the Output Engine
Ventuz Runtime is a powerful 2D/3D real-time render engine built for maximum scalability, performance and reliability. Its combines advanced 3D graphics capabilities, state of the art video decoding with real-time compositing, motion graphics effects and advanced tools for multi-machine and multi-display setups.
Ventuz Runtime lives where the rubber meets the road, handling the rendering and live display of Ventuz content. To provide this function across the myriad of project types and environments, it offers absolute flexibility: from frame-accurate synced clusters for huge video wall setups to interactive touchscreens, or even IP streams for complex network-based graphics operations, Runtime supports it all. Additionally, it covers all the broadcast graphic needs and output requirements, regardless of location, output format or resolution.
But beyond its flexibility and scalability, Runtime offers stunning performance, whether it is measured in number of geometry triangles being rendered or the amount of outputs and resolutions of the video content played back. Its combination of capabilities is truly remarkable, combining advanced 3D graphics generation and state of the art video decoding with real-time compositing and motion graphics effects – all with stunning quality.
Naturally, all VENTUZ’ data connectivity and interactivity capabilities are inherently part of its core as well. But all this is pointless unless it can deliver with unquestionable rock-solid stability. Of course, with thousands of experiences, video walls and broadcast graphics solutions, often running in highly visible or critical areas for years, it has proven its reliability time and time again.