Glossary


Asset

Images, movies, audio clips and other content that the operator uses to fill out templates. See Assets.

Auto-Template

Mechanism to pre-fill template values directly from the Shot Box search field. See Shot Box.

Clear

An emergency operation that removes all content from the program output without performing animations. See Taking Action.

Channel

One of multiple streams of contents that can run in parallel inside a single Director show. Also the abstraction between the operators actions and the underlying rendering machines.
See Setting up the Environment.

Channel Rule

Rules can be used to restrict or modify content that is cued to a channel. This is primarily used in multi-channel situations. A rule consists of a condition and an action that is applied when the condition matches.

Channel Slot

Connection point for a channel in the topology which allows to both have different shows run on the same topology as well as have the same show run on different topologies.

Cluster

Used in a topology as a collection of machines that should function as one.

Cue

Loading a template to make it ready for modifying its values and/or taking it on-air. See Taking Action.

Docking Window

A part of the Director user interface that contains a control that can be docked to the left, right, top or bottom border. See UserInterface.

Embed

Making a Playlist Entry or Timeline Item independent of the content it was created from (e.g. pages, ...). See Content References.

Log

The log message window inside Director or the corresponding log file on hard disk. See User Interface.

On-Air

A template is on-air if it is no longer cued but actually presented to the audience on screen. See Taking Action.

Pages

A combination of a template and its values which is saved to the hard disk. See Pages.

Playlist

A user-ordered list of templates and/or pages that can be stepped through thanks to auto-cueing. See Playlist.

Plug-Ins

Optional 3rd party extensions to the Director code that can be developer using the Director SDK. See Plug-Ins.

Preview

  1. The pipe associated with a channel that is used to preview cued content before it is shown to the audience. See Setting up the Environment.
  2. Describes the two render windows inside Director that shows the content of off-screen surfaces rendered in a Ventuz Runtime. See Setting up the Environment.

Program

The pipe associated with a channel that is used to show content to the audience as opposed to just previewing it. See Setting up the Environment.

Project

A Ventuz project is a set of scenes, textures, movies and other elements used to create a 3D presentation. See What is a Show.

Project Data

Data fields and events that are associated with a Ventuz project as a whole instead of any individual template. See Project Data.

Property Editor

Visualizes the state and structure of a template instance. Used for making modifications and saving them. See Property Editor.

Reference

A link from one content to another (e.g. a Timeline Item using a Page). See Content References.

Runtime

The Ventuz Runtime is the 3D rendering backend for Director. See Setting up the Environment.

Scene

A Ventuz Scene is part of a project and can contain one or multiple templates. See What is a Show.

Shot Box

Quick access to templates, pages and assets. See Shot Box.

Show

The main document of Director, stores the Playlist, Timeline and all other information to run a show that is not contained in the Ventuz Project/Scenes. See What is a Show.

Sub-Page

A Page that only stores a part of a more complex content. See Pages.

Sub-Template

An optional extension to another template. See Property Editor.

Take

The operation that brings a cued template on-air. See Taking Action.

Template

A blueprint or form that can be filled with data to create a visual output. See Introduction.

Timeline

A way to schedule, record and playback a series of templates. See Timeline.

Topology

The network and machines that form the 3D rendering back-end for Director. See Setting up the Environment.

Update

Mechanism to make changes to templates that are already on-air. See Taking Action.

Ventuz Machine Service (VMS)

A Windows Service that allows Director to connect to remote rendering machines. See Setting up the Environment.

View

Similar to channel slot, a connection point for render windows. Allows using window layouts independent of the used topology.

Visual

Images, textures, movies and every other asset that can be seen directly in the visual output when added to a template. See Assets.

Window Layout

A user-defined configuration of docking windows and controls. See User Interface.