Motion graphics, state-based animations and timelines
Features
Animation state machine powered by live data input
Create and manage independent animations using Keyframe Nodes—each with its own timeline, logic, and controls, all editable in the Animation Editor.
Easy to use interaction nodes
Ventuz simplifies multi-touch input from touchscreens, mice, TUIO, and VR controllers that trigger gestures and interact with scenes through a simplified, efficient system.
Audio analysis for real time visualizations
Analyze live audio and trigger visuals that react to sound. Perfect for equalizers, shows, and interactive exhibits. Choose audio channels, adjust gain, and output data as arrays or textures.
Modular IPP effects
Enhance any 2D or 3D layer with real-time effects like blur, noise, color grading, distortion, and more, right from the layer editor. Mix, stack, or customize them with image post-processing effects to reach precise visual control.
Quick and clean animations
Animate with precision using floating point values, state-driven keyframes, mover nodes, math effects, or the animation rig directly in the content editor.
Template engine for easy content loading control
Ventuz finds the best path to switch between templates automatically. Just pick the target template, and Ventuz handles the transitions without complicated triggers or manual setup.





