchronous Resource loader (ScenePort, Adv. Image Loader, etc.) work synchronously to provide a determined behaviour.
not applicable in Express Edition
BUGB1115Order of the Outputs in Interface Containers are mixed up when content is exchanged or updated. Fixed.
BUGB1525Fixed a lot of bugs in the Find & Replace dialog: it was not possible to replace parts of URLs; Find Next did not present results if the correct Scene editor was not selected; Replace All was not implemented; a successful replacement did not mark the scene as modified.
BUGB1544One could accidentally rename an External in the Externals Editor without getting any feedback. Fixed!
BUGB1549Output events where not decorated with the according icon in the Property Editor. Fixed!
BUGB1556Copying an Animation with Controller channels that are not needed by the duplicate leads to an inconsistency. A further copy of the duplicated Animation is not possible any more. Fixed!
BUGB1559Broadcast systems equipped with Deltacast sdi in combination with Deltacast dvi boards don't work. Fixed.
Broadcast Edition only
BUGB1560Deltacast DVI boards don't work since driver update to 5.08 made in Ventuz V3.05.01. Fixed.
not applicable in Express Edition
BUGB1563Movie Frame/Clip Adv. did not propagate their icons to the Texture node. Fixed!
V3.05.01
CHANGEC1492Deltacast Drivers have to be updated to V5.08 Please visit the Ventuz web site to download drivers under Downloads/Tools
not applicable in Express Edition
BUGB1483Modifying Scene Externals by copying nodes with externalized properties did not update the Externals Collection on a Refresh in the Externalize Editor. Fixed!
not applicable in Express Edition
BUGB1491Internal Keyer on Deltacast didn't work. Please update Deltacast Driver to version 5.08.
Broadcast Edition only
V3.05.00
FEATUREF1322C# and VB scripts can now be debugged with an external debugger like Visual Studio. Please refer to the Script nodes section in the user manual for further information.
not applicable in Express Edition
FEATUREF1327Introducing new Node 'Movie Frame'. This node is based on the Movie Clip Advanced node but accesses the video frames by their frame index. The node is a substitute for the Quicktime Animation node and is also available in the 64bit version of Ventuz.
FEATUREF1342Introducing new node 'Matrix Operation'. This allows mathematical operations on 4x4 matrices like multiply, divide, add and subtract.
not applicable in Express Edition
FEATUREF1359Introducing new 'Get World' node. This node retrieves the global world, view and projection matrices for later processing with other matrix nodes, scripts or HLSL shaders. Please note that the outputs of this node are delayed by one frame!
not applicable in Express Edition
FEATUREF1367Introducing new feature: System Lock. Scenes can be locked to run only on selected dongle serial numbers for content protection. See user manual for details.
not applicable in Express Edition
FEATUREF1370Extended the RenderToDisk functionality in Ventuz Designer by a time-based mode and the possibility to specify a custom output resolution.
not applicable in Express Edition
FEATUREF1434Introducing new 'Vector Transform' node which multiplies a Vector with a Matrix.
not applicable in Express Edition
FEATUREF1456Introducing new node Pixel Space. Allows orthogonal and perspective projection in a pixel based coordinate system.
CHANGEC1349The RemoteScene class in Ventuz.Remoting.Tools SDK has been changed to initialize lifetime services with <null>. Otherwise async events are not received if no remote call has been issued for more than 5 minutes. If you are using the Remoting.Tools.dll in your client application you have to update it and re-compile your client application!
not applicable in Express Edition
CHANGEC1360The node "World" has been renamed to "Set World".
not applicable in Express Edition
CHANGEC1364Deltacast Drivers have to be updated to V5.07 Please visit the Ventuz web site to download drivers under Downloads/Tools
not applicable in Express Edition
CHANGEC1472Font creation and loading speed has been improved.
BUGB1059Reference-copy operation (CTRL-ALT-Drag&Drop) with bound Keyframe Animation caused crashes. Fixed.
BUGB1245If an Animation exposes its Control property across container AND scene levels, the outer scene was unable to resolve states and connections. Fixed.
BUGB1332Advanced Movie Clip did not handle clips with start offset correctly. Fixed.
BUGB1365Fixes an issue causing an exception when using the Touch2TUIO utility with Windows Touch being deactivated in the machine configuration.
BUGB1366The Reset Page button in Project Properties resets all pages - not just the current page. Fixed.
BUGB1369Playing a clip in the Advanced Movie Clip node fails sometimes after a long distance seek has been performed. Fixed.
BUGB1372Sound node did not handle volume and balance in MultiPlay mode. Fixed.
BUGB1379URL node did not work correctly with relative path. Fixed!
BUGB1380Content items could not be dragged from Repository to Content Containers. This is fixed now!
BUGB1463Mesh fonts were always recreated even if already existing on disk. Fixed!
BUGB1469Fixes issues where unloading a scene port while a touch was active on that subtree of the scene caused an unhandled null reference exception.
BUGB1470Improved editing of annotations in Hierarchy and Content editors.
BUGB1475Repository doesn't show details popup in keyword filtered view. Fixed.
BUGB1480The Inactive property of the Switcher and YesNoSwitch node had no effect. This property has been removed.
V3.04.01
FEATUREF1336Added command line option '-diag' to the Presenter to enable Touch Input Diagnostics.
FEATUREF1337Introducing Broadcast Runtime Lite version. A cost effective solution for simple television broadcast projects.
Broadcast Edition only
FEATUREF1338Support for DVS Atomix boards.
Broadcast Edition only
CHANGEC1352Updated installer to install required DirectX Runtime libraries into the Windows system folders. This also fixes the missed audio on the Advanced Movie Node.
BUGB1344Fixes an issue where the touch pattern node could cause Ventuz to crash due to incorrect handling of touches ending. The higher the Movement Threshold in the project properties was set, the more likely he bug became.
not applicable in Express Edition
BUGB1350If the EventArgument output property is a member of an interface it can't be disconnected properly. An error pops up (Invalid Cast). This is fixed now.
BUGB1351Fixes a Multitouch issue where objects were picked/touched even though their position lay outside the projection's far plane and there were not visible in the render output.
V3.04.00
FEATUREF1077Added framelock/swap sync support for nvidia Quadro/G-Sync boards. For more information, check out the Cluster documentation in the user manual.
Professional Edition only
FEATUREF1136The new HLSL shader node has been added to Ventuz. It allows using custom shader code directly inside Ventuz to create anything from complex material surfaces to soft shadows or post processing effects. This is a very powerful new capability and requires advanced knowledge to use correctly. Please check out the user manual documentation for this node for more information.
FEATUREF1263The MachineSignatureReceiver class and the MachineSignature structure have been extend to receive performance statistics via OSC! See Ventuz Remoting Help file for further information.
not applicable in Express Edition
FEATUREF1280Added "what's new" section to user manual start page.
FEATUREF1290The Ventuz Remoting API has been extended to support a remote image sequence playout of Ventuz scenes. Refer to the RemoteRenderToDisk class documentation in the Ventuz .Net Remoting Help file and the Ventuz user manual for further details.
not applicable in Express Edition
FEATUREF1309Added index page to user manual that lists all pages included in the user manual. Can be accessed by the respective button in the help viewer toolbar next to the home button.
FEATUREF1316Introducing the new Movie Clip Advanced node. It provides higher flexibility and performance than the other movie nodes. It plays the most common video formats on Ventuz x86 and x64. Additionally it is able to initialize new clips asynchronously.
CHANGEC1121The image properties on the images to cubetexture node have been renamed for easier association. In addition, left-dragging the texture node into the Hierarchy Editor and choosing Images to CubeTexture will now automatically create the required nodes for instant setup of a cubetexture.
CHANGEC1146Playout to AVI has been rebuild from scratch. The new Render To Disk functionality now supports the frame-accurate recording and playback of all user-interaction with the scene. The playout of AVIs has been dismissed - only image sequences are available now.
not applicable in Express Edition
CHANGEC1174The OSC library was updated to match the requirement of nested OSCBundles. Placing an OSCBundle within another OSCBundle was not possible in former versions of our OSC library.
not applicable in Express Edition
CHANGEC1262-- WARNING --: The Remoting DLLs have changed due updates in the APIs. Make sure that you re-compile your client software with the newest version of the DLLs before trying to communicate with the latest Ventuz version.
not applicable in Express Edition
CHANGEC1307Machine config doesn't display more than 8 MIDI devices. Fixed.
BUGB851Fixes multiple crashes for touch nodes that are removed from the scene hierarchy while having an active touch on them. This can either be a touch coming from a touch device or the mouse hovering. In particular, this crash occurred when a node is unlinked from the scene hierarchy while the mouse hovers over the render window.
not applicable in Express Edition
BUGB1101Remoting API: The Snapshot command on the IRemoteScene interface was not implemented until now. Fixed!
not applicable in Express Edition
BUGB1196Remoting API: One could not subscribe to individual events if one did not additionally subscribe to RemoteScene.Callback. Fixed!
not applicable in Express Edition
BUGB1256The DirectInput Mouse node did not fire Wheel events under certain circumstances if the wheel was turned continuously. Fixed!
not applicable in Express Edition
BUGB1258Fixes an issue where the subpixel shift for overlay rectangles, touch paint, touch browser and screen based shaders was calculated incorrectly. This became noticeable when such a node was used in a viewport that did not have the default scaling/positioning and for example caused an overlay rectangle to not fill the viewport but being shifted horizontal/vertically. In most cases, the effect suddenly disappeared when the scene hierarchy was modified but reappeared when the three was re-validated.
BUGB1261Fixes an issue where geometries were not rendered when a mesh was reference-linked in multiple positions of the scene hierarchy and one of them was a shader node.
BUGB1282Remoting API: Ventuz Remoting2 caused an memory leak if scenes were loaded and un-loaded frequently. Fixed!
not applicable in Express Edition
BUGB1283It was possible to launch the Scene Statistics dialog multiple times. Fixed!
BUGB1284It was possible to copy&paste Hierarchy nodes into Content Container nodes. The result of the paste operation was only visible via the Scene Statistics dialog. This is fixed now!
BUGB1286Copying Hierarchy nodes with enabled RenderPoint caused Exceptions in the Designer. Fixed!
BUGB1288Ventuz Presenter in Director mode did not take the Direct3D config overrides of a custom Default Layout Scene into account. This resulted e.g. in a wrong rendering resolution. Fixed!
not applicable in Express Edition
BUGB1291OBJ Import failed completely if parsing of the associated MTL material file failed. This is fixed now!
BUGB1301Objects linked to the Mesh and Texture Text nodes have not been transformed correctly if superior Axis values changed. This is fixed now!
BUGB1306Performance Statistics assigned decoding of Quicktime movies to the Content Validation value. Now it is correctly assigned to Video Decoding time!
BUGB1308MIDI out Note On/Off were interchanged. NoteOn sent NoteOff and vice versa. Fixed.
BUGB1319If multiple Sound nodes played the same WAV file in MultiPlay mode, changes made to e.g. Balance where made on all Sound nodes because they all pointed to the same Resource. Fixed!
BUGB1329Project Setting changes were not forwarded to those Layout Scene Settings which inherit from the Project Settings. Fixed!
not applicable in Express Edition
V3.03.01
BUGB1154The Web Browser node flooded the Message window and the log files with error messages under Ventuz x64. This is fixed now!
not applicable in Express Edition
BUGB1224The Excel Workbook, Text File and XML File nodes did not set its output property correctly in async mode if they were copied. This is fixed now!
not applicable in Express Edition
BUGB1259Ventuz does not launch if system culture is set to Turkish.
V3.03.00
FEATUREF283The Script nodes now support arrays of following types: float, int, byte, bool, string, Matrix.
not applicable in Express Edition
FEATUREF607Introducing new Texture Saver node which provides the possibility to save the snapshot of a Backbuffer, Rendertarget, Live video, etc. to file.
not applicable in Express Edition
FEATUREF1011URL Node is now able to add the fragment part to an URL.
FEATUREF1037The Textfield Input node now has an addition method to inject a char. This can be used with an Event node to fake keyboard input, similar to the web browser nodes inject method.
not applicable in Express Edition
FEATUREF1053It is now possible to retrieve the current working directory from the Script. This is the folder where the .vzp or .vpr file is located (depending on the operation mode). It is also possible to retrieve the absolute path to scene resources. This makes it possible to load them directly to the Script for further processing. Refer to the Script documentation for further details.
not applicable in Express Edition
FEATUREF1055It is now possible to link GAC assemblies to the script source code to use external library functions.
not applicable in Express Edition
FEATUREF1056Introduced the possibility to use certain features of Remoting 2 directly from the Script. This enables a kind of 'Self-Remoting' from within a scene. Refer to the Script documentation for detailed information.
not applicable in Express Edition
FEATUREF1067Introducing new Array Indexer node to have access to array elements.
not applicable in Express Edition
FEATUREF1069The Script node was extended by some properties to modify the compiler options. Refer to the manual for more details.
not applicable in Express Edition
FEATUREF1086Added new types of arrays. All theses types are now handled by the Array node (which replaces FloatArray). The type has to be selected if the node is dragged to the Content Editor.
not applicable in Express Edition
FEATUREF1089Introducing new Texture Mixer shader node to perform some basic color manipulations. E.g. this node makes it possible to convert a gray/bw image into an alpha map.
FEATUREF1106Swap Sync support for frame accurate synchronization of rendering clusters has been added for AMD S400 boards. Due to driver limitations, this feature currently cannot be supported for nVidia GSync boards, Genlock/Framelock operation however still works as before. We are working on a solution with nVidia which will be integrated as soon as possible. For more information, see the topic "Cluster" in the user manual.
Professional Edition only
FEATUREF1114The Snapshot node has a 'Succeeded' event to be bound to the 'Saver' node.
CHANGEC1032The Float Array property names now start with index 0. This is just a naming convention; it does not affect the functionality of existing scenes!
CHANGEC1035Renamed Text Splitter node to String Splitter to have a consistent naming with other string operation nodes.
CHANGEC1049Update to DVS drivers 4.0.1.17 required. Please contact Ventuz support.
Broadcast Edition only
CHANGEC1051Nodes in the Content Editor which are not bound to the hierarchy are not drawn transparent anymore.
CHANGEC1060The hint-boxes which show the string values on some nodes are now limited to a reasonable number of characters to avoid GUI slowdowns.
CHANGEC1085The Float Array Analysis/Fill/Offset nodes moved to the Logic category and are now grouped under the Array Processing parent.
not applicable in Express Edition
CHANGEC1113Version number of Ventuz.Kernel.Remoting.dll has been updated to 3.3.0.0
BUGB830Fixes an issue where opening a Ventuz Project by double clicking on the project file in Windows Explorer caused an Exception during start-up.
BUGB916Decklink video input boards didn't work under Windows 64bit. Fixed.
BUGB929The OBJ geometry import could not handle certain object hierarchy conditions and failed. This is fixed now!
BUGB1012Exchanging Interface Containers which contained Scene Port nodes with connected properties to inner scenes duplicated these properties. This is fixed now!
not applicable in Express Edition
BUGB1017Geometry Import for the RTG format did not handle transformation hierarchy correctly. Fixed!
BUGB1019Fixes incorrect rendering behavior of spreader node when inactive.
BUGB1029If one scrolled the Content Editor while editing a node name or an annotation, the edit box did not commit the edit. Fixed.
BUGB1033The property name indices of the Value Switch node were in an incorrect format after scene loading. Fixed!
BUGB1036The Arrange and ZSort mechanism did not work with subtrees which contained ScenePort nodes. Fixed!
not applicable in Express Edition
BUGB1062Removed the date/time information from the Ventuz Designer status bar. Also log view icon no longer blinks but shows a static exclamation mark when a new message was generated. Doing those updates in the user interface had unexpected effects on the render performance, in extreme cases causing up to 20-30ms of overhead (producing a drop frame) every tenth of a second when running a scene in the Designer. Running a scene in Presenter was not affected by this bug.
BUGB1071The Auto-Import mechanism in Director mode did not overwrite existing scenes. Fixed!
not applicable in Express Edition
BUGB1072The OBJ Import added vertices multiple times to a mesh. This could cause wrong shading and increase the memory size of the imported model. Fixed!
BUGB1074Content Families disappeared after exchange of Interface Container content. Fixed!
BUGB1080Editing an annotation now marks the scene as being modified.
BUGB1084Fixed issue which caused Touch Marker to not reset its angle when the Reset method is triggered.
not applicable in Express Edition
BUGB1087DirectShow live video sources (web cams) didn't work under 64 bit. Fixed.
BUGB1088Text Renderer did not work correctly if the text contained 16383-21845 characters. Fixed!
BUGB1090Fixes issues where the web browser node did not properly react to touch input due to conflicts of priority between the mouse and the touch information.
not applicable in Express Edition
BUGB1093A bound Matrix property showed wrong sub properties in expanded view of the Property Editor. Fixed.
BUGB1102Line Chart could have artifacts on Ventuz x64. Fixed!
BUGB1103Fixes an issue where using the Touch Paint node in non-screen-aligned mode caused long lines to be drawn when a second touch starts.
not applicable in Express Edition
BUGB1107Decklink video was up-side-down in progressive mode. Fixed.
BUGB1108Deinterlace modes for Direct Show video source didn't work. Fixed.
BUGB1109URLs with different fragment and user info were treated as equal. Fixed.
V3.02.00
FEATUREF44Added new Touch Orbit node. This node allows freely rotating an object around multiple axis at the same time with optionally limiting the inclination.
not applicable in Express Edition
FEATUREF167The user can override the project setting stored in a Ventuz Presentation (.vpr) by selecting 'Configure' from the Windows Explorer context menu.
FEATUREF820The Text Editor has now controls to edit the standard text properties such as alignment.
FEATUREF865Introducing new Node: Loop Breaker. This node comes into play if circular bindings are necessary.
not applicable in Express Edition
FEATUREF886The Slide Manager now logs error messages if the user tries to navigate through the different slides but a slide does not contain the required animation and/or states.
FEATUREF924The Image Loader Advanced can now be used for images which come with imported 3D objects.
not applicable in Express Edition
FEATUREF954The Touch Pattern node now has a "single tap" as well as "tap and hold" event like the Touch Button does.
not applicable in Express Edition
FEATUREF959New Textfield Input node. Listens to windows keyboard character messages and concatenates them into a single string. The resulting behavior is much like a standard text field and can for example be used to have the user enter email addresses or names. For more information, see the user manual.
not applicable in Express Edition
FEATUREF960The Windows Key node now has a new property "Emit Simulates Hardware". When activated, triggering the Emit event will send a key message to windows which will behave the same as if the respective key on a hardware keyboard would have been pressed. When deactivated, as before, only Ventuz internal key press/release events are fired.
FEATUREF973Ventuz setup is now available in two separate installers for 32 and 64 bit OS.
FEATUREF986Introducing new interactive Web Browser node.
not applicable in Express Edition
FEATUREF1005Geometry import now has a Preview dialog where the geometry is displayed before the actual import to scene is performed. See documentation for detailed information.
CHANGEC957Tooltips in Property Editor for exposed or externalized properties is back.
CHANGEC990Fixed wrong behavior of the checkbox in the externalize dialog.
CHANGEC1006When creating a new project, the default configuration has been changed to show the mouse cursor when in fullscreen mode
BUGB751Collada files could not be imported if a geometry instance contained different primitive types. Fixed!
BUGB773Under certain circumstances interface property values may change if the content of an interface container is updated or exchanged. Fixed.
BUGB925Error when inserting a node before a Render Point. Fixed.
BUGB943Fixes an issue where an invalid expression may cause compilation errors even when the node is deleted.
BUGB974Advanced Image Loader can't load HTTP resources with query fields. Fixed.
not applicable in Express Edition
BUGB1007Help index not created at the very first launch of Ventuz. Fixed.
V3.01.01
CHANGEC442Tooltip is disabled while editing values in the Property Editor because it could hide the edit area.
CHANGEC760A Hierarchy Container can now be inserted before another node.
CHANGEC767The Message Window does not show the blinking exclamation mark if the error has been shown in a popup window.
CHANGEC862Deltacast drivers 5.05 (version 5.0.58) required. The new boards dvi-10 and hd-40 are now supported.
not applicable in Express Edition
CHANGEC864The name override in the External Property dialog is now consistent with the Expose dialog.
CHANGEC871The Input Subsystem now adds logs messages to the message view stating which touch input receivers have been enabled and what ports are used for network serialization of input events.
BUGB447When dragging a hierarchy node to a new position, the node is deselected. Fixed.
BUGB598Ventuz files (vza,vpr,vzp) are locked in Windows Explorer and cannot be renamed or deleted. Fixed.
BUGB853Shortcut Ctrl-Shift-A didn't work (toggle Annotation visibility)
BUGB854Unlinking of multiple nodes in Hierarchy Editor behaved wrong. Fixed.
BUGB859No Help available from Ventuz Designer for Scene Statistics dialog. Fixed!
BUGB873Fixes incorrect multitouch intersection caused by Viewport nodes that clear the Z value. Previously, viewports were ignored completely and therefore what was visible to the user and what was hit by the intersection test could differ tremendously.
BUGB875Random Rotation mode of Spread node worked only if Random Position or Scaling was enabled. Fixed!
BUGB876The description of the output Texture of Image Loader Advanced mixed up the async flag.
not applicable in Express Edition
BUGB885Deleting Interface Containers could cause exceptions in certain situations and could corrupt the scene. This is fixed now!
BUGB890Palette items in the color editor can't be selected. Fixed.
BUGB917The MultiTouch intersection code that was used for sphere primitives produced incorrect results if any of the size parameters was different from 1.0. This only affected the the result when the interaction node is in bounding volume intersection mode. The actual hit or no hit result was correct, but the calculated point in 3D space was incorrect.
BUGB938Save snapshot to PSD, TGA, GIF, EMF and WMF saves images as TIFF. Fixed.
BUGB942Calculation of the horizontal field of view in the FOV node was wrong. Fixed.
V3.01.00
FEATUREF296Math Effect nodes have a Modulo Property to keep interpolated values within a certain re-occurring range like rotations, percentages, etc.
FEATUREF297Added new Node to read and output a customizable range of Excel cells: Excel Custom Range. Via Custom Model a user-defined range of values can be read at once from an Excel workbook.
not applicable in Express Edition
FEATUREF301Introducing new node: Billboard Axis. This axis rotates objects so that they always point to the camera.
not applicable in Express Edition
FEATUREF304Directory node now provides a list of all found files and has the ability to sort the list by name, date, size.
FEATUREF600The Touch Pattern node now has a new output event that is fired when no matching pattern was found.
not applicable in Express Edition
FEATUREF629Added option (Options->Layout) to hide/display Help-Bar on application start-up.
FEATUREF634Added new Node to read an array of float values from Excel: Excel Range Array. This Node reads a defined range of floats from an Excel workbook. This node can be used to visualize graphs easily.
not applicable in Express Edition
FEATUREF636Interpolation nodes have a second target value for easily switch between two values.
FEATUREF661All interaction nodes now have three new output boolean properties to ease usability: TouchInside is true if at least one touch is hovering over the active area of an interaction node. TouchPressed is true if at least one touch is pressed on the active area and TouchProcessing is true if the interaction node starts to generate output values. The latter two produce different results if the motion threshold in the project settings is not zero and movement has to be larger than that threshold before an interaction node actually reacts to it.
not applicable in Express Edition
FEATUREF670The import/export/link resource dialog displays all subfolders of selected data pools.
FEATUREF672Scene Statistics can now display also local resources of the current scene. Before it displayed all global resource held in memory only.
FEATUREF673Scene statistics can now filter for Professional Nodes. This helps if one wants to create a scene compatible with the Express Edition.
FEATUREF680The Volume node can now override the bounding box size independently of the bounding box size of the child nodes.
FEATUREF856Introducing new Node: Excel Custom Range. This node provides the possibility to read a customizable range of Excel cells.
not applicable in Express Edition
CHANGEC204Source binding of 'Texture' properties between two Texture nodes is possible now.
CHANGEC622Resources (images, movies, etc.) are now automatically imported to the Project folder if used in a scene. The Save-As dialog is not displayed anymore. This can be changed in the Options (Load&Save).
CHANGEC635To improve usability, the Enter/Leave event behavior of Touch Button, Touch Translation, Touch Rotation and Touch Transformation nodes has been changed. Now an enter event is only fired for the first touch entering the active area and a leave event is only fired when the last touch leaves the area. In addition, a new Boolean property "TouchInside" has been added.
CHANGEC641In the Value Switch node changed the index format of the input properties to XXX to avoid strange sorting with more than 10 inputs.
CHANGEC709The Play/Pause/Stop/... methods of the Quicktime Movie node are now marked as favored so they are visible even when the user has "Show only favored properties" activated in the application options. This Movie Clip node already had those methods favored.
CHANGEC729Changed Texture node to have a default max-anisotropy of 8 instead of 1. This way changing the filter from linear to anisotropic immediately shows an improvement in texture quality.
CHANGEC753The Node 'Relative ViewPort' has been renamed to 'Viewport/Background'
CHANGEC755The default linear attenuation of a Point Light Source has been changed from 1.0 to 0.1. This looks better and fixes an inconsistency since the reset value of the property was already 0.1
CHANGEC809Scroll Text node now automatically starts scrolling when the node is added to a scene. This change does not affect the behavior of a scroll node when loading a scene. In addition, the control methods have been made favored so they appear even if the user has "show only favored properties" activated.
BUGB197Old Excel file format (.xls) could not be read on x64 Windows systems. This is fixed now!
BUGB613Closing the Script editor didn't allow to answer 'No' when queries for saving changes.
not applicable in Express Edition
BUGB710Fixes an issue that caused bounding box visualization and rendering statistics to be activated when resetting the user interface layout. Also addresses situations where the renderer button states were inconsistent to what the renderer actually did.
BUGB725Fixes an issue where a cylinder could cause an exception when extreme tessellation values were used. Now uses larger precision internally to create the mesh but comes with a small performance hit. However, it should not be notable in almost all real-life situations.
BUGB745Delay node did not initialize correctly after loading and thus did not work properly. Fixed!
BUGB750The Arrange mechanism did not work in a Switch-Arrange-Text combination. Text elements have not been arranged if the Switch changed to a new case. This is fixed now!
BUGB752Fixes an issue that prevented file dialogs from accessing files in the windows library folders (i.e. "Pictures", "Documents", "Music").
BUGB756Fixes incorrect manipulation gizmo rendering caused by shader nodes.
BUGB757In the AlphaBlending node two blending settings could be used which are actually not supported by DirectX 9! Fixed!
BUGB769Fixes an issue where Direction Lightsource were not correctly transformed when Apply Axis was active.
BUGB792Fog and RenderOption nodes affected Blur Texture nodes. Fixed.
BUGB796The 'Shake' feature in the Content Editor has been removed, because it caused unwanted deletion of bindings. Use SHIFT-DEL in Content Editor to delete Bindings.
BUGB797Editing Annotation in zoomed Content Editor didn't work correctly. Fixed.
BUGB798The Damper node did not fire the 'Reached' event under certain conditions. This is fixed!
BUGB803MultiPlay mode of Sound Node didn't work. Fixed.
BUGB811The Images2CubeTexture node did not handle non-power-of-two textures correctly. This is fixed now!
BUGB813RSS Feed reader update interval was corrupt. Especially the first load took much time. Fixed.
BUGB823The Typeface selection editor asked for importing standard system fonts as well. It now asks for non-standard fonts only.
BUGB824Scan of system fonts couldn't be canceled.
BUGB827The License Manager dialog had some flaws. Fixed!
BUGB850Fixes the intersection testing for interaction nodes and in-renderer picking for meshes that are restricted to render a specific subset. The previous behavior ignored the subset ID and performed intersection testing on the whole mesh even if only one subset was rendered.
BUGB852Image Sequence Node could not handle relative URIs. Fixed.
V3.00.02
CHANGEC722Extended Ventuz 3 Beta phase until end of February 2011.
BUGB637Fixes potential crash when deleting an interaction node while a touch is still active on that node (i.e. deleting a translation node while the user moves the node).
not applicable in Express Edition
BUGB639Fixes an issue that prevented a TouchLeave event to be fired if the underlying geometry of a Translation/Rotation/Transformation interaction node was moved away from under the touch by another node (i.e. a mover modifying an axis).
not applicable in Express Edition
BUGB658Fixed issue that prevented Touch Button to fire the SingleTap if the Movement Threshold in the Project Settings is set to 0.
BUGB667Fixes an issue that prevented Touch Button and derived interaction nodes to fire the SingleTap event when a mouse button press and release occurred within the same frame.
not applicable in Express Edition
BUGB668Creating a New scene without saving it and exporting to VZA or VPR caused problems at import and the VPR did not show the embedded scene. This is fixed now!
BUGB684The bounding box for the RoundedRectangle geometry was wrong in Center and Outer mode. This is fixed now!
BUGB716If a name of an animated property matched 100% the name of its category, the Animation Editor had problems to display it properly. Fixed!
BUGB717External-Key output on Deltacast boards in HD didn't work properly. Fixed!
Broadcast Edition only
BUGB718Navigating inside a Content Container and back again could cause a shift of this node in the Content Editor. Fixed!
BUGB719Ventuz crashed if one moved the mouse over disconnected Interface Methods/Events in the Property Editor. This is fixed now!
not applicable in Express Edition
BUGB720Enriched BlockText node did not notice changes in Color/Scaling/YOffset if Font was set to a non-Preset font. Fixed!
not applicable in Express Edition
BUGB721The MouseOver node still reacts on a geometry even if the binding to the geometry was deleted. This is fixed now!
BUGB782Fixed an issue where a Touch Paint Node could cause a crash if linked multiple times in a scene.
not applicable in Express Edition
BUGB788Fixes missing update of output properties of a Touch Marker node when the marker is removed from the active surface.
not applicable in Express Edition
V3.00.01
CHANGEC606Ventuz now issues an error message/opens a popup if TUIO is activated but the assigned port could not be opened.
not applicable in Express Edition
CHANGEC609When inserting a Hierarchy Container a default Ouput node gets inserted automatically.
BUGB595Fixed issue with paint node that prevented the manipulation gizmo and selection highlight to be correctly drawn for selected objects beneath the node.
not applicable in Express Edition
BUGB596RemoteShape Tool wasn't able to save the server list. Location of file RemoteShape.ini has changed to /Users/xxx/AppData/Ventuz
Professional Edition only
BUGB599Fixed issue where manipulation gizmo reset the internal texture handling and thus in rare cases could cause content in other viewports to not be textured correctly.
BUGB601Sometimes after editing the Project Settings the image project button doesn't display the project icon. Fixed.
BUGB602Fixed issue which caused Ventuz to crash when using a WindowsTouch device under 64bit Windows.
BUGB603Scenes saved with custom images (like custom container icons) couldn't be loaded anymore. The error "End of stream encountered" was shown. Fixed.
BUGB605The configuration panel for Windows Touch was incorrectly not visible in Ventuz Express Edition.
Express Edition only
BUGB608External key output on Deltacast was broken. Fixed.
Broadcast Edition only
V3.00.00
FEATUREF198A message notification icon in the status bar of the Ventuz Designer tells the user about error messages. Click on it to show the messages.
FEATUREF278It is now possible to change the color of nodes in the Hierarchy Editor. Use the Node context menu to assigne one of the new 6 colors.
FEATUREF279Revised the Scene Auto-Save and Backup system: auto-save/backup files are now stored in the Scenes.revisions folder. Now only a single auto-save file exists which is created in a user-specified time interval. If the user saves a scene with an existing name, a backup of the previous scene version is copied to the Scenes.revisions folder. The number of such backups/revisions can be specified in the Options dialog.
FEATUREF413Repositories can store Interface Containers as a special item. These items can be updated by dragging new interface content 'over' them. If these items are inserted in a scene the reference to the repository is stored at the container. A new version of this item in the repository allows all referencing containers to be updated locally (per selection) or globally (per scene)
FEATUREF423Introducing a new 'DropZone' in the Hierarchy Editor. Nodes can be dropped before another node by shifting all siblings to the right.
FEATUREF432Added a link to Region and Language settings (Control Panel) in the Culture page of the Ventuz Project Settings.
FEATUREF438If you open a scene in Ventuz Designer the file dialog lets you chose a backup file to be loaded instead of the "last saved" version.
FEATUREF469Introducing the String Expression node to create custom string operations. In the expression all methods can be used that are supported by the .Net String class.
not applicable in Express Edition
FEATUREF550If the Ventuz Designer gets pinned to the Windows 7 Taskbar you'll find some useful tasks if you right click on the pinned icon.
CHANGEC76Volume node has been moved to Geometry toolbox.
CHANGEC150Ventuz requires Windows7 32bit or 64bit. Older operating systems are no longer supported.
CHANGEC169The Hardware Profile System has been removed completely. Find the common hardware settings in the Machine Configuration now.
CHANGEC187BREAKING CHANGE: Support for DMX has been removed in Ventuz 3! The DMX nodes are still present in the scenes but they have no functionality anymore!
not applicable in Express Edition
CHANGEC196Removed the Inactive property of Hierarchy Containers because one can't inactivate a Hierarchy Container anyway.
CHANGEC346The Script nodes had one frame input-to-output delay. This delay is removed now!
not applicable in Express Edition
CHANGEC347The context menu for the Channel tree in the Animation Editor is now displayed on a long RMB click like other context menus in Ventuz.
CHANGEC348Only supported property types can be externalized for remoting now. In earlier versions all properties could be externalized even though it was not possible to send values via remoting.
not applicable in Express Edition
CHANGEC349Improved validation loop for the case that events were fired.
CHANGEC350It is now possible to disable the automatic Content Family creation for the Toolbox Wizards in the Options dialog.
CHANGEC352The Counter node got a new property to ignore Event arguments which are send to the Forward/Backward/Reset methods.
CHANGEC353BREAKING CHANGE: Mover nodes in OneShot mode with Random function now always generate a random value in the specified range after load/copy.
CHANGEC355BREAKING CHANGE: The Delay node algorithm has changed. In earlier versions the node provided delayed values only if the delay queue was completely filled.
CHANGEC356The Advanced Image Loader now loads DDS texture the same way as the DDSLoader node.
not applicable in Express Edition
CHANGEC358BREAKING CHANGE: Counter node is now able to count down if End < Start. Added new property which specifies if event arguments should be considered for the Counter methods.
CHANGEC360Mouse and Keyboard nodes have now a 'AutoDeactivate' property. If this property is enabled these nodes will be deactivated if a Container node, which hosts such nodes, gets blocked.
CHANGEC367Due removal of the possibility to create recursions with Math Effects nodes, we had to introduce a mechanism to load such (now corrupted) scenes. On scene load one of the circular bindings is now deleted. This affects the logic/functionality of the scene. Check the Log for related messages!
CHANGEC400The item dialogs of repository's Edit Item and Edit Repository Properties has been improved.
CHANGEC401Handling of concurrent write access to network based Repositories has been improved. Access errors are reported to the user properly.
CHANGEC404A default Tab (folder) is inserted when creating new Repositories. It can be renamed by editing its properties.
CHANGEC412BREAKING CHANGE: Repositories can not be renamed anymore.
CHANGEC417Manual refresh of Repositories has been removed. The automatic refresh does that work.
CHANGEC421Property names in the Property Editor now start with '...' if the property name starts with the category name.
CHANGEC422Scene snapshots in .VZS and .VZA have max. size of 256x256 pixel now.
CHANGEC452BREAKING CHANGE: The 'Keyword' functionality of Repositories has been disabled. It will be used for Interface Containers/Templates in future updates of Ventuz.
CHANGEC483Export options (Window decoration and process options) for Presentations is now part of the project configuration.
CHANGEC487The default pixel aspect ratio for SD video output formats has been adjusted to the correct values.
Broadcast Edition only
CHANGEC494First generation of Ventuz License Dongles (silver USB with Ventuz print and write protect switch) are not supported anymore. Please contact your local Ventuz support for upgrade your dongle.
not applicable in Express Edition
CHANGEC507BREAKING CHANGE: The Visual J# scripting has been withdrawn in Ventuz 3 because Microsoft retired the J# maintenance.
not applicable in Express Edition
CHANGEC518The Animation Editor is always shown - even if there is no animation in the container. It creates an Animation Node as soon items (Channels, States, etc) are added to it.
CHANGEC527VRA files - the Ventuz Runtime Archives - do not exist anymore. They can't neither be exported nor imported.
CHANGEC528The Director file VZD has been removed. To start the Ventuz Presenter in Director Mode just use the Ventuz Project (VZP) file instead.
not applicable in Express Edition
CHANGEC530The Automatic DataBinding for XML and Excel files to Presentations has been removed.
CHANGEC537Runtime Scenes, Runtime Archives and Director Files have been removed in general!
not applicable in Express Edition
CHANGEC563It's now possible to exchange Interface-Container content even if this content has no properties exposed.
CHANGEC565OSC Input nodes for float, integers and strings have been removed from the Toolbox. Use the customisable OSC Input node instead.
BUGB224The Image2Bumpmap node now checks if the Luma format for the bumpmap texture is supported to avoid exceptions.
BUGB225BREAKING CHANGE: In previous versions it was possible to create recursive bindings with Damper, Decay, Linear, Oscillator and Delay nodes. This is fixed now but may affect the behaviour of old scenes.
BUGB229BREAKING CHANGE: Mouse and Keyboard nodes now fire 'Released' events and clear 'Pressed' flags on release even if they have been deactivated before. In earlier versions the buttons gained their 'Released' state only if the nodes have been re-activated again.
BUGB237Events could have been skipped in embedded animations if the controlling animation was scaled down beyond one frame duration on the timeline. This is fixed now!
BUGB239If the RightToLeft flag of Text-Provider nodes (e.g. BlockText) was exposed, the Text-Editor did not update correctly if the exposed property was changed on higher container level. Fixed!
BUGB354BREAKING CHANGE: Mover nodes in OneShot mode don't fire OnRepeat events anymore on Reset.
BUGB428Deleting 2 Events which are bound circular caused an Exception. Fixed!
BUGB498The ScrollText node reported a wrong bounding box if the CharSpacing property changed. Fixed!