| FEATURE | F283 | The Script nodes now support arrays of following types: float, int, byte, bool, string, Matrix. not applicable in Express Edition |
| FEATURE | F607 | Introducing new Texture Saver node which provides the possibility to save the snapshot of a Backbuffer, Rendertarget, Live video, etc. to file. not applicable in Express Edition
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| FEATURE | F1011 | URL Node is now able to add the fragment part to an URL. |
| FEATURE | F1037 | The Textfield Input node now has an addition method to inject a char. This can be used with an Event node to fake keyboard input, similar to the web browser nodes inject method. not applicable in Express Edition |
| FEATURE | F1053 | It is now possible to retrieve the current working directory from the Script. This is the folder where the .vzp or .vpr file is located (depending on the operation mode). It is also possible to retrieve the absolute path to scene resources. This makes it possible to load them directly to the Script for further processing. Refer to the Script documentation for further details. not applicable in Express Edition |
| FEATURE | F1055 | It is now possible to link GAC assemblies to the script source code to use external library functions. not applicable in Express Edition |
| FEATURE | F1056 | Introduced the possibility to use certain features of Remoting 2 directly from the Script. This enables a kind of 'Self-Remoting' from within a scene. Refer to the Script documentation for detailed information. not applicable in Express Edition |
| FEATURE | F1067 | Introducing new Array Indexer node to have access to array elements. not applicable in Express Edition |
| FEATURE | F1069 | The Script node was extended by some properties to modify the compiler options. Refer to the manual for more details. not applicable in Express Edition |
| FEATURE | F1086 | Added new types of arrays. All theses types are now handled by the Array node (which replaces FloatArray). The type has to be selected if the node is dragged to the Content Editor. not applicable in Express Edition |
| FEATURE | F1089 | Introducing new Texture Mixer shader node to perform some basic color manipulations. E.g. this node makes it possible to convert a gray/bw image into an alpha map. |
| FEATURE | F1106 | Swap Sync support for frame accurate synchronization of rendering clusters has been added for AMD S400 boards. Due to driver limitations, this feature currently cannot be supported for nVidia GSync boards, Genlock/Framelock operation however still works as before. We are working on a solution with nVidia which will be integrated as soon as possible. For more information, see the topic "Cluster" in the user manual. Professional Edition only |
| FEATURE | F1114 | The Snapshot node has a 'Succeeded' event to be bound to the 'Saver' node. |
| CHANGE | C1032 | The Float Array property names now start with index 0. This is just a naming convention; it does not affect the functionality of existing scenes! |
| CHANGE | C1035 | Renamed Text Splitter node to String Splitter to have a consistent naming with other string operation nodes. |
| CHANGE | C1049 | Update to DVS drivers 4.0.1.17 required. Please contact Ventuz support. |
| CHANGE | C1051 | Nodes in the Content Editor which are not bound to the hierarchy are not drawn transparent anymore. |
| CHANGE | C1085 | The Float Array Analysis/Fill/Offset nodes moved to the Logic category and are now grouped under the Array Processing parent. not applicable in Express Edition |
| CHANGE | C1113 | Version number of Ventuz.Kernel.Remoting.dll has been updated to 3.3.0.0 |
| BUG | B830 | Fixes an issue where opening a Ventuz Project by double clicking on the project file in Windows Explorer caused an Exception during start-up. |
| BUG | B916 | Decklink video input boards didn't work under Windows 64bit. Fixed! |
| BUG | B1029 | If one scrolled the Content Editor while editing a node name or an annotation, the edit box did not commit the edit. Fixed! |
| BUG | B1033 | The property name indices of the Value Switch node were in an incorrect format after scene loading. Fixed! |
| BUG | B1062 | Removed the date/time information from the Ventuz Designer status bar. Also log view icon no longer blinks but shows a static exclamation mark when a new message was generated. Doing those updates in the user interface had unexpected effects on the render performance, in extreme cases causing up to 20-30ms of overhead (producing a drop frame) every tenth of a second when running a scene in the Designer. Running a scene in Presenter was not affected by this bug. |
| BUG | B1074 | Content Families disappeared after exchange of Interface Container content. Fixed! |
| BUG | B1080 | Editing an annotation now marks the scene as being modified. |
| BUG | B1087 | DirectShow live video sources (web cams) didn't work under 64 bit. Fixed! |
| BUG | B1090 | Fixes issues where the web browser node did not properly react to touch input due to conflicts of priority between the mouse and the touch information. not applicable in Express Edition |
| BUG | B1093 | A bound Matrix property showed wrong sub properties in expanded view of the Property Editor. Fixed! |
| BUG | B1107 | Decklink video was up-side-down in progressive mode. Fixed! |
| BUG | B1108 | Deinterlace modes for Direct Show video source didn't work. Fixed! |
| BUG | B1109 | URLs with different fragment and user info were treated as equal. Fixed! |