Business Logic
Learn everything about creating your scene's logic: adding interactivity, distributing live data, and connecting multiple Ventuz instances.

Introduction to the Hierarchy and Content Editors
Guides you through the basics of the Hierarchy and Content Editors, the two most important editors in the Ventuz Designers UI.
Nodes and Bindings
Introduces you to the basics of the scene building workflow in Ventuz.
Hierarchy Editor
The Hierarchy Editor is where the structure of a 3D Layer is defined. This page is a overview of the funcionality.
Layers, Containers and Interfaces
You learn how to encapsulate a group of nodes that fulfill one specific purpose in your scene to make it easily reusable.
Content Editor
The Content Editor is where the rendering elements defined in the Hierarchy Editor are assigned their input.
Layers, Containers and Interfaces
You learn how to encapsulate a group of nodes that fulfill one specific purpose in your scene to make it easily reusable.
Reading Data in Ventuz
Gives you an overview of the possible external data integrations in Ventuz.
Input Handling inside Ventuz
The Project Data and Scene Data are both places to define inputs at a centralized location. Learn how to use them here.
Project Data and Scene Data
The dedicated Input Subsystem in Ventuz handles inputs from different sources and makes them available in a centralized and virtualized way.
Multi Touch
This document presents an overview of the Multi Touch input handling and gesture recognition inside Ventuz.
Open Sound Control (OSC)
Open Sound Control is a network protocol designed for simple communication between computers and/or hardware devices such as synthesizers.
TUIO
TUIO is a network protocol designed for transmitting MultiTouch input data.