Unreal Engine integration

Combine Ventuz’s fast, data-driven real-time graphics and flexible playout options with the unmatched rendering power of Unreal Engine.

With Ventuz’s Unreal Engine2Engine integration, bring Unreal render output into Ventuz and distribute it across SDI, NDI, multi-display setups, and video walls. Ventuz syncs with Unreal’s rendering process, ensuring synchronization for projects like virtual sets with camera tracking.

Send interaction data from Ventuz to Unreal’s Input System to power interactive applications—ideal for car configurators, information displays, and immersive experiences.

Key features

Synchronous 3D world blending

Merge Ventuz’s data-driven graphics with Unreal’s photorealistic environments for stunning, immersive solutions. With Unreal’s depth buffer integration, Ventuz enables an occlusion between content from both engines. Plus, Ventuz syncs its camera with Unreal’s, ensuring a matched perspective.

Workflow integration

Continue using your familiar workflows while integrating existing Ventuz and Unreal projects with the Engine2Engine workflow. Leverage Ventuz’s flexible output options—from multi-display and projection setups to SDI—while seamlessly combining Unreal’s rendering power.

Exchange real-time data between both engines, enabling interaction and camera tracking data from Ventuz to control Unreal objects. Plus, integrate Unreal content into your template-based workflow with Ventuz Director.

Flexible data connections

Exchange data between Ventuz and Unreal, whether receiving Unreal data in Ventuz or sending real-time interaction data to Unreal. The Ventuz integration includes dedicated Blueprint nodes and actor components for quick, easy access to Unreal data.

On the Ventuz side, specialized nodes receive Unreal data and integrate it into your scene. Additionally, Ventuz can transmit touchscreen, keyboard, and mouse inputs directly to Unreal’s Input System, ensuring intuitive interoperability.

Control multiple unreal instances

Manage multiple Unreal instances and integrate their render outputs into a single Ventuz presentation, arranging and compositing them as needed. Set up multiple connections with customized settings for Program and Preview Outputs, and launch Unreal instances on-screen or off-screen.

Reference Unreal projects—whether running applications, within the Unreal Editor, or as packaged executables deployed alongside your Ventuz presentation.

Learning

Ventuz and Unreal Blueprint Nodes

This is an overview of the Ventuz and Blueprint Nodes that are related to the Engine to Engine connections.

Unreal integration

Gives a quick overview of Ventuz integration with the unreal engine and forwards to more advanced learning resources.

E2E Axis

Reference of the E2E axis nodes that send and recieve transformation values to external engines.

E2E Control

Reference of the E2E Control node, that watches and controls a connection to another engine.

E2E Data

Reference of the E2E Data nodes that send or recieve data from an external engine.

E2E Layer

Reference page for the E2E Layer that renders Ventuz objects inside the rendering of an external engine.