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Ventuz Introduction

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Ventuz Products
  • Realtime Rendering
  • Frequently Asked Questions
  • Common Mistakes
  • Deploying a Ventuz Presentation
  • Scene Performance and Tweaks

Quick Guides

  • Quick Guide Index
  • Business Logic
  • 3D Art
  • 2D Art
  • Programming
  • System Engineer

General

  • Index
  • What's New
  • Ventuz System Requirements
  • Communication Protocol Overview
  • Configuration Editor
  • Audio / Video Configuration
  • Machine Configuration
  • Web Configuration Editor and License Manager
  • GPI Configuration for Runtime or Director
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • Migrating Content to Ventuz 6
  • Migrating Content to Ventuz 5
  • Summary Shortcuts
  • Terminology
  • Manual Index

Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
  • Designer Overview
  • Realtime Rendering
  • Project Browser
  • Designer Interface
  • Designer Options
  • Working with Nodes
  • Hierarchy and Content Editors
  • 2D Workflow
  • 3D Workflow
  • Animation Workflow
  • Best Practices
  • Reading Data in Ventuz
  • Display Images and Movies
  • Scene Performance and Tweaks
  • Deploying a Ventuz Presentation
  • Render to Disk
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
  • Property Editor
  • Property Groups
  • Hierarchy Editor
  • Content Editor
  • Find and Replace
  • Toolbox
  • Animation Editor
  • Shader Editor
  • Text Editor
  • Message View
  • Scene Tree
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Performance Statistics
2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Hierarchy and Content Editors
  • Display Images and Movies
3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
  • Camera Navigation
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Property Editor
  • Hierarchy Editor
  • Working with Nodes
  • Isolated Objects
  • Containers
  • Text Rendering
  • Character Sets
  • Geometry Import
  • Display Images and Movies
  • Particle System
  • Creating Realistic Reflections
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
  • Hierarchy Editor
  • Working with Nodes
  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
  • Display Images and Movies
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Unreal Integration
  • Notch Integration
Project Structure
  • Project Structure Index
  • Annotations
  • Projects and Scenes
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Management
  • Scene Statistics
  • Scene Tree
  • Performance Statistics
How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes
  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Ventuz Director

  • Index
  • Introduction
  • Environment
  • Show
  • User Interface
  • Assets
  • Taking Action
  • Property Editor
  • Shot Box
  • Project Data
  • Pages
  • Playlist
  • Timeline
  • Content References
  • Topology
  • Channels
  • Macros
  • Designing Templates
  • Plug-Ins
  • Shortcuts
  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Configuration Editor
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting
  • Remoting Machine Signature

Misc

  • Presets
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Ventuz System Requirements

Table of Contents

  1. General Requirements
  2. General Requirements for VR
  3. Hardware Requirements
    1. Graphics Hardware
    2. Processors
    3. Harddrive
    4. RAM
  4. Software Requirements
    1. Operating System
      1. Windows 7 SP 1 x64
      2. Windows 8 x64
      3. Windows 10 x64
  5. Software Requirements for VR
  6. Recommended System Tweaks

Since Ventuz develops real-time rendering products, the application performance is tightly related to the hardware running it.

General Requirements

Ventuz Designer, Director and Runtime are based on ​DirectX and ​Microsoft .Net and therefore only run on Microsoft Windows systems.
Also always make sure you are using Ventuz Products with a user providing Administrator privileges to make sure everything runs smoothly.

General Requirements for VR

Ventuz supports VR-Devices such as ​HTC VIVE and the ​Oculus Rift including their controller. We suggest to use Consumer Graphic Cards for VR like the ​AMD RX 480 or ​NVidia GeForce 1080. The advantage with the consumer cards is that they have a dedicated HDMI output.

You may use Professional Graphic Cards but you may encounter problems since they do not provide a native HDMI output. You would need a Display Port 1.1 to HDMI 2.0 adapter (There is way to much trouble if you try to get a DP1.1 to HDMI 1.4 working) - Again we can not recommend the use of adapters!

Please see Software Requirements for VR for more information.

Hardware Requirements

Graphics Hardware

In general, we can say that a real-time system like Ventuz always needs dedicated graphics hardware with dedicated memory to make sure everything is running without problems.

Even if Ventuz will run on any graphics card that fully supports Direct3D 11.0 or higher we highly recommend to use professional GPU's only.

During Production we highly recommend the use of professional GPU's

The use of Intel GPU's can cause unexpected behavior and is only recommended for very small and simple Applications.

There are two main vendors, Nvidia and AMD, that produce the bulk of professional GPUs in the market. You don’t need to pick one or another, both are supported and they present no visual differences.

Processors

Intel offers two main processor families, Intel Core for generic use and Intel Xeon for the workstation/server market. A usual question is whether Intel Xeons have any real advantage and if it is better to invest on other components instead of Xeons.

In general, both work fine for Ventuz but the Xeons have several benefits when it comes to the amount and bandwidth of PCI-e lanes, L3-cache size, support for ECC-RAM and durability (qualified to handle the heavier load over a longer time period).

Especially when we talk about extensive Video I/O and Video Playback a Xeon processor is mandatory for a production machine.

For production machines we recommend Xeon processors for the reasons mentioned above.

Harddrive

Depending on your Ventuz Application the hard drive might either be the bottle-neck or not interesting at all.
Running a Ventuz Presentation that is not reloading dynamic content like Images or Textures does not set high demands on the HDD.

Movie Clips and Dynamic Assets:

However, when we talk about loading dynamic assets and especially playing back Video we have to consider the Data transfer rate from the HDD to the GPU. The HDD speed then becomes an essential part and you should definitely go for a Solid State Disk or a SSD-RAID.

Required Data Transfer Rate for Video Playback is highly dependent on the used codec and its used parameters.

Also keep in mind that some codecs use Variable Bitrates depending on the content.

RAM

All resources except Images and Textures are loaded into RAM so depending on the Amount of Nodes and Resources used in your Scene more RAM is required.

We recommend at least 16 GB of RAM for Design Workstations and 32 GB for Production Machines.

Software Requirements

Operating System

As mentioned above all Ventuz Products are .Net and DirectX based and therefore need to run on a 64bit Windows System.

Note that you may not have ​Microsoft Hyper-V activated on your Windows installation in order to run Ventuz with the PLE, Community or Core Editions. If you disable it on your system you need to restart your machine several times until Ventuz can start properly again.

Supported Windows Versions are

Windows 7 SP 1 x64

Edition: Professional or higher.

Platform update for Windows 7 SP1 is required to run Ventuz. KB 2670838: ​https://support.microsoft.com/en-us/kb/2670838

N and KN editions are not supported because they are missing essential Features.

Updates: latest updates are highly recommended.
Known Issues: With the changed Text Layouting coming with Ventuz 5 and later the character wrapping is no longer supported on Windows 7.

Windows 8 x64

Edition: Pro or higher.

N editions are not supported because they are missing essential Features.

Updates: 8.1 or newer, latest updates are highly recommended.
Known Issues: No known issues.

Windows 10 x64

Edition: Pro or higher.

N, Mobile and IoT editions are not supported because they are missing essential Features.

Updates: latest updates are highly recommended.
Known Issues: Handle with care for production due to Windows updates that can not be disabled 100%.

Software Requirements for VR

Ventuz uses SteamVR for the Virtual Reality Experience. You need to have ​Steam and ​SteamVR installed.
If you use the ​Oculus Rift, you would need to ​install and setup the oculus rift Please update your Graphics Card Driver!

Known issue with The XBox controller which is also part of the ​Oculus Rift. For some versions of Windows 10 the XBox One Wireless Controller Adapter may install the wrong driver and you can not bind the Controller and Wireless Controller Adapter.

The following steps might work:

  1. Go to: ​http://catalog.update.microsoft.com (it has to be opened with Microsoft Internet Explorer)
  2. Search for "Xbox Wireless" which should give you around 13 results
  3. Download driver "Microsoft-Other hardware-Xbox Wireless Adapter for Windows", Driver (Networking), Version number 20.24.34.491, file size 213 KB
  4. Open the shopping cart in the top right
  5. Download and unpack the driver
  6. Plug in the wireless receiver and open the device manager
  7. It should show the receiver as an unknown device called "XBOX ACC"
  8. Right-click the device, select update driver, select choose manually
  9. Navigate to the folder where you unpacked the driver to
  10. Select the correct driver and let it install
  11. The Controller and Wireless dongle should pair now

Recommended System Tweaks

  • Disable Notification Icons, they can catch the focus and force the Ventuz Runtime to minimize.
  • Use the "Group Policies Editor" to disable for example Windows Defender and other Popups (advanced users only)
  • Add Firewall rules for Ventuz Designer, Director and Runtime (Presenter.exe)
  • Disable unwanted Autostart programs with the Task Manager - > Startup (Windows 8+)
  • Disable Windows Visual Enhancements with the following steps:
    • WindowsKey + R to open the command prompt
    • enter: sysdm.cpl and press enter
    • System Properties Window will PopUp
    • Select the Advanced tab and click the "Settings" in Performance:
    • Disable the Following marked elements to increase the Visual Performance from Windows

Check Ventuz IP and Ports for further information.

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