Ventuz' Extension Ecosystem
Tutorials and Overviews to get started developing Tools for your team, remoting Ventuz, and integrating 3rd party software.

C# / VB Scripts
Learn how to use the C# Script node inside the Ventuz Designer.
HLSL Shader
The HLSL Shader node acts as a host for a user-designed shader program written in the High-Level Shading Level.
Reading Data in Ventuz
Gives you an overview of the possible external data integrations in Ventuz.
Remoting
Ventuz has been designed to be able to encapsulate almost all internal business logic inside a scene or scene tree.
Ventuz 4 - Remoting
The Ventuz 4 - Remoting uses Open Sound Control to communicate with Ventuz in a fast, version and platform independent way.
Ventuz Video I/O (VIO) API
The Ventuz Video Input Output API, short VIO, allows Ventuz users to program applications that send video streams towards Ventuz.
Ventuz Stream Out API
The Encoded Stream Out outputs provide a simple pipe based streaming protocol to other processes running on the same machine.
Ventuz File Format (VFF)
Ventuz File Format (VFF) is used to store textures and meshes on disk in a simple way, with all the extra features Ventuz needs.
Ventuz API and SDK reference
The Ventuz Extension API enables programmers to extend the functionality of Ventuz Designer and Runtime.