Ventuz full feature list
See the full list of Ventuz features.
Engine features
The Ventuz render engine is fast, powerful and reliable.
Materials and lighting
Physically based material system
Full HDR pipeline, from inputs to outputs and internal rendering
Support for advanced material features like normal maps, diffuse maps, displacement maps, specular and roughness maps supported
Different light types like point, directional, spots and PBR mode. lights
Advanced real-time shadows including softness control
Support for real-time illumination and environment maps
Real-time reflections
Support for Substance (SBSAR) materials
Compositing
Industry-standard blending modes
2D layer compositing.
3D world compositing
Support for Photoshop PSD files
Real-time image post effects like blur, glare, edge detection, distortion and much more
Advanced rendering effects like depth of field, tone mapping, bloom, lens flares and more
2D/3D masks and color difference keying
Support for industry-standard LUTs and color grading tools
Multi-screen and multi-machine setups
Distributed rendering over machine cluster setups support
Synchronized video playback
Softedge, warping and blending
Advanced multi-display/multi-projections setup with advanced controls for output mapping and custom display layouts
Particles
Highly modular particle system
Easy to setup picture, video, geometry and audio inputs
Create interactive particle systems integrating the remarkable Ventuz interaction tools
Visualize Big Data in real time in combination with the extensive Ventuz data integration toolsetin real-time
Data inputs and outputs
Ventuz brings real-time connectivity to external data of different types and formats, like XML, TXT, EXCEL or JSON.
Video I/O
Support for SD, HD and UHD over SDI (3G/6G/12G) inputs and outputs
Integrated with 3rd party video I/O solutions from Deltacast, AJA, Blackmagic Design and Datapàth
Standard display outputs over DVI, HDMI or Display Port (DP)
Professional in/out streaming using Newtek NDI technology
SRT input and output streaming including encoded streams and web-browser stream out viewer.
Support for other video input devices and technologies such as Windows media foundation webcams or SPOUT
Virtual studio, augmented reality and virtual production
Support for VR headsets and controllers such as HTC Vive, Oculus and Windows mixed reality devices like Samsung Odyssey
Support for advanced Virtual interaction modes as described by the OpenVR standard
Support for camera tracking devices from Mo-Sys, Ncam, Stype and Pixotope/Trackmen
Support for other tracking devices using the standard FreeD protocol, including custom lens distortion shader to replicate camera lens distortions
Interaction
Support for standard interaction devices such as mouse, keyboard, joysticks, etc.
Create complex interaction behaviors without coding, including multi-touch and multi-user
Support for advanced touch gestures and pattern recognition with any additional coding
Fully functional and interactive web-browser that can be integrated in any of your graphics
Audio
Support for multi-channel audio routing and mapping
Support for up to 32 individual audio channels or 16 stereo pairs
Support for SDI embedded audio
Support for the ASIO protocol and devices for low-latency audio workflows
FFT Audio analysis tools to easily synchronize your graphics with audio
Networking & control
Bidirectional control using open sound ontrol (OSC) I/O protocol
Bidirectional control of lighting equipment using DMX/Art-Net /sACN I/O protocols
Bidirectional control using music instruments digital interface (MIDI) I/O protocol
LTC timecode input
Bidirectional serial text port
Standard input devices: keyboard, mouse, joystick
GPI input
Free remoting APIs that support websockets and HTTP commands
Data integration
Excel files and Excel parsing
XML files and XML parsing tools:, XPath and XSLT
JSON files and JSON parsing
Text files (TXT)
Bidirectional communication with databases (MSSQL, Oracle, MySQL, OleDB…)
RSS/RDF feeds
New data sources can be integrated by using standard .NET scripting (C#/VB.NET) and 3rd party libraries
Supported formats
Ventuz is open and flexible and supports many standards, formats and file types to integrate in any modern workflow.
Live video SDI
NTSC, PAL
720p
1080p, 1080i
2160p
4k DCI
Check our user manual for more detailed information
Video playback
Containers: avi, asf, mpg, wmv, mov, mkv, mp4, mpeg, ogg, webm, mxf, etc.
Codecs: h264, huffyuv, NotchLC, vp8, Hap /Q, A, and QA), qtrle, lagarith, mpg1/2, DNxHD/DNxHR, etc.
Check our user manual for more detailed information
Audio
Containers: acc, flac, mp3, opus, wav, cda, mka, ac3, m4a, etc.
Codecs: aac, mp3, flac, wmav2, wmapro, etc.
Check our user manual for more detailed information
Images, textures and graphics
jpeg, tiff, bmp, gif, msrle, png, tga, raw, dds, EXR, webp, qoi, avif, heif, hdr
Photoshop PSD files can be imported with separate layers, transparency and blending modes
SVG vector graphics
High Dynamic Range images load/export using the EXR, HDR, AVIF and HEIF formats
Substance materials as SBSAR format or a set of textures
Check our user manual for more detailed information
Tools features
Ventuz makes your life easier by providing workflows and pipelines to your favorite programs and tools.
UI workflows
Fast and easy UI creation with a modular node-based system
Nodes for image, video and geometry rendering
Create touchscreen applications without writing a single line if code by combining the available Interaction nodes
Designing tools
Streamlined user interface (UI), with fully customizable task-oriented window layouts
Create graphics logic using a modular node-based interface,without a single line of code
What you see is what you get interface, the embedded render engine always displays final render quality and changes are updated immediately
Easily encapsulate parts of your scene as containers and reuse them as part of your hierarchy or logic
Logic & scripting
Use standard scripting languages like C#/VB.NET to extend Ventuz functionality and integration with 3rd party devices or technologies
Standard HLSL language can be used to create custom shaders and effects
Broadcast workflows
Create and playout sophisticated graphics using Ventuz Template Engine
Template engine allows to edit and store last minute changes and new data independently from the graphic animation
MOS integration with most common newsroom computer systems (NRCS), like AP ENPS, Avid iNews, Octopus and Open Media
Ventuz Director allows a single point of control for all in-studio and onAir graphics independently by using multi-channel functionality
Ventuz broadcast graphics present a comprehensive solution for all your bordactas graphics needs, from onAir to inStudio LED walls or even touch control displays
Geometry workflows
Built-in primitive geometries
Cinema4D Live Link updates live changes made to your C4D scene into Ventuz
Import standard 3D exchange formats to transfer geometry, SRT animations, materials and textures, cameras and even Mesh animation sequences and Skeletal animations
Animation workflows
Sophisticated state machine to control animations in a non-linear fashion
Industry-standard keyframe animation tools with custom interpolation methods and bezier handles
Dopesheet style animation view to sequence and esit keyframes with ease
Automatic animations to create simple interpolations and animation cycles
Advanced animation control including nested animations to create complex animations with ease