Project Properties


The Project Properties store settings that usually do not vary between individual scenes but have to be kept consistent for a project. For example, the target render aspect is specified here. The most important of these values are specified when creating a new Project as part of the New Project Wizard.

The following is intended as a reference with additional links to the specific topics.

Common Properties

General

Name Name or Title of the Project to be displayed to the user. Usually this name is equal to the name of the project folder and project file (.vzp) but it does not have to be.
Category The category is used to organize your projects within the project browser window.
(see also Project and Scenes)
Author The authors name of this project. When creating a new project the user name of the current Windows session is used automatically.
Copyright Copyright notice for this project. When creating a new project the company/organisation name of the Windows registration is used automatically.
Image The project image can be change for faster identification of the project in the project browser. The image is also displayed at the Project Button if the project is opened for editing. An exported presentation will use this image to decorate the presentation Window.

Description

Description The description text can be used to store more detailed information about the project.

Data

Project Data

The Project Data of a project contains properties that do not belong to any individual node but the project itself. For more information, see Project Data and Scene Data.

Security

Project License

A Ventuz Project License is a content and runtime protection option for OEM and Project partners. Please contact Ventuz sales team for details.

License Name of the Ventuz Project License file (.vpl)
Sign Scenes Check the scene operations when a scene should be signed with the Project License. Usually all options are checked.

System Lock

An optional list of dongles that is used to restrict access to a scene, repository, VPR or VZA. If non-empty, only dongles from this list will be able to render the saved Ventuz file. In addition, only those entries that have a check mark will be able to edit the saved file. For more information, see Deployment.

Graphics

Format

The Format defines the output aspect of the project in square pixels. The real render size is defined by the appropriate Render Setup. The Project format is always stretched into the configured Render Setup. The Render Setup is placed into the format dimension of the output pipe. If no Render Setup is used, an automatic one is created by Ventuz that fits the format of the output.

This technique allows the user to create Content (a Ventuz project) with a defined format. Even if the output media or the Render Setup is different on the final output system, Ventuz will never display undefined areas of the content - what would happen if the format gets adjusted to the output.

Layout

For more information, see Project Layouts and Scene Management.

Devices

Interaction

Single Tap Duration Maximum interval in seconds between a touch press and release that will still cause it to be interpreted as a tap by object-based interaction nodes.
Tap-and-Hold Duration Duration in seconds after a touch press when the hold event will be fired if the user did not lift the touch.
Movement Threshold If a touch moves further than this distance (in pixels), it will not fire a tap or tap-and-hold event. In addition, the transformation interaction nodes delay their behavior until at least this amount of pixel movement is done. This is primarily used in the context of stacked gestures to have a meaningful motion before one of the gestures exclusively claims the touch.
Smoothing Weight If a non-zero value is entered, Ventuz will try to smooth Touch Input positional information before passing it to the individual Interaction Nodes. Smoothing is done by calculating a weighted sum of previously received touch positions, multiplying last frames position by this weight, the frame before that with the weight squared and so on.
Interpolation Delay Used to compensate low input hardware refresh rates. Artificial delay between receiving a Touch position update and sending it to the individual Interaction Nodes. Increasing this value will allow Ventuz to interpolate (i.e. guess) the touch position when no update from the hardware device is available for a frame. This should only be used when the touch hardware is not capable of providing enough updates as increasing this value will introduce noticeable lag.

For more information, see MultiTouch.

Text

Culture

This section has moved to the Machine Configuration with Ventuz 4 upward.

Fonts

Project Fonts Edit Project Typeface Presets for Text Rendering
2D Text Font Styles Edit Project Presets for 2D Text Rendering
3D Text Font Styles Edit Project Presets for 3D Text Rendering
Texture Font Styles (deprecated) Edit the Presets for the Ventuz 3 Texture Text that has been replaced by the 2D Text

For more information, see Text and Text Rendering.