Ventuz for eSports
Ventuz brings you the most advanced tools in the market to create visually appealing eSports content, whether you need to broadcast competitions on TV or streaming, create visuals for eSports arenas and events, or all of them combined.
The evolution of eSports has been nothing short of astounding. In the shortest of times, it has gone from a few unlikely heroes holding public high-score competitions in the local arcades to modern event productions filling the largest arenas and rivalling the most elaborate sports productions worldwide.
Today’s eSports events and leagues are definitely not child’s play – they are groundbreaking and pioneering in all areas and disciplines. But they have to – their audiences are technologically literate, graphically aware and have honed eyes for design and detail. They are used to cutting edge engagement, superb graphics, stunning effects, lightning action and top-notch performance – and they expect the same from their events, too.
This is not an audience where the content, design and technology takes a back seat or can be ‘good enough’.
What does an eSport event need?
Given that the industry is so new and vibrant, while they are searching for the most innovating and interesting technologies, designs and approaches, they are also not attached to the traditional approaches or technologies.
They want to see new things, break ground, be seen and heard. This is a tremendous opportunity to push the envelope, be exciting and try new things out.
Of course, this requires tools and approaches that support these aspirations. Tools which can stretch and bend to the lofty visions, that can provide the visual quality and excitement demanded, yet also provide the backbone and foundation to ensure these productions remain low-maintenance and manageable.
Ventuz for eSports Graphics
Ventuz is the preferred toolset for eSports events and productions. With some of the largest names in the game deploying it and some of the largest leagues and events under its belt, Ventuz has paved the way. This comes down to the simple fact that computer games are inherently realtime and deploy the most modern, powerful graphics engines.
Why should the event system behave less flexibly, have less capability or look less good than the game it is showcasing? Ventuz’ render engine can keep up with even the most modern game engines in terms of performance and quality, but with the reliability and robustness of a modern show system. Its ability to easily adapt to and bring in masses of external data make it ideal to connecting to the complex metrics of esports, where often thousands of actions, variables and data points are being followed and judged continuously.
The audience expects your show to be as engaging and stunning as the game itself.
ESPORTS ARE EVERYWHERE
Here to stay and will only grow from here on out. The audiences of hundreds of millions of dedicated viewers and tens of thousands of channels on Youtube and Twitch prove this without a doubt. One might think that eSports are not so different from other traditional sports, and there are similarities – the competition, the stars, the team rivalries, the passion, etc.. But eSports are inherently technological by nature. The arena, the characters, even the scoreboards, all are virtual elements rendered in real-time by a 3D graphics engine – much like Ventuz.
ESPORTS ARE DESIGNED TO BE BROADCASTED
Or more appropriate, to be streamed – esports broadcasting requires far more graphics and content than your traditional sports broadcast. In addition, eSport matches go beyond traditional broadcast and are pushing into the events realm. While thousands of fans gathered in the eSports arenas share the experience, there is no sports pitch or field to be seen live – it still is all happening inside a computer. Therefore these events are dependent on the event technologies to convey and hold the thrill, excitement and emotions.
VENTUZ VERSATILE NATURE MAKES IT PERFECT FOR THESE DEMANDS
The same system can drive a huge number of multiple resolution and size screens on site, while playing out the graphics that will be used for broadcasting. The main difference with traditional sports is that eSport graphics will present data that is already created by the game engine and must be captured by the graphics engine live in order to display the info on both In-Arena and On-Air graphics. That’s where Ventuz extensive data connections and open architecture comes into play, making it very easy to retrieve, format and display data from multiple standard sources like databases, XML/JSON and social media. Of course, these data connections can be even further extended with scripting and APIs. But for esports, perhaps the most exciting feature might be Ventuz’ VIO library, which allows for Ventuz to bring in and communicate both graphics and data with the game engine itself. This opens a whole new universe of possibilities, where you can get the 3D world information and graphics in real time and insert your graphics into the virtual realm of the videogame while broadcasting. With this, the entire game becomes your event space.