Navigation

Ventuz Introduction

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Ventuz Products
  • Realtime Rendering
  • Frequently Asked Questions
  • Common Mistakes
  • Deploying a Ventuz Presentation
  • Scene Performance and Tweaks

Quick Guides

  • Quick Guide Index
  • Business Logic
  • 3D Art
  • 2D Art
  • Programming
  • System Engineer

General

  • Index
  • What's New
  • Ventuz System Requirements
  • Communication Protocol Overview
  • Configuration Editor
  • Audio / Video Configuration
  • Machine Configuration
  • Web Configuration Editor and License Manager
  • GPI Configuration for Runtime or Director
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • Migrating Content to Ventuz 6
  • Migrating Content to Ventuz 5
  • Summary Shortcuts
  • Terminology
  • Manual Index

Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
  • Designer Overview
  • Realtime Rendering
  • Project Browser
  • Designer Interface
  • Designer Options
  • Working with Nodes
  • Hierarchy and Content Editors
  • 2D Workflow
  • 3D Workflow
  • Animation Workflow
  • Best Practices
  • Reading Data in Ventuz
  • Display Images and Movies
  • Scene Performance and Tweaks
  • Deploying a Ventuz Presentation
  • Render to Disk
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
  • Property Editor
  • Property Groups
  • Hierarchy Editor
  • Content Editor
  • Find and Replace
  • Toolbox
  • Animation Editor
  • Shader Editor
  • Text Editor
  • Message View
  • Scene Tree
  • Stage Editor
  • Container Outline
  • Watches Editor
  • Performance Statistics
2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Hierarchy and Content Editors
  • Display Images and Movies
3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
  • Camera Navigation
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Property Editor
  • Hierarchy Editor
  • Working with Nodes
  • Isolated Objects
  • Containers
  • Text Rendering
  • Character Sets
  • Geometry Import
  • Display Images and Movies
  • Particle System
  • Creating Realistic Reflections
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
  • Hierarchy Editor
  • Working with Nodes
  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
  • Display Images and Movies
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • Unreal Integration
  • Notch Integration
  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Unreal Integration
  • Notch Integration
Project Structure
  • Project Structure Index
  • Annotations
  • Projects and Scenes
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Management
  • Scene Statistics
  • Scene Tree
  • Performance Statistics
How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
  • Geometry Nodes
  • Interaction Nodes
  • IO Nodes
  • Layers
  • Light Nodes
  • Logic Nodes
  • Render Option Nodes
  • Slides Nodes
  • Sound Nodes
  • Text Nodes
  • Texture Nodes
  • VR Nodes
  • World Nodes
  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Ventuz Director

  • Index
  • Introduction
  • Environment
  • Show
  • User Interface
  • Assets
  • Taking Action
  • Property Editor
  • Shot Box
  • Project Data
  • Pages
  • Playlist
  • Timeline
  • Content References
  • Topology
  • Channels
  • Macros
  • Designing Templates
  • Plug-Ins
  • Shortcuts
  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Configuration Editor
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting
  • Remoting Machine Signature

Misc

  • Presets
« Previous:
» Index «
Next: »

Supported Hardware Vendors

Table of Contents

  1. SDI
    1. About SDI Formats and Standards
    2. SDI Feature Comparison Table
  2. Capture and Playback
    1. Deltacast
      1. Supported Models as of Ventuz 6.08.00
      2. Unsupported Models
      3. Drivers
      4. Model Selection
      5. Configuration
    2. AJA
      1. Supported Models
      2. Unsupported Models
      3. Drivers
    3. Black Magic Design
      1. Supported Models
      2. Drivers
      3. Limitations ok Decklink 8K Pro
      4. Model Selection
      5. Configuration
    4. Datapath
      1. Supported Models
      2. Unsupported Models
      3. Drivers
    5. DVS
      1. Supported Models
      2. Drivers
    6. NewTek
      1. iVGA / AirSend
    7. NDI
    8. Windows Media Foundation
    9. AWS Cloud Digital Interface
  3. GPUs
    1. AMD
    2. Nvidia
    3. Intel
    4. Other
  4. Camera Tracking Systems
    1. Trackmen - Egripment
    2. NCam
    3. Stype
    4. Mo-Sys
  5. Head Mounted Displays
    1. HTC Vive
    2. Oculus Rift
  6. Other
    1. GPI Boards

This page summarizes the various brands of video input and output devices supported by Ventuz. This includes

  • GPUs
  • Capture and Playback for SDI, VGA, HDMI, DVI, Display Port, Network protocols and consumer devices like Webcams.
  • Camera Tracking Systems
  • General Purpose IO

SDI

Before getting to the individual Vendors here is an overview of SDI capabilities and formats

About SDI Formats and Standards

The number of SDI formats has grown a lot since the introduction of 4k Formats. Here is summary of common standards.

Data Rate SMPTE Links Resolution, Maximal Framerate, Description
270 Mb/s 525i60, 625i50
ST 259 SD full raster
1.5 Gb/s 1080i60, 1080p30, 720p60
ST 292-1 HD full raster
3.0 Gb/s 1080p60
ST 425-1 3GA LevelA : full raster
ST 372 2xHD interleaved lines
ST 425-1 3GB LevelB : 3G link carries a HD Dual Link stream muxed
6.0 Gb/s 2160p30
none 4xHD image quadrants
ST 425-3 2x3GB 2x 3G Level B-DS links carry 4 HD streams as two samples interleaved
ST 2081-10 6G full raster
12.0 Gb/s 2160p60
none 4x3GA image quadrants
ST 425-5 4x3GA 4 3G links as two samples interleaved
ST 2081-11 2x6G interleaved pixels across 2 streams
ST 2082-10 12G full raster
24.0 Gb/s 4320p30
none 4x6G image quadrants
ST 2081-12 4x6G interleaved pixels across 4 streams
48.0 Gb/s 4320p60
none 4x12G image quadrants
ST 2082-12 4x12G interleaved pixels across 4 streams
  • In this table and the following table, a framerate of 60 includes 59.94, 50, 48 and 47.96. A framerate of 30 includes 29.98, 25, 24 and 23.98.
  • 3G comes in two variants that are incompatible to each other: Level A and Level B. This can lead to compatibility problems, especially with old boards, please check the board compatibility carefully.
  • quad link 2160p60 comes in two versions: as image quadrants and as SMPTE ST 425-5 two sample interleaved, and please, you have to check board compatibility carefully.
  • quad link 2160p60, in both versions, can be based on 3G Level A or 3G Level B. Ventuz supports only Level A.
Format SD 1080i60 1080p60 2160p30 2160p60 4320p30 4320p60
Links SD HD 2xHD 3G A 3G B 4xHD 2x3G B 6G 4x3G A 4x3G A 2x6G 12G 4x6G 4x12G
SMPTE ST 259 292-1 372 425-1 425-1 none1 425-3 2081-10 none1 425-52 2081-11 2082-10 none1 2081-12 none1 2081-22
Deltacast
DELTA-12G1c-hmi10-elp X X - X X no key3 no key3 no key3 no key3 no key3 - no key3 - - - -
DELTA-12G-ELP-H-4C X X - X X no key3 no key3 no key3 no key3 no key3 - no key3 X - X -
DELTA-12G-ELP-H-2C X X - X X no key3 no key3 no key3 no key3 no key3 - no key3 - - - -
DELTA-3G-elp-key-d 4k X X X X X X X - X X - - - - - -
DELTA-3G-elp-key-d 2k X X x X X X X - - - - - - - - -
DELTA-3G-elp-d 4c/8c X X X X X no key3 no key3 - no key3 no key3 - - - - - -
DELTA-3G-elp-2key-d 22/44 X X X X X X X - - - - - - - - -
DELTA-3G-* X X - X X - X - - - - - - - - -
DELTA-HD-e-key 22/11 X X - - - - - - - - - - - - - -
DELTA-HD-ELP-D-44/80 X X X - - X - - - - - - - - - -
DELTA-HD-* X X - - - - - - - - - - - - - -
FLEX-12G 10 01 X X - X X no key3 no key3 no key3 no key3 no key3 - no key3 - - - -
FLEX-3G 40 04 X X X X X - - - no key3 no key3 - - - - - -
Black Magic Design
Decklink 8K Pro X X no key3 X X - no key3 X - - - X - X - X
Decklink 4K Extreme 12G X X no key3 X X - no key3 X - - no key3 X - - - -
Decklink 4K Extreme X X no key3 X X - no key3 X - - out only - - - - -
Decklink HD Extreme 3 X X - X X - - - - - - - - - - -
Decklink Duo/Quadro 2 X X - X X - - - - - - - - - - -
Decklink Mini Monitor 4K X X - X X - - X - - - - - - - -
Decklink Mini Recorder 4K X X - X X - - X - - - - - - - -
UltraStudio HD Mini X X - X X - - - - - - - - - - -
Aja
Kona 5 support on request
Kona 4 X X - X X no key3 no key3 - no key3 no key3 - - - - - -
Kona 3 X X - X - - - - - - - - - - - -
Kona LHi X X - X - - - - - - - - - - - -
Kona LHe+ X X - - - - - - - - - - - - - -
Corvid 88 X X - X X X X - X X - - - - - -
Io 4K X X - X X no key3 no key3 - no key3 no key3 - - - - - -
Io XT X X - X - - - - - - - - - - - -
Datapath
Vision LC SDI X X - X X - - - - - - - - - - -
Vision AV SDI X X - X X - - - - - - - - - - -
Format SD 1080i60 1080p60 2160p30 2160p60 4320p30 4320p60
Links SD HD 2xHD 3G A 3G B 4xHD 2x3G B 6G 4x3G A 4x3G A 2x6G 12G 4x6G 4x12G
SMPTE ST 259 292-1 372 425-1 425-1 none1 425-3 2081-10 none1 425-52 2081-11 2082-10 none1 2081-12 none1 2081-22
  • 1 4 links as image quadrants
  • 2 4 links in a two sample interleaved pattern
  • 3 no key: no key + fill / external keying / internal keying modes

Boards are also limited by the number of connectors and capabilies from the table below. For instance, a Delta-3G 11 with one input and one output can not do key+fill because that would require two outputs, and it can not do internal hardware keying because in the table below it says that "DELTA-3G-*" boards can not do internal hardware keying.

SDI Feature Comparison Table

Ventuz allows you to use multiple SDI boards from different vendors at the same time. The amount of simultaneous streams depends on the used boards, the video formats and speed of the main boards PCI-Express slots.

Feature summary and exlenation of sortcuts:

  • k+f : output key + fill as separate SDI streams to connect to an external keyer.
  • keyer : internal hardware keying modes available.
  • duplex : independent input and output streams, multiple input and output streams
  • multiformat : when independent streams are supported, can we mix multiple formats? Timebase means multiple formats are supported, but they must be all dropframe or none dropframe.
  • bypass : hardware watchdog can bypass SDI signal on catastrophic failure.
  • Timecode : timecode reception
  • AFD : reception of active format description
  • tracking : synchronize tracking network packets with SDI house clock, requirement for all camera tracking system.
  • FG/BG/GM : this is intended for output to an external chroma keyer: output foreground as key+fill, background as fill only and garbage matte as key only on 4 output jacks.
  • Specials :
    • key-input : while doing internal keying, one can use the input signal for 3d rendering
    • key-delay : internal hardware keying with delayed input, used for transitions from normal keying to 3d rendering (DVE).
    • softkey : keying using an ordinary input and output stream, using the GPU as a keyer.
    • RGB444 : support RGB 4:4:4 in addition to YUV 4:2:2 for SDI streams

Deltacast
Series / Model audio autodetect k+f keyer duplex multiformat bypass Timecode AFD Tracking FG/BG/GM Specials
DELTA-12G-* yes yes yes - yes timebase - yes yes yes yes softkey
DELTA-3G-elp-key-d 4k yes yes yes yes yes timebase (yes)6 yes yes yes yes softkey, key-input, key-delay
DELTA-3G-elp-key-d 2k yes yes yes yes yes timebase (yes)6 yes yes yes - softkey, key-input, key-delay
DELTA-3G-elp-d 4c/8c yes yes yes - yes timebase - yes yes yes yes softkey
DELTA-3G-elp-2key-d 22/445 yes yes yes yes yes timebase yes yes yes yes - softkey, key-input, key-delay
DELTA-3G-* yes yes yes - yes timebase - yes yes yes yes softkey
DELTA-hd-e-key 22 yes yes yes yes yes timebase yes yes yes yes - softkey, key-input, key-delay
DELTA-hd-e-key 11 yes yes - yes yes timebase yes yes yes yes - softkey, key-input
DELTA-HD-* yes yes yes - yes timebase - yes yes yes yes softkey
FLEX-12G 10 01 yes yes - - - timebase - yes - - -
FLEX-3G 40 04 yes yes - - - timebase - yes - - -
DVS
Series / Model audio autodetect k+f keyer duplex multiformat bypass Timecode AFD Tracking FG/BG/GM Specials
Centaurus II1 yes yes yes yes2 yes full yes yes yes - - softkey
Centaurus II LT1 yes yes - - yes full yes yes yes - - softkey
Atomix1 yes yes yes - yes full yes yes yes - - softkey
Blackmagicdesign
Series / Model audio autodetect k+f keyer duplex multiformat bypass Timecode AFD Tracking FG/BG/GM Specials
Decklink 8k Pro yes yes yes yes2 yes yes - yes - yes yes RGB444
Decklink 4k Extreme 12G yes yes yes yes2 yes - - yes - yes - RGB444
Decklink 4k Extreme yes yes yes yes2 yes - - yes - yes - RGB444
Decklink Extreme 3D3 yes yes yes yes2 - - - yes - - -
Decklink Duo/Quad 2 yes yes yes yes2 yes yes - yes - yes yes RGB444
Decklink Duo/Quad yes yes - - - - - yes - yes - will appear as multiple devices
Decklink Mini Monitor 4k yes yes - - yes - - yes - - - RGB444
Decklink Mini Recorder 4k yes yes - - yes - - yes - - - RGB444
UltraStudio HD Mini yes yes yes yes yes - - yes - - -
Datapath
Series / Model audio autodetect k+f keyer duplex multiformat bypass Timecode AFD Tracking FG/BG/GM Specials
VisionLC-SDI - - - - - - - - - - -
VisionSC-SDI4 - - - - - - - - - - -
VisionSC-HD4+ - - - - - - - - - - -
VisionAV-SDI2 - - - - - - - - - - -
AJA
Series / Model audio autodetect k+f keyer duplex multiformat bypass Timecode AFD Tracking FG/BG/GM Specials
Kona 5 4K yes yes yes yes yes - - - - yes yes
Kona 5 8K yes yes yes - yes - - - - yes yes
Kona 4 yes yes yes yes yes - - - - yes yes
Kona 3G yes yes yes yes yes - - - - yes -
Kona LHi yes yes - yes yes - - - - yes -
Kona LHe+ yes yes yes yes yes - - - - yes -
Corvid 88 yes yes yes yes yes - - - - yes yes
Io 4K4 yes yes yes yes yes - - - - yes yes
Io XT yes yes yes yes yes - - - - yes -

Limitations:

Some lines in the table describe a whole category of products. If a certain option requires more jacks than the board offers, the mode is obviously not supported. For instance, a blackmagic decklink board with only one output can not support key+fill, while it's larger brother with two outputs will.

Also many features are only available for certain video modes, see the table above to check that.

If a product certain product of a product family breaks the rule, it will be mentioned either in the footnotes (like 8) or as a special line in the table. For instance the Decklink Dual as two outputs but does not support to output key+fill.

  1. Some features for Atomix / Centaurus boards need special licenses from DVS.
  2. On Blackmagic and DVS products, the internal keyer can only operate in multiplicative mode. External keying can be multiplicative or additive depending on the hardware used as external keyer.
  3. Older Blackmagic Boards like HD Extreme 3 and older, are not capable of Input and Output simultaneously.
  4. On the Aja Io 4k, support for 4k 60Hz depends on the quality of the Thunderbolt interface and the mainboard.
  5. The 2key boards feature a second genlock, but this is not supported by Ventuz.
  6. Old versions of the 2k / 4k boards do not support bypass relays. New versions, which only work with Ventuz 6.02.00 or later, feature bypass relays.

Capture and Playback

Deltacast

​Deltacast HD / 3G / 12G Series
KEY Series
DVI / H4k Series
FLEX Series

The Deltacast HD and 3G SDI boards have been designed for real-time video IO in television broadcast. They provide precisely the feature set required for reliable SDI IO and VANC processing. Neither more, nor less. The Deltacast product range are recommended for use with Ventuz. Please contact Ventuz sales or your Ventuz Broadcast Integrator for details.

As of Ventuz 6.8 both, Deltacast 6.13.1 and 6.15.1 drivers are supported. It is strongly recommended to use 6.15.1 drivers for better performance.
But Deltacast dropped support for many popular boards, including the DELTA-hd-e-key 22. If you use need of those old boards, install 6.13.1 drivers for all boards

Supported Models as of Ventuz 6.08.00

Recommended boards

  • DELTA-3G-elp-d 4c (general purpose SDI configurable input/output, 3g key+fill)
  • DELTA-3G-elp-key-d 2K (general purpose SDI keyer board)
  • DELTA-3G-elp-key-d 4K (4k "2si" key+fill output)
  • DELTA-h4k2-elp 20 (4k HDMI/DVI capture)
  • DELTA-12G1c-hmi10-elp (12G SDI IO + HDMI capture)

Other current supported boards

  • DELTA-12G-elp-h 2c 4c 20 (12G boards)
  • DELTA-12G-elp-h 40 04 22 (12G boards, these can be converted into a DELTA-12G-elp-h 4c board via firmware update as the hardware is identical, and we strongly recommend to do this)
  • DELTA-3G-elp-d 8c, (if you need more outputs / inputs than the 4c board offers)
  • DELTA-h4k-elp 20 (1080p HDMI/DVI capture)
  • DELTA-3G-elp-2key-d 22, DELTA-3G-elp-2key-d 44 (the 2k/4k boards are recommended over these boards)

Supported FLEX modules

  • DELTA-gwy 316-8 (gateway board to which the flex modules are connected)
  • DELTA-gwy 316-4
  • FLEX-DP 10
  • FLEX-HDM 10
  • FLEX-3G 40 04
  • FLEX-12G 10 01

Old Deltacast products still supported:

  • DELTA-hd-elp-d 44,80,62
  • DELTA-3G-elp 01,10,11,20,02,40
  • DELTA-3G-elp-d 01,10,11,20,02,21,12,22,40,04

Old Deltacast products still supported that require 6.13.1 drivers

  • DELTA-hd-e-key 22,11
  • DELTA-hd-e 22,21,12,20,02,11,10,01
  • DELTA-hd-elp 40,20,10
  • DELTA-dvi-e 20,10

Deltacast products that will not work with the 6.13.1 driver

  • DELTA-12G1c-hmi10-elp (12G SDI IO + HDMI capture)

Unsupported Models

Currently not supported for other reasons:

  • DELTA IP boards (not yet implemented)
  • DELTA ASI boards (Streaming support not implemented)
  • DELTA-3G40-hd40-elp-d (We need to do specialized testing for this card)
  • DELTA-12G-elp-h 1c (We need to do specialized testing for this card)
  • FLEX-DP 01 (We need to do specialized testing for this card)
  • DELTA-h4k2-elp 20 V2.0 (driver 6.20 not supported)(Caution: This board can be identified only by the label with the addition of V2 to the Type Label)

Not supported because Deltacast stopped support earlier than 6.13.1 drivers:

  • DELTA-3G-elp 2c (Deltacast stops supporting them since SDK 6.06)
  • DELTA-3G-e 22, DELTA-3G-e-key 22 (Deltacast stops supporting them since SDK 5.20)
  • DELTA-hd-e 04,40 (Deltacast stops supporting them since SDK 5.15)
  • DELTA-SD boards (Deltacast stops supporting them since SDK 5.15)

Drivers

For Deltacast boards, the Deltacast driver version must match the Deltacast SDK libraries which are included in Ventuz perfectly. Use the drivers that are installed in the Ventuz directory, usually at "C:\Program Files\Ventuz Technology Group\Ventuz ?" in English windows installations.

Current Versions

Ventuz 6 Deltacast Driver Packet Note
6.08.00 6.15.1 or 6.13.1 introduced dual drivers
6.06.00 6.13.1
6.04.01 6.8.1 patch 3 patched driver, "v6.08.01_h4k2_EDID_Build3"
6.02.00 6.8.1 patch 2 patched driver, "v6.08.01_h4k2_EDID_Build_2"

You can download the driver from the Ventuz support website at ​http://www.ventuz.com/drivers.

Some versions use a patched version of the driver which is not available from the Deltacast website. Please always use the drivers in the driver folder of the Ventuz installation directory and not the drivers from the deltacast website.

The driver version displayed by the windows device manager should mach the first two numbers, like 6.13, the third number will be different depending on what kind of board is installed.

Dual Drivers

As of Ventuz 6.8, Ventuz will detect the installed drivers for deltacast boards and then choose the correct Deltacast SDK libraries.

If you have one of the old boards that are not supported by the latest deltacast SDK, install 6.13.1 drivers for all boards. Otherwise install 6.15.1 drivers for all boards, as that will have significantly better performance. Ventuz will then load the correct SDK libraries.

If you have multiple deltacast boards and mix 6.13.1 and 6.15.1, Ventuz will load 6.15.1 libraries and the boards using 6.13.1 are not usable. Boards with any other driver will also be not usable.

So be aware mixing boards that require old drivers (like the DELTA-HD-e-key 22) and new boards that only work with 6.15.1 drivers (like DELTA-12G1c-hmi10-elp).

Older Versions

For older deltacast vesions, the driver version displayed by the windows device manager has nothing to do with the Deltacast driver package version, also the driver version will be completely different depending on the kind of board. Here is a "decoder table":

Ventuz 4 Ventuz 5 Ventuz 6 Deltacast Driver Packet HD/Gen1 3G/Gen2 DVI/HDMI Note
5.09.01 6.0 patch 5.4.150.0 6.0.1.0 5.3.62.0 patched driver, "v6.00_Fix4cKill_Build1"
4.09.00 5.03.00 6.00.00 6.0 5.4.150.0 1.0.309.0 5.3.62.0
4.08.00 5.00.00 5.19 patch 5.4.133.0 1.0.231.0 5.3.47.0
4.06.00 5.17 5.4.125.0 1.0.151.0 5.3.42.0
4.05.02 5.16 patch 5.4.124.0 1.0.138.0 5.3.41.0 patched driver, "v5.16_Timeout_Ventuz_RC3.1"
4.05.00 5.16 5.4.121.0 1.0.138.0 5.3.41.0
4.04.00 5.15 5.4.112.0 1.0.125.0 5.3.36.0
4.01.00 5.14 5.4.91.0 1.0.71.0 5.3.28.0
4.00.00 5.13 5.4.79.0 1.0.44.0 5.3.24.0

Model Selection

Internal Keying

The DELTA-3G-elp-key 2K board is a full replacement for the good old DELTA-hd-e-Key 22.

If there is trouble with a Deltacast keyer, program the genlock manually to the input port of the background signal or external reference! (Ref). It also helps to set the genlock format manually.

External Keying, or Key + Fill

To do external keying you do not need a keyer board. The 4c and 8c boards will do fine (see product table at the top of this article).

The only board that can do 4k 60Hz SMPTE ST 425-5 (aka 2si) external keying is the DELTA-3G-elp-key 4K.

Configuration

Bidirectional Configurable Boards

Boards ending with a 'c' like DELTA-3G-elp-d 4c or DELTA-12G-elp-d 2c can be switched from all input to all output, and anything in between. For instance, the 4c board can act as 40 31 22 13 or 04 board.

Configurable 12G boards will just work, but the 3G boards need special configuration:

To reconfigure configurable 3G boards, click the board options button on the boards icon. Do this before setting up any stream for this board. Unlike other boards where each jack can be configured individually, with these boards you split the jacks into two groups, inputs and outputs. Check the cabling guide on how this works.

Genlock Offset

It is possible to use a different video format for the genlock signal then for the output that is to be synchronized, as long as the refresh rate is the same. For instance, using PAL as genlock and 720p50 as output is ok. But notice that for deltacast boards, the video format of the output defines the units for the genlock offset: changing the genlock by one line will change the genlock by one line in 720p, not one line in PAL. This also works with genlock format set to auto, since the video format of the output stream is always known. If multiple outputs with different video format are defined, the effect of the genlock offset is unspecified.

DVI / HDMI / DisplayPort Considerations

  • Before a Deltacast DVI input can be used, the board must be configured for the kind of signal it should expect with the Video Norm Input # board option. This is analog DVI, digital DVI, digital dual link DVI, HDMI or composite. This can be configured for each input separately.
  • On the DELTA-dvi-e 20, when receiving a dual link signal it must be connected to the first input, and the second input can not be used any more.
  • The DELTA-h4k-elp 20 will use YUV420 color sampling in the 4k @ 60 Hz modes.

Memory Pre-Allocation

This only applies to PCIe "gen 1" boards. The info-box you can open with the 'i' button at the board icon will tell you which PCIe generation the board supports. The "gen 2" hardware has this problem fixed and memory pre-allocation is not required.

Sometimes, initializing Deltacast boards will fail with the following error message:

Starting video stream failed. Sometimes this can be fixed by setting 
Deltacast specific registry keys for 'memory pre-allocation'

This is a problem with Deltacast Gen1 drivers on Windows Vista and later (7, 8.0 8.1 and Windows 10).

This problem arises when the computer is running for some time and can be solved by restarting the Computer. A permanent solution is to set a few Windows registry keys. This can be done by copying the following text into a file named "xxx.reg", and then double-clicking on the file. This will set the registry keys:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\services\DELTA-hd]
"PreallocPool0Size"=dword:03000000
"PreallocPool1Size"=dword:03000000
"PreallocPool2Size"=dword:03000000
"PreallocPool3Size"=dword:03000000
"PreallocPool4Size"=dword:00000000
"PreallocPool5Size"=dword:00000000
"PreallocPool6Size"=dword:00000000
"PreallocPool7Size"=dword:00000000

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\services\DELTA-dvi]
"PreallocPool0Size"=dword:03000000
"PreallocPool1Size"=dword:03000000

[​​http://ventuz.com/sites/default/files/downloads/files/drivers/deltacast_mem_pre_alloc.zip download] this registry file from www.ventuz.com

The problem arises when the Deltacast driver can not allocate enough continuous memory for the video buffers. Using this registry file will reserve 288 MBytes of memory at boot time, making it unavailable for other purposes. You might want to tweak this a bit to save memory:

Each pool is associated to an input or output of the HD/DVI board. The hexadecimal number "03000000" equals to 48 MByte, which should be more than enough for a reasonable amount of HD buffers.

The number of pools to pre-allocate is the number of SDI inputs plus number of SDI outputs. Blackburst reference inputs (genlock) do not count. Example: a 2 in 2 out board needs pools 0 to 3 pre-allocated, a 2-in card needs pools 0 and 1 pre-allocated.

The way these "preallocation pools" are mapped to the individual input and outputs is rather complicated, so it's best to pre-allocate for all available inputs and outputs even if some of them are not used.

The file above will work for a hd-e-key 22 and a dvi-e 20 board. For a hd-elp-d 44 or 80, also set the pools 4 to 7 to 03000000.

AJA

​AJA Kona / Corvid

Our implementation for AJA boards has currently the following limitations:

  • Although multiple inputs and outputs can be used, they must all have the exact same video format.
    • Because of this, auto-detecting inputs only works for a single input stream.
  • AFD and Timecodes are not yet supported
  • The HDMI features are not supported.

Supported Models

The following AJA SDI Boards are officially supported:

  • Corvid 88
  • Kona 4 Quad
  • Kona 3G Quad
  • Kona LHe +
  • Kona LHi
  • IO 4K
  • IO XT

The small boards LHe+ and LHi only support audio for one stream.

The following board configurations are supported on request:

  • Kona 5 4k1
  • Kona 5 8k1

This means that the board generally works with standard Venutz, but there are complicated limiations, please check with us.

Unsupported Models

As the AJA SDK needs some special programming for each board, all other boards are not supported.

Drivers

Use the drivers that are installed in the Ventuz directory, usually at "C:\Program Files\Ventuz Technology Group\Ventuz ?" in English windows installations.

Ventuz 4 Ventuz 5 Ventuz 6 Driver
6.08.00 15.5.3.1
6.06.00 15.5.1.2
4.05.00 5.00.00 6.00.00 12.0.0.123

You can download the driver from the Ventuz support website at ​http://www.ventuz.com/drivers.

AJA and Firmware Updates

The Kona 3G (and some other modern AJA boards) can operate in two modes: in Normal mode they have 2 inputs and 2 outputs, can operate 2 streams simultaneously and features an up/down converter. In Quad mode the up/down converter is not available, but the 4 connectors can be switched freely between input and output, allowing for a 4:0 or 0:4 configuration, or everything in between, and 4 streams can be operated simultaneously.

This is possible because the central chip in all SDI boards is an FPGA. This chip contains thousands to millions of hardware logic cells that can be re-wired by uploading a bit-file to form whatever hardware is desired. When programming an FPGA, it is not only a software that is changed, but the hardware itself. Sometimes vendors do not manage to fit all features into the limited logic cells and supply different bit-files for different feature sets.

As Ventuz can not use the up/down converter but greatly benefits from individually switching inputs and outputs, it is strongly recommended to flash the Kona 3G into "Quad" configuration.

Problems Installing Drivers

If you have problems installing the driver package, uninstall it completely using the control panel, programs & features. Then install it again. This should make the driver installer re-scan all hardware and install the drivers correctly, as you can verify with the device manager.

Black Magic Design

​Black Magic Designs Decklink series
Intensity series
UltraStudio series

We support three product families from Blackmagic design:

  • Decklink boards provide SDI, DVI and sometimes anaolog inputs and outputs. The more advanced boards provide keyer functionality and can output key+fill.
  • UltraStudio products are similar to Decklink, but are connected via Thunderbolt or USB3 instead of PCIe.
  • Intensity is the label Blackmagic puts to products that only support DVI / HDMI / DisplayPort and analog connection. There is no SDI. They can come internally as PCIe or externally via USB / Thunderbolt.

Supported Models

Current models that we tested:

  • Decklink 8K Pro
  • Deckink 4k Extreme 12G
  • Deckink 4k Extreme
  • Decklink Duo II
  • Decklink Quad II
  • Decklink Mini Monitor 4k
  • Decklink Mini Recorder 4k
  • Decklink Quad HDMI

Legacy models that we tested:

  • Decklink Extreme 3
  • Decklink Duo

Other models should work as long as they are supported by the 11.x drivers.

Drivers

We recommend you use the driver we used during testing. Using a different driver usually works as long as the major version number is the same (12.x.x)

Ventuz 4 Ventuz 5 Ventuz 6 Desktop Video Driver Comment
6.12.00 12.4.0 Major version bump, 12.x driver required
6.08.00 11.4.1
6.06.00 11.4.1 Major version bump, 11.x driver required
5.03.00 6.00.00 10.8.4 fixes for Windows 10 anniversary update
4.04.00 5.00.00 10.3.1 Major version bump, 10.x driver required
4.00.00 9.7.7

You can download the drivers directly from Black Magic Design at ​https://www.blackmagicdesign.com/support/family/capture-and-playback

Limitations ok Decklink 8K Pro

The 8K Pro is currently the most powerful SDI board by BMD with 4 individually configurable 12G SDI jacks. Due to limitations in the drivers and our implementation there are some limitation on how this board can be configured:

  • You can not mix dual link with single link streams.
  • Keying only works for single link streams, including 12G single link streams. You will have two single link jacks used.
  • You can not mix a keying streams with any other streams. There can be only one keying stream, the other two jacks must remain unused.

The supported keying streams are external hardware keying, internal hardware keying and external chroma keying simple.

Model Selection

Multi-Stream:

BlackMagic frequently updates their product lineup.

Most BMD boards only support one input and one output stream, and before the "4k" series not even at the same time. Even if a board has 2 or 4 jacks you can have only one input and one output stream at a time, the additional jacks are for key+fill output or for multi-link streams like HD-dual link or SMPTE 425-3 3G-LevelB dual link.

The exception are the Decklink Duo / Decklink Quad boards. The first generation of these boards support two or four independent channels. Still they can not be used to create key+fill because each channel is independent and can not be used in a dual link mode. Also, you can not have input and output of a channel operate at the same time.

The second generation Decklink Duo 2 / Decklink Quad 2 are versatile boards. The duo has four and the quad has eight jacks that can be individually used as input or output. Each pair of jacks can be used for internal and external keying. Still, you can not bundle 4 strams as quad link 4k.

Keying and video format:

Not all boards support internal and external keying for all video formats. See the big vendor table above for details.

Configuration

When getting video from HDMI / DVI inputs, you must specify if the input is in RGB 4:4:4: or YUV 4:2:2. This is done with the board options. When using autodetect, this will be done automatically.

Datapath

​Datapath VisionRGB
VisionAV
VisionSC

Currently we do not support audio with Datapath boards.

The VisionAV-SDI can capture a single channel SDI signal.

Supported Models

We explicitly tested the following bords

  • VisionLC-HD2
  • VisionLC-SDI
  • VisionSC-DP2
  • VisionSC-HD4+
  • VisionAV-SDI
  • VisionAV-HD
  • VisionRGB-E1

Other bords from the VisionRGB / VisionAV / VisionSC series should also work.

Unsupported Models

We only support datapath capture boards, no graphics boards.

Drivers

Ventuz 4 Ventuz 5 Ventuz 6 Driver SC / AV / RGB Driver LC
6.06.00 7.20.35001.1 1.2.4.35006
4.05.00 5.00.00 6.00.00 7.11.0.1028

The use of other drivers is possible, but these are the driver we used to test the boards.

DVS

​DVS Centaurus II (LT)
Atomix series

Support for DVS was dropped with Ventuz 6.8

Supported Models

Centaurus II, Centaurus II LT:

  • Both Centaurus II and Centaurus II LT are supported
  • Internal hardware keying is supported (not LT)
  • The internal keyer can only operate in multiplicative mode
  • RS422 and GPI is not supported
  • On some rare mainboards, the internal hardware keying of Centaurus II is faulty. This can be fixed by setting Board Format to RGBA 8 in the Advanced Options. This setting has the same speed but lower quality as Quality , so it should only be used to fix mainboard incompatibility issues. See Board Format for more information about board formats and how Quality and Speed are interpreted.
  • The Firmware version for an Centaurus II should be 3.2.76.7_19_15

Atomix Series

  • Internal hardware keying is not supported.
  • RS422 and GPI is not supported
  • When using any SDI-3G formats, only one input and one output is available.
  • When you put an input in auto-detect mode and want to receive 3G or dual link signals, you need to manually set the board option "Multi Channel" to off. This will be done automatically if you specify one of these modes directly, but it won't happen if you use auto-detect.
  • The Firmware version for an Atomix LT should be 5.4.0.19_5.2.7

Both supported boards use up to 8 PCI-Express lanes. When inserted into a 4 lane PCI-Express slot, data transfer between Ventuz and the board works only at half speed. Please check for correct installation of the card by checking the Video Device Information.

Drivers

Use the drivers that are installed in the Ventuz directory, usually at "C:\Program Files\Ventuz Technology Group\Ventuz ?" in English windows installations.

Ventuz 4 Ventuz 5 Ventuz 6 Driver
6.08.00 deprecated
4.00.00 5.00.00 6.00.00 4.3.5.10

NewTek

​NewTek iVGA/AirSend
NDI (Network Device Interface)

NewTek has developed network protocols to connect with their Tricaster products without the need for special hardware.

iVGA / AirSend

iVGA is a network protocol that can be used to send video streams from Ventuz to a Tricaster. The two configured outputs are reachable under the following address:

1. http://127.0.0.1:49480/AirSend.mpg
2. http://127.0.0.1:49481/AirSend.mpg

NDI

NDI, or Network Device Interface, is a technology developed by Newtek that allows creating or receiving video streams over a standard computer network. You can use NDI Streams as an INPUT or create an OUTPUT and broadcast the output via NDI. Please refer to the how to use NDI documentation.

Formats

Ventuz supports NDI, NDI HX and NDI HX2. The Image format is totally Size/Aspect independent. For further and latest informations about NDI please visit the ​Wikipedia NDI page.

Key+Fill

Aside from regular NDI Output you can make use of the External Keying and External chroma keying simple mode. External Keying will make use of the embedded alpha channel from NDI and deliver you a simple Key+Fill signal - like from SDI. External chroma keying simple will combine the foreground, background and garbage matte, while the alpha will act as an key for the foreground elements.

Possible amount of Inputs

Currently we support 32 individual NDI inputs.

Possible amount of Outputs

This depends on the license you have. Only the Enterprise license supports four outputs. All others can only have one NDI output. The maximum output resolution is limited by the License only. Please see the ​Edition Comparisons for reference.

Usefull Information

Since Ventuz version 6.7 we introduced new NDI nodes which you can use to directly view any available NDI inputs without the need to configure it. Please note these NDI nodes are not able to sync properly like a sync board would. It tries to equalize frame rate differences on its own. This wont be the case anymore if you activate "Low Latency" in a configured NDI input. This will then always use the latest frame possible.

Output properties of the NDI Receiver node also have information about the Tally status as well as , if available from the source, frame meta data.

Syncing / Frame Locking

To properly sync your input with the renderer output of Ventuz you will need to configure your in and outputs the right way. To do this:

  • Set the In and Output to "Low Latency"
  • Only Set the Input to synchronized

This way every frame incoming from your NDI source will trigger the Ventuz renderer which then renders your content and gives always the received frame out. On top of that this frame has the exact same timecode as the frame which was coming in. This enables further syncing of your Ventuz outputs later down the line. The Input Timestamps will then be handed over 1:1 to the NDI Outputs.

For SDI input and NDI output: Set the SDI Input Sync flag enabled and NDI Output Sync flag disabled

Windows Media Foundation

​Windows Media Foundation

Webcams and other devices often ship with Windows Media Foundation drivers. This is currently only supported for inputs. Some older devices come with Video for Windows or DirectShow driver. Windows Media Foundation wraps these drivers into a WMF filter.

AWS Cloud Digital Interface

​AWS CDI

AWS Cloud Digital Interface (AWS CDI) is a network technology that allows you to transport high-quality uncompressed video inside the AWS Cloud. Ventuz does support CDI In- and Output.

CDI is not enabled in every Ventuz Edition. Check our website for further information or get in contact with our sales team (​sales@ventuz.com)

GPUs

Ventuz 6 requires a Direct3D 11 compatible GPU.

Ventuz 5 requires a Direct3D 9c compatible GPU with full support for shader model 3.

AMD

​AMD Radeon Pro Series (recommended)
FirePro Series (recommended)
Radeon Series (with limitations)

Ventuz supports the ​ATI FirePro™ S400 Synchronization Module to synchronize multiple GPU's in a cluster of Ventuz installations.

Nvidia

​Nvidia Quadro Series (recommended)
Geforce Series (with limitations)

Ventuz supports the ​Quadro Sync and ​Quadro G-Sync boards to synchronize multiple GPU's in a cluster of Ventuz installations

The ​NVIDIA Quadro Digital Video Pipeline is not supported by Ventuz. The SDI output of these board family can be used as monitor output. External key, Audio and other features of this product line are not address by Ventuz.

Intel

​Intel Intel integrated graphics

While Intels integrated graphics solutions are becoming better and better, they generally can not compare to the capabilities of the GPU's from AMD and Nvidia. Intel GPUs are not recommended for production. Often, however, they are the only choice for tablet- or laptop-based productions. In these cases, be sure to verify your performance and build Ventuz scenes carefully.

Other

​Direct3D Windows 7 compatible graphics board

If there are any other vendors left Ventuz can't state any technical information about them. Ventuz may run on such boards without any promises!

Camera Tracking Systems

Ventuz currently supports camera tracking data input from various camera tracking systems vendors - see below.

Camera Tracking is only supported for SDI input and output and certain models. Check the SDI-Vendor list above to see which SDI board models are supported.

Trackmen - Egripment

​Trackmen
​Egripment
​Trackmen Products


German vendor Trackmen develops various camera tracking systems using various technologies. Trackmen uses in all cases the same consistent protocol for tracking data transfer, so all Trackmen systems can be connected to Ventuz, regardless of the tracking technology used. Currently Trackmen collaborates with crane manufacturer Egripment to offer sensorized cranes and pedestals - since these systems use Trackmen technology, they are also supported by Ventuz.

NCam

​NCam NCam


British manufacturer NCam develops Optical Camera tracking solutions that use a lightweight sensor bar attached to the camera to track natural features in the environment, allowing the camera to move freely in all locations - that makes this system especially well suited for shoulder-held or steady-cam shots, or for augmented reality projects outside of the studio.

Stype

​Stype Kit Stype Kit


Croatian manufacturer Stype offers a sensorizing kit with auto-aim functionality, called Stype Kit, for existing cranes and jibs. The system does not require any additional external sensors or infra-red cameras and there is no need for any physical modifications of the camera crane.

Mo-Sys

​Mo-Sys StarTracker StarTracker


British manufacturer Mo-Sys is a traditional vendor of solutions for remote heads & motion control, broadcast robotics, mechanical and optical camera tracking for AR and VR, and on-set visualization. One of the latest additions to their portfolio is an optical camera tracking system called StarTracker, which features a small sensor camera tracking a cloud of markers placed on the ceiling - that makes it mostly usable for permanent in-studio setups

​Video

Head Mounted Displays

We introduced built-in support for Head Mounted Displays (HMD) such as ​HTC-Vive and ​Oculus Rift. See the related How To for more detailed information.

HTC Vive

HTC Vive integrated through Open VR

Oculus Rift

Oculus Rift integrated through Open VR

Other

GPI Boards

At the time of writing Ventuz supports the ​DLP Design IO8 and the ​Numato 16 Channel USB GPIO boards.

See also:
  • Supported Formats
  • Video Engine

« Previous:
» Index «
Next: »
Copyright 2022 Ventuz Technology