FEATURE | F6666 | Introducing new RamDiskWrite node which allows to write byte array streams to memory and access these via a special Uri from the resource loader nodes like TextureLoader. See documentation for details. |
FEATURE | F7735 | It's now possible to navigate to the Repository item referenced by a Interface Container: use the 'Find Reference' context menu entry. Search is performed on all open Repositories. |
FEATURE | F8413 | Expression nodes are now able to handle DateTime and Array types as input and output properties. |
FEATURE | F8664 | ClusterData and ValueBuffer nodes can now be dropped on supported binding types. |
FEATURE | F10998 | The Directory node is now able to handle the 'ventuz://' URI Scheme. This allows e.g. to list items in the project folder without the need of specifying the absolute project path. |
FEATURE | F13467 | Scene Statistics dialog can now filter for Repository referencing Containers and those that have a reference to a newer version in the Repository. |
FEATURE | F13479 | The general Repository Item page now shows the items Generation value. For a Interface Container referencing a Repository item the tooltip now also shows the Generation value. |
FEATURE | F13482 | Added "MuteAudio" property to WebBrowser node to mute the corresponding node. |
FEATURE | F13483 | It is now possible to update all Interface Containers of a scene that have the same Repository reference via context menu. |
FEATURE | F13490 | The ClusterData node can now handle values of type Double. |
FEATURE | F13675 | Added FreeD Tracking Input Device to receive camera postion and orientation data using the FreeD protocol. An additional lens calibration file can be loaded for further calibration. |
FEATURE | F13785 | New Machine Configuration option: Disable the Presenter's preview pane when outputting over SDI/NDI/etc. |
FEATURE | F13827 | HTTP node now provides ResponseBody as byte array. |
FEATURE | F13906 | Added support for Unreal Engine 4.27.2. |
FEATURE | F13907 | Improved the Material node merging during a 3D Import to reduce the size of the imported Hierarchy Tree. |
FEATURE | F13912 | Introducing the forward and reverse full OpenCV lens distortion model as a Layer Effect. |
FEATURE | F13923 | The Interaction Rectangle node received a further TrackingMode 'NonCapturedWithAllKeys' which allows to always capture all keyboard events. |
FEATURE | F13936 | Director Remoting: "show.cue" and "show.can.cue" can now be performed by Template or Page display name. |
FEATURE | F13986 | Added preliminary E2E support for Unreal Engine 5.0. NOTE: check documentation for known issues. |
FEATURE | F13988 | A Companion module has been created to control the Director through Stream Deck using the commands described by Director Remoting, this implementation includes the use of actions, presets, custom variables, and feedbacks. |
CHANGE | C13520 | Ventuz now requires .Net Framework 4.8. |
CHANGE | C13790 | Updated the .Net connector Dlls for the case that the Database node wanted to access a MySQL DB. |
BUG | B13577 | The following A/V stream options did not work since Ventuz 6.8 : FrameRateMultiplier, EncodeBitrate, EncodeConstQP, TrackingCameraId, TrackingStudioId, TrackingScaling, TrackingLensDistortion, YUV clamping and Chroma Keying Parameters. |
FEATURE | F3731 | Director: Recent Shows displayed on start screen can now be removed by clicking the upper right button on the show icon. |
FEATURE | F7743 | The Shrink To Fit text effect node is now able to re-layout text to fill the target bounding box more effectively by using "Layout and Scale" as ShrinkMode. |
FEATURE | F9760 | Director: Added new Asset Browser filters "Data", "Geometries" and "Sounds/Audio". |
FEATURE | F10463 | Director: Added a new column for thumbnails of items to Playlist window. |
FEATURE | F11424 | Director: Added new dockable window for Macros list, so they can be executed without shortcut via double-click. |
FEATURE | F12352 | Introducing Simple HTTP Node, to asynchronously send GET, POST, PUT and DELETE requests to a HTTP server. See user manual for more details. |
FEATURE | F12657 | Updated the Assimp library used for geometry import to the latest stable release.
Imported Cameras will be set as active upon import.
Materials will be connected to one Material Reference Node if multiple materials of the same type are found.
Chains of Axes that are not animated and have only one child will be collapsed to one single node (CollapseTransformChains property)
Set "NoLighting" (No Color) shading for imported geometry as default for Prebaked Environments.
AutoNormalSmoothAngle can be defined for imports which don't include any smoothing or normals.
Additional supported Format: STL.
Error Messages and Warnings will now appear in the Log Message Window instead of a pop up.
For further details see documentation. |
FEATURE | F12913 | InteractionRect node can now filter captured touches to only send non-captured, similar to the Touch Ripple node Tracking mode property. |
FEATURE | F12935 | Added new SwapRGB IPP effect on the Layer. |
FEATURE | F13121 | New Depth Keyer feature on the Layer Root nodes of all 3D Layer types, keying out parts of the scene based on the depth buffer. |
FEATURE | F13134 | Added a better quality Depth Of Field method which is using an aperture based physical approach for DOF size calculation. In Designer it is now also possible to visualize the focus planes. |
FEATURE | F13147 | Log Node got a new property "Write to log file" which lets the user write messages to the Ventuz log files. |
FEATURE | F13181 | Increased the 4K resolution limitation in Community & Core Edition to 4096 x 2160 pixel (4K DCI). |
FEATURE | F13226 | Updated Cinema 4D Live Link plugin to work with Cinema 4D R25. |
FEATURE | F13238 | We now allow the Community & Core Edition to run on ordinary Virtual Machines like VMWare, VirtualBox or Hyper-V. Restrictions for Cloud solutions like AWS are still active! |
CHANGE | C13072 | Audio gain for AV inputs and outputs can now go up to 16.0 (+24dB)
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CHANGE | C13162 | NDI SDK updated to version 5.0.3
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CHANGE | C13187 | Substance Engine for complex material imports updated to Version 8.08 |
FEATURE | F8338 | A selection box for the Hierarchy Editor was added. Holding the CTRL key adds children to the selection. SHIFT adds to an existing selection. |
FEATURE | F8874 | Added async. save functionality to Texture Saver node. For details see documentation. |
FEATURE | F11124 | Event Filter node has now an event called Rejected which is fired if the filter did not match on incoming events. |
FEATURE | F11151 | You can now use Visuals Studio to edit code of the C# & VB Script nodes. See documentation for further details. |
FEATURE | F11842 | Director: Added new shortcuts "Preload all Templates", "Preload all Templates in Playlist", "Preload all Templates on Timeline" and "Reload all Templates". |
FEATURE | F12245 | OSC Input nodes can now optionally reset output values on scene load. |
FEATURE | F12382 | Introducing new Texture source for generating simple QR Codes. |
FEATURE | F12439 | Property Editor now accepts simple expressions as value, example "7 + 3 * PI". |
FEATURE | F12591 | Scene Statistics dialog now allows to highlight node filtering result in Hierarchy and Content Editor. |
FEATURE | F12621 | Added Newtek SpeedHQ decoding to the movie player nodes.
|
FEATURE | F12658 | Improved SDI and Capture boards performance and increased range of supported boards. See documentation for further information. |
CHANGE | C9110 | When importing VZA files multiple times, you will be asked for an alternative filename for the scene if it already exists in the current project. |
CHANGE | C10166 | Updated Script Editor to cope with new C# (VB.net) language features. |
CHANGE | C11260 | Excel Cell nodes now reset values if Excel Workbook is not available. |
CHANGE | C11508 | Updated Script Node compiler to Roslyn so that new C# 7.0 (VB.net) features can be used now. |
CHANGE | C12594 | AV Config: removed unnecessary options from Tracking devices. |
CHANGE | C12600 | SDI : AJA boards accidentally set the "Tracking Source" option for all inputs by default. |
CHANGE | C12624 | Deltacast deprecated most HD and DVI boards, including the HD-e-key 22 and DVI-e 20. The last driver that supports these boards is Deltacast 6.13.1. As of Ventuz 6.8 we continue to support legacy 6.13.1 drivers as well as recent 6.15.1 drivers. For the foreseeable future, including Ventuz 7 releases, we will continue to use more recent Deltacast drivers, but the old 6.13.1 driver support will stay frozen to remain compatible with legacy boards.
Please note that Ventuz can only work with one Deltacast driver at a time, so all boards must use either the recent driver or the legacy driver. Mixing boards that require legacy support, like the HD-e-key 22, and new boards that require later drivers, like the DELTA-12G1c-hmi10-elp, is not possible.
You should avoid using legacy drivers as they run at lower speed and are less well tested with Ventuz. |
CHANGE | C12625 | Support for DVS SDI Boards (Atomix and Centaurus) has been removed. |
CHANGE | C12656 | Stream Out when using NVENC now always outputs at the specified frame rate regardless whether Ventuz rendering can keep up.
|
BUG | B12410 | The initially created help search index was not used. Fixed! |
BUG | B12413 | The search bar of the build-in Help Browser contained a '+' character when searching for multiple words at the same time. Fixed! |
BUG | B11072 | Fixed blending options of Scene Layers (they where mostly ignored). |
BUG | B11599 | Particle System: Fixed crash when loading a scene with a Data Emitter and the stream had "DisableComputation" checked when saving. |
BUG | B11692 | Fixed Audio Clip node firing extraneous Complete events when controlled by an animation
|
BUG | B11735 | Fixed a minor bug with Rim Lighting that would sometimes cause black pixels/rectangles. |
BUG | B11788 | Expose Dialog in Designer was not DPI-aware. Fixed! |
BUG | B11824 | Cinema4D plugin installer now supports Cinema4D S22
|
BUG | B11951 | Fixed heavy glitching when using really big blur radius with image based lens flares. |
BUG | B11952 | Web-UI Config: Fixed event triggers only working once in web scene/project data views.
|
BUG | B11955 | A too high (via binding) Ordinal property value on the AudioStream PropertyGroup could crash Ventuz. Fixed! |
BUG | B11965 | Particle System: When switching "DisableComputation", things are not always correctly re-enabled. Fixed! |
BUG | B11968 | Director: Fixed an issue where the "-nosplash" command line argument could cause a crash. |
BUG | B11987 | Director: Fixed an issue when loading a Topology with missing Pipe information for View (unconnected View). |
BUG | B11995 | Director: Fixed the error that appeared when playing the Timeline after a Channel was deleted. |
BUG | B11998 | Some texts were not displayed in the correct language in Director. Fixed. |
BUG | B12023 | The Log Windows in Runtime and Designer where missing some early log messages. Fixed! |
BUG | B12038 | Sometimes the AV config crashes when editing a machine with different Ventuz version. Fixed the crash, but still editing compatibility may be limited between different versions. |
BUG | B12043 | Particle System: scene with Particle nodes loaded via ScenePort/Layer could crash Ventuz. Fixed! |
BUG | B12053 | Director: Could not open Runtime after switching Topology. Fixed! |
BUG | B12061 | Director: When closing a show without save, the insertion or deletion of Timeline Items was ignored, causing the loss of these changes. This problem is now fixed and a window that asks to save changes will pop up. |
BUG | B12063 | Director: Channel slots were not reassigned correctly after deleting channel. Fixed. |
BUG | B12076 | Director: Fixed the problem with some buttons from the Timeline after a Channel was deleted. |
FEATURE | F9840 | Director: Added Macros capabilities, which allow triggering of predefined actions via shortcuts, like cueing a specific Template or modifying a Project Data value. |
FEATURE | F10094 | Ventuz now supports ASIO audio devices. See documentation for details. |
FEATURE | F11150 | Introducing 'Interaction Rectangle' node to grab the interaction events (mouse/touch/keyboard) on the rectangle and send it via UDP or an ANC channel of a live video source (currently only VIO). See documentation for further details. |
FEATURE | F11390 | Director: Added "Reload all Templates" option to menu which forces the Runtime to first unload and then load all templates of current project. |
FEATURE | F11393 | Director: Added name of current Project to window title. |
FEATURE | F11400 | Director: Added import and export of window layouts to the Layout Manager. |
FEATURE | F11423 | It's now possible to disable video metadata reading for disabled Movie Clip nodes via options. |
FEATURE | F11442 | Director: Shotbox will now add a selected item when Enter key is pressed to the Playlist which was active at the time the shotbox was opened. |
FEATURE | F11443 | Director: Added possibility to disable a Channel Rule using the Channel property window. |
FEATURE | F11451 | Director: Added some improvements to the Playlist like scrollbar buttons, font scaling, freely dockable toolbar panel and tweaked scrolling during drag operation. |
FEATURE | F11452 | Director: Added some interface improvements for the Asset Browser, like the possibility to sort the items descending and scaling the thumbnail images in all views. |
FEATURE | F11454 | Director: Added possibility to change the layout orientation of the elements in the Property Editor to be either "Automatic", "Horizontal" or "Vertical". |
FEATURE | F11462 | Movie Clip/Frame/Stream nodes now have a new property to specify the output color in case the File/URL is not available. |
FEATURE | F11528 | Ventuz now support Remoting 4 via Websocket. See documentation for further details. |
FEATURE | F11559 | Introducing Snapshot Framebuffer node that provides the texture that contains the rendering as it is done before / above the node. |
FEATURE | F11655 | Added the "MultiPlay" property from the Sound node to the Audio Clip node, too.
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FEATURE | F11659 | The ContainerInfo node now also works inside Slides and provides the index via the LinkIndex property. |
FEATURE | F11666 | Director: Added "Treat errors as warnings" option to keep the Topology in an operational state, even in the event of errors (e.g. a broken machine in a Cluster). |
FEATURE | F11669 | The Audio and Movie nodes in Ventuz now support audio channel configuration for multi-channel audio content. See documentation for details. |
CHANGE | C11396 | Director: Sub-Templates now ignore the Channel rules when applied to a template in the Property Editor to spare the effort to set the same meta data as its parent. |
CHANGE | C11426 | Director: Improved behavior when removing and reading a Ventuz License Dongle |
CHANGE | C11427 | VMS: Installer now configures fail action of the VMS windows service to retry starting after subsequent failures |
CHANGE | C11433 | Director: Improved German localization, especially sorting and grouping options of the Assetbrowser. |
CHANGE | C11441 | Director: Changed sorting of Asset Browser to use natural sort algorithm. |
CHANGE | C11683 | Director: Added scrollbars to Show Control, so the status of each Channel can be observed even when the Show contains a lot of Channels. |
CHANGE | C11685 | Director: The bottom toolbar of the Property Editor is now always visible. |
BUG | B8458 | Fixed Ventuz.Remoting4.Templates.TemplateCollection.CountAll. The wrong value was returned. Please check your code for the usages of this property. |
BUG | B11391 | Director: Fixed "Group By" options of Pages Asset Browser to allow grouping also by Keywords, Channel Ids etc. |
BUG | B11394 | Director: Fixed default values for NumericUpDown controls in Property Editor after Template was changed. |
BUG | B11398 | Configuration Editor: Fixed an issue where the VentuzConfig.vcfg got reseted to default after the VMS process was restarted. |
BUG | B11404 | Director: Fixed Templates pre-loading when there are unconnected channel slots in use. |
BUG | B11405 | Director: Added a log message in case an item gets cued on a Channel which is not connected to a cluster in the Topology. |
BUG | B11406 | Director: Removed confirmation dialog when trying to delete non-deletable items like Templates from Asset Browser. |
BUG | B11409 | Director: Fixed threading issue which sometimes caused an exception when trying to cue an item. |
BUG | B11410 | Director: Added dialog message to ask how to proceed when loading a playlist from file containing items not matching the current channel rules. |
BUG | B11412 | Director: Fixed missing display name of Pages in Shotbox. |
BUG | B11413 | Director: Fixed an issue where the Playlist status of content created with a migration Channel Rule was not set. |
BUG | B11414 | Director: Fixed Asset Browsers sometimes loosing their current folder information. |
BUG | B11416 | Director: Changing the layout now destroys all current windows to make sure no window configuration value will be carried over from a reused window to the new layout. |
BUG | B11418 | Director: Fixed saving of Topologies when moved from embedded to local using the Embedded Topology dialog with renaming the topology first. |
BUG | B11419 | Director: Added an additional check to the "Navigate Up" button of the Asset Browser to disallow leaving the Pages folder. |
BUG | B11421 | Director: Fixed not-applying migration rules when assets got dropped directly onto playlists. |
BUG | B11425 | Director: Fixed an exception which may occur inside Asset Browser when constantly switching or reseting the window layout. |
BUG | B11428 | The ShotBox now displays pages for cueing inside Page Editor plugin. |
BUG | B11440 | VMS: Fixed resource leak caused by calling missing endread and endwrites on pipestreams
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BUG | B11450 | Director: Fixed re-appearing of deleted shortcut for functionality which have default shortcuts. |
BUG | B11456 | Director: Fixed an issue with inconsistent thumbnail scaling after scrolling a bigger collection of assets in the Asset Browser. |
BUG | B11457 | Director: Fixed crash due to some unescaped format strings during transformation from data model to UI element. |
BUG | B11459 | Director log file could only be 2 MB large and startup option to set number of log backup files did not work. Fixed! |
BUG | B11686 | Director: Fixed toolbar button status of Property Editor to get re-enabled when e.g. a Take is done. |
BUG | B11697 | Fixed a bug in the OscMessage.FromStream Method within the Ventuz.OSC.dll, that caused an exception when the given stream was longer than the contained OSC Message. |
CHANGE | C11106 | Improved Repository performance for some cases. |
CHANGE | C11111 | Updated Emoji Modifier Sequence definition to be up-to-date with Unicode definition. |
CHANGE | C11119 | Improved video playback quality when playing streams with Movie Stream node. |
BUG | B11013 | Fixed crash when switching very specific property groups in the material, for instance from "Rim" to "Cell". |
BUG | B11023 | Particle System: DisableComputation property did not work in Content Node Stream. Fixed!
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BUG | B11024 | Particle System: Nexus Renderer and Nexus Random were not in Module List of Content Stream Node. Fixed! |
BUG | B11032 | Touch nodes let objects jumps at the end of the reset animation if the reset target was changed during reset animation. Fixed! |
BUG | B11038 | Fixed crash when loading damaged Ventuz mesh files. |
BUG | B11067 | Output properties on Containers were not marked as bound and one could not navigate to the binding target via context menu. Fixed! |
BUG | B11075 | Fixed movie playback struggling to get into sync again when encountering a buffer underrun in cluster scenarios and added a warning when the disk drive can't keep up with the bitrate.
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BUG | B11081 | Watches for exposed Methods and Events did not show all information in Renderer Window. Fixed! |
BUG | B11083 | Particle System: Negative values on some modules crashed Ventuz. Fixed! |
BUG | B11085 | 'Auto-set' mode (ChangeSourceOnSet disabled) of Video Source Selector node did not work if Ordinal or SourcName were bound. Fixed! |
BUG | B11086 | Fixed Movie Streams not auto-playing properly after loading a scene |
BUG | B11095 | Designer: Fixed Animation Data editor not rendering properly under certain circumstances
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BUG | B11098 | Designer: Fixed preview pane in Open File dialogs on high DPI screens |
BUG | B11107 | Fixed rare crashes caused by audio decoding when receiving video streams with Movie Stream node. |
BUG | B11110 | Some Emojis in text rendering were followed by a 'Unknown Glyph' rectangle character which was a Variation Modifier code (0xfe0e & 0xfe0f). Fixed! |
BUG | B11118 | ValueBuffer node always fired Passed event on Pass even if value did not changed. For object types the Changed event was fired if Bypass was enabled even if value did not change. Fixed! |
BUG | B11120 | Receiving NDI and changing source via Video Source Selector node caused memory leak. Fixed! |
BUG | B11125 | Fixed Deltacast board option "Preserve EDID". |
BUG | B11127 | Some nodes (e.g. Material) logged unnecessary 'Duplicate Property Name detected' warnings in Designer. Fixed! |
BUG | B11133 | WebBrowser node could cause crashes and freezes when the URL was changed too fast. Fixed! |
BUG | B11134 | In Animation Editor the Connection of an embedded Animation did not show the name when the duration was set to 100%. Fixed! |
BUG | B11137 | Fixed Designer crash when deleting light-sources with shadows. |
FEATURE | F7407 | ShrinkToFit Text Effect node now provides the resulting bounding box of the manipulated text. |
FEATURE | F7786 | Added Audio Balance property to MovieClip and MovieStream nodes. |
FEATURE | F8828 | Port Layer now have a new property to disable Layer culling. This was introduced to prevent problems with Template Engine (Take not processed) caused by blocked Port Layers outside the view frustum. |
FEATURE | F9949 | It's now possible to enable Touch/Interaction for Offscreen Layer. But this only works correctly if the Layer has fullscreen size! |
FEATURE | F10184 | Particle System: Added option to disable particle streams without resetting the particle system. |
FEATURE | F10231 | In Content Editor it's now possible to highlight bindings to & from selected nodes (Option 'Highlight bindings of selected nodes'). |
FEATURE | F10394 | It's now possible to invert the Layer traversal for touch intersection via Project Settings (Interaction) to make it easier to build a touchable UI Layer on top of a touchable 3D content Layer. See documentation for further details. |
FEATURE | F10484 | The Excel Range Array node now additionally provides the cell values as string array. |
FEATURE | F10662 | Array and Array Indexer node now have Custom Verbs in the Property Editor to add and remove array elements. |
FEATURE | F10672 | Path Axis and Eval Path nodes can now evaluate the path with constant velocity. |
FEATURE | F10675 | Line Rendering: New option for rendering planar geometry / paths with line rendering. This will avoid distortions with large field of view / aspect ratios, but perform worse when disentangling 3d curves. |
FEATURE | F10722 | Performance Statistics now displays the number of active bindings per frame (separated in Properties and Events) to help identify performance problems. |
FEATURE | F10730 | Audio Volume Control can go up to 400% to boost. No UI, binding only. |
FEATURE | F10769 | Added Spout Receiver Node to receive video frames via Spout 2.006
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FEATURE | F10803 | Container can now be sealed with a password. |
FEATURE | F10826 | Added support for Mo-Sys tracking protocol V 1.70 (including lens-distortion) and Mo-Sys over Ethernet. |
FEATURE | F10832 | Added support for skinned glTF meshes with the new Animation Rig node |
FEATURE | F10848 | NDI updated to version 3.7!
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FEATURE | F10875 | Material, Shadow Options: added a Cast option (default on) next to the Receive option. Disabling casting is useful for transparent materials. |
FEATURE | F10878 | Particle System: Added Data Animation module to use a float array not as emitter but to modify existing particles. |
FEATURE | F10922 | Added further Behavior Setting parameter for Transformation 3D node to get more accurate motion simulation when using VR Controllers. See documentation for further details. |
FEATURE | F10925 | Added High DPI support for Ventuz Designer UI. |
FEATURE | F10962 | Updated Deltacast SDI from V6.00 to V6.08.01 (patched). Please update using the Deltacast drivers that come with Ventuz, do not use the official drivers from the webpage. This adds support for most current SDI, DVI / HDMI and FLEX boards from Deltacast, see documentation for details and limitations.
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FEATURE | F10966 | Unloading large number of scenes at once in Designer is now significantly faster. |
CHANGE | C10688 | Limited Specular Power to a minimum of 1.0, because the value 0.0 causes problems on some GPU's. |
CHANGE | C10692 | Designer, Runtime & Director now write their start-up arguments to log. |
CHANGE | C10721 | Animation Editor: Slightly enlarged the mouse-over area for keyframes and spline handles to make it easier to hit them with the mouse pointer. |
BUG | B2101 | Copy and Paste of multi-selected Hierarchy nodes gave strange results with linked nodes. Fixed! |
BUG | B10227 | In Animation Editor Shift+Click on Timeline background deselected all keyframes and you had to start over. Fixed! |
BUG | B10355 | Some log entries on Ventuz start were not written to the according log files. Fixed! |
BUG | B10422 | Clicking on the Scene-Tab now also displays the Scene template if it requires data. |
BUG | B10433 | C4D plugin: Fixed occasional crashes when plugin was installed but Ventuz was not. |
BUG | B10553 | Fixed Designer window not maximizing correctly with certain multi monitor configurations and overlapping the Windows taskbar.
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BUG | B10679 | Some SVG paths could have doubled points and this resulted in strange behaviour when animated on the path. These duplicates are now removed. |
BUG | B10681 | Property Editor did not accept both . and , as decimal separators for Double values. Fixed! |
BUG | B10690 | DirectInput Mouse node did not invalidate their RelativeXYZ outputs correctly. Fixed! |
BUG | B10691 | The VisibilityX value on the Chart nodes could interrupt scene validation (due an exception) if the value was very close to 100%. Fixed! |
BUG | B10700 | Auto-save for auto-generated geometry import scenes saved in geometry source folder. Fixed! |
BUG | B10701 | VZAs were not saved to 'Archives' folder by default but to location of exported scene. Fixed! |
BUG | B10709 | WebBrowser was unable to add Methods and Events for JavaScript. Fixed! |
BUG | B10711 | Sometimes special textures were not updated correctly. Special textures are Shadows, Incident Lighting, Hatching and Cell Shading. Fixed! |
BUG | B10714 | Fixed Ventuz crash when creating a scene screenshot with a thumbnail area that was not the default one. |
BUG | B10720 | Fixed Ventuz crash when playing some videos with 16 channel audio. |
BUG | B10727 | Exposed Gradient Property within Interface Container prevented serialization. Fixed! |
BUG | B10728 | 3D Reference Layers did switch off when the referenced 3D Layer was not rendering (due culling) on the current machine in a Cluster. Fixed! |
BUG | B10729 | When a 3D Reference Layer did not reference anything, rendering stopped. Fixed! |
BUG | B10735 | Remoting: When loading very high numbers of scenes via Remoting 4 in a multi-machine setup the Cluster class could lose track of some loaded scenes and trying to access them resulted in a ServerException. Fixed!
IMPORTANT: You need to compile your client application with the new version of the Ventuz.Kernel.Remoting4.dll! |
BUG | B10737 | Fixed rounding error that could cause very small layers to crash Ventuz. |
BUG | B10745 | It was possible to paste Hierarchy content to Layers (when displayed via Hierarchy Editor) and vice versa. Fixed! |
BUG | B10747 | Warping enabled itself automatically even if it was disabled in Warping/Shaping Editor. Fixed! |
BUG | B10756 | Director: Fixed typo in Plugin Manager which led to incomplete log messages. |
BUG | B10757 | On Windows 7 machines with SDI / Offscreen / stream outputs, the framerate of the output could have been limited by the framerate of the Desktop. Fixed! |
FEATURE | F9258 | Particles: Added new modules capable of 3D rotations. See the User Manual for more information on the Rotate by Euler, Rotate around Axis and Rotate Randomly modules. |
FEATURE | F9322 | Particles: Sprite and Mesh Renderer now have option to order particle rendering by Depth, Distance from Origin or Age. |
FEATURE | F9735 | Particles: Order Preserving simulation when the particle count is constant. This is enforced through a new simulation node (SimCC - constant count). During the simulation, no particles may die or be emitted. This helps with nodes that need particle order, like path rendering. |
FEATURE | F9863 | Introducing new Array Ease & Array Ease Morph nodes to provide the possibility to interpolate between float & double arrays. |
FEATURE | F10154 | Particles: Extended already existing Box, Sphere and Bubble by Disk and Ring shapes emitters. Also added possibility to have the same random number for speed and position. |
FEATURE | F10244 | Drag & Drop to Content Editor now works with audio files. |
FEATURE | F10258 | New Layer Effect : invert R/G/B/A. |
FEATURE | F10318 | The Performance Statistics provide more information: GPU name, number of cores and their granularity as well as the base clock freqency and the current clock frequency. |
FEATURE | F10343 | String Splitter node now has IsNullOrWhitespace output property to signal that Input is null, an empty string or only contains whitespaces. |
FEATURE | F10344 | Scene Statistics Dialog can now filter Hierarchy nodes for being manually blocked or inactivated. |
FEATURE | F10380 | NDI: Output resolution is now freely definable!
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FEATURE | F10382 | Particles: Added Touch module to get feedback from clicking on particles. |
FEATURE | F10395 | Particles: Ability so swap color channels (Swizzle) and ability to replicate one color channel to all channels (Broadcast). |
FEATURE | F10472 | NDI: Update to NDI 3.5
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FEATURE | F10476 | Geometry import node now supports import of glTF2 files |
FEATURE | F10486 | Point-Sprites are now properly lit, and there are billboarding options to change the normals for lighting effects. Also updated billboarding options when rendering meshes as sprites. Disabling the "set normal" option in the billboarding settings gives the old behavior, for compatibility or effect. |
FEATURE | F10531 | Particles: Improved Lissajous up-vector calculation in cases where amplitude was different for x, y and z. |
FEATURE | F10550 | Particles: Double vertices in Mesh Vertex Emitter are now eliminated by default. You can turn that back on e.g. for correct UV Mapping. |
FEATURE | F10551 | Effects, 2d Displacement: added option to use absolute displacement maps in the 0 to 1 range. These displacement maps must be in floating point precision and loaded as DDS. |
FEATURE | F10559 | Design Eyepoint is used in 3D Projection mapping to set an eyepoint for which specular highlights and other reflective material properties are correct. Normally this is the camera position, but in projection mapping this is wrong. |
FEATURE | F10585 | Added support for Samsung Odyssey VR HMD |
FEATURE | F10591 | Particles: Created Modules to create Triangles, Edges and Points from particles - Nexus Random Emitter and Nexus Renderer. See User Manual for more details. |
FEATURE | F10592 | Sprite Renderer in Particle System and Sprite Render Mode of the Material now support culling options of Front- and Backfaces. |
FEATURE | F10593 | Particles: Added new Renderer module to render particles of Mesh Emitter as the original mesh, allowing to do mesh deformation with the Particle System (only in function and constant count simulations). |
FEATURE | F10594 | Particles: Added Flag "Same Random" on Source and Secondary Emitters to use the same number for the Position and Speed of a Particle. |
FEATURE | F10595 | Particles: Data Emitter now has two more Data Sources: Random and Range, that map randomly or evenly distributed values in a given range to a target Particle Attribute. |
FEATURE | F10612 | Added new Material Stage "Texture Component". It maps single channels of a texture to different channels of the material. This is useful for packed textures. |
FEATURE | F10613 | Particles: New options for Property Group "Target Position". They allow mapping values to the local position of a particle. |
FEATURE | F10641 | Particles: In Animation module added new property "LoopTime", to switch animation from 0..infinity range to a looping 0..1 range. Default is true, which is the previous behavior. |
FEATURE | F10660 | Improved Particle Systems compilation and background scene loading, especially from Director in dual-pipe mode. |
FEATURE | F987 | Geometry import: Errors during importing now get written into the Ventuz log and will result in way more descriptive error messages. |
FEATURE | F1287 | Geometry import: Added option to invert material opacity |
FEATURE | F6612 | Geometry import: SRT animations are now imported either as one animation for everything or as one per scene graph node.
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FEATURE | F7551 | Audio Clip node now has output properties for loaded/playing state and current position. |
FEATURE | F8176 | Designer now shows progress bars when scenes are saved. |
FEATURE | F8257 | Added nodes to support for DMX & ArtNet. See user manual for details. |
FEATURE | F9097 | Introducing new Content node Geometry Provider and a Geometry Renderer which can exchange geometry primitives as PropertyGroup. |
FEATURE | F9103 | Animation Editor: Staggering mode for moving multiple keyframes on multiple channels. See user manual for details. |
FEATURE | F9191 | Float properties can now be easily animated with integrated LFOs (low frequency oscillator). See user manual for details. |
FEATURE | F9196 | Introducing new Analyze Audio node to replace the FFT node. |
FEATURE | F9202 | Introducing nodes and functionality to handle numeric type 'double'. |
FEATURE | F9204 | Geometry import: can now read embedded textures from formats like FBX, etc.
|
FEATURE | F9268 | Added possibility to watch properties and events in Renderer and dedicated Designer window. |
FEATURE | F9394 | Geometry import: it's now possible to import Light and Camera parameter. |
FEATURE | F9494 | It's now possible to extract certain PropertyGroups (like TextureLoader, Mapping, etc.) to a separate node. Click the 'Extract' button right to the PropertyGroup. |
FEATURE | F9514 | In EffectFX and Mirror Nodes you can now use 2D Displacement, Polar, Kaleidoscope and Color Difference Keyer. |
FEATURE | F9530 | When the content of a PropertyGroup is changed (like 'Effect' on a Layer) the property values are migrated if they have the same semantics. |
FEATURE | F9534 | Scene Statistics now also shows an overview of the used PropertyGroups. |
FEATURE | F9792 | Designer now contains a Container Outliner to visualize scene structure and to improve navigation. |
FEATURE | F9975 | Ventuz now comes with a utility to migrate settings, configs and caches from Ventuz 5 to Ventuz 6: VentuzMigrationHelper.exe |
FEATURE | F10007 | Colors in Enriched Blocktext can now define an alpha value to render parts of the text with different transparency. |
FEATURE | F10009 | Animation Channels for Color type now support alpha. |
FEATURE | F10108 | In the AV Config, Deltacast boards are now displayed with the full product name. Instead of e.g. "Deltacast hd key" it now is "Deltacast hd-e-key 22". |
FEATURE | F10120 | Introducing extensive and versatile Particle System. See user manual and demo scenes for further details. |
FEATURE | F10121 | Introducing possibilities to import and render 2D/3D paths. Paths can be imported via C4D Live Link or from SVG files. See user manual on Path and Arrow nodes for details. |
FEATURE | F10122 | Introducing new draw modes: Sprite, Path, Line as part of the extended Material System. |
FEATURE | F10123 | Added Flipbook Loader as Texture Loader for a Material Stage which can load a movie and automatically animates through the frames. |
FEATURE | F10137 | Depth of Field effect now supports alpha channel processing |
CHANGE | C8372 | Changed the way bounding box calculations are done for directional lights and objects that only receive but do not cast shadows. |
CHANGE | C8808 | C4D Live Link: can now disconnect multiple selected nodes.
|
CHANGE | C8878 | C4D Live Link: Fixed broken behavior when copying+pasting tagged objects. |
CHANGE | C9081 | Nodes which create random values (Mover, Spreader, TextEffects, RandomPoints) are now Cluster compatible and create the same random values on all machines. |
CHANGE | C9187 | Property & Layer Editor now list PropertyGroups horizontally and allows multi-selection. |
CHANGE | C9213 | Hierarchy Container can now be inactivated in Designer. |
CHANGE | C9273 | GPU & Rendering details now have its own Performance Statistics option. |
CHANGE | C9595 | Animation nodes as well as Scene and Project channels do not push changes to all connected node anymore. Now only real value changes are forwarded to dependent nodes. This improves performance of scene with a lot of animation or data channels. |
CHANGE | C9779 | BREAKING CHANGE: Trackmen Camera Tracking : in Ventuz 5 the Center Shift Y was inverted and this had to be compensated by setting the Trackmen configuration to inverted center shift Y. Ventuz 6 has this corrected and you do not need to invert it in the Trackmen configuration settings. Please update your Trackmen configuration accordingly when switching from Ventuz5 to Ventuz6. |
CHANGE | C10017 | BREAKING CHANGE: Depth of Field and SSAO effects now work with multisampled scenes.
|
CHANGE | C10039 | Shadows of Pointlights now use Percentage Closer Filter like all other light types, giving a much better filtering quality. |
CHANGE | C10125 | Custom Model Editor has been merged into the Property Editor for a simplified workflow. |
BUG | B7532 | Editing PropertyGroups in multi-selection mode did not work but only affected one single node. Fixed! |
BUG | B8039 | VR: Bounding boxes and selection highlight are now displayed correctly on both eyes. |
BUG | B8772 | Fixed bug with AntiAliasScale of shadow maps which have been scaled incorrectly for non-fullscreen layers. |
BUG | B8798 | BREAKING CHANGE: Nodes bound to SystemID had wrong validation dependencies. Fixed! |
BUG | B9036 | BREAKING CHANGE: Fixed Lens Flares / Glare highlights not being visible when color correcting a layer with an alpha channel.
|
BUG | B9144 | Fixed problem with 3D Reference Layers when either the original or the referenced layer where not fully on-screen, and screen aligned UV mapping was used (like the background texture node does implicitly). |
BUG | B9716 | Project Browser did not show online content on very first start of Designer. Fixed! |
BUG | B9726 | Having a scaling axis in front of a camera node broke lighting and clipping under certain circumstances. Fixed. |
BUG | B10022 | Fixed problem with Offscreen Layers in Render Once mode where one black frame was generated. |
FEATURE | F2650 | The Scene Statistics dialog now shows the number of property bindings in the active scene. |
FEATURE | F8863 | C# Script Editor is now able to parse latest syntax features like 'async'. C# and VB compiler are now on version 4.0. |
FEATURE | F9727 | In the Machine Config it is now possible to set the Log write level and the mode how log files are written. See Machine Config documentation for details. |
FEATURE | F9946 | Video Source Selector node now has additional property ChangeSourceOnSet to specify behaviour on SourceName change. |
FEATURE | F9972 | Allow to use the "2D Displacement" effect in the Effect Mirror node. |
FEATURE | F9986 | Every render output pipe can be configured as Program or Preview. Layers and Nodes can filter content based on the pipe usage. |
FEATURE | F10054 | Director: Revised and improved Shortcut Manager. |
FEATURE | F10058 | Director: Added support for GPI. For details read the 'Configure GPI for Director, Runtime and Designer' section in the documentation. |
FEATURE | F10060 | It's now possible to define Channel IDs on Templates to be able to filter such Templates via Channel Rules in Director. |
CHANGE | C9014 | Projects extracted from Template (VPT) now get new Project ID to make them distinguishable for VMS. |
CHANGE | C9818 | Better Movie control via Animation channel: added 'Pause' keyframe; keyframe types can now be changed by context menu; improved visualization. |
CHANGE | C9959 | Upgraded to NDI 3 and improved performance and stability of the NDI output.
|
CHANGE | C9963 | Improved Interface Container update speed when they contained Animation Controller. |
CHANGE | C9965 | NDI: Further encode and decode performance enhancements, improved handling of disconnected video sources |
CHANGE | C10104 | Supporting TLS protocol version 1.0, 1.1 and 1.2. |
BUG | B8890 | Fixed crash related to Ventuz 4 Shader node "Simple Reflection" and missing textures. |
BUG | B9221 | When loading the same scene multiple times using ScenePorts, and there is a EffectNode, EffectMirror or RenderCubemap node, then the texture of these nodes would be illegally shared between the scenes. Fixed. |
BUG | B9386 | Disabling Sampler or Mapping in Material had no effect. Fixed! |
BUG | B9656 | SDI output in External Key and 'Straight' Alpha mode was not cleared under certain circumstances. Fixed! |
BUG | B9724 | Fixed black screen after creating a new camera in freeflight mode. |
BUG | B9787 | Transforming Container into Interface and directly dropping it to Repository without changing selection did not save interface state and one could not update Container content. Fixed! |
BUG | B9788 | Looping of audio playback in Audio node was broken. Fixed! |
BUG | B9794 | Immediate Remoting commands could get delayed unnecessarily when communication with a single machine Cluster. NOTE: you need to compile your remoting application with the latest Ventuz.Kernel.Remoting4.dll to apply this fix! |
BUG | B9804 | M4A and FLAC extensions were not recognized as valid audio formats. Fixed! |
BUG | B9858 | When you have two HLSL nodes with exactly the same shader after each other in the hierarchy, Ventuz did crash. Now only the first node will have an effect and an error message is logged for the second. |
BUG | B9880 | Fixed Designer Crash with certain SVG files. |
BUG | B9899 | BlockText nodes with null bound to Font property could not be validated & saved. Fixed! |
BUG | B9901 | None of the Vive Controller and the second Oculus Controller were not recognized after Steam update. Fixed! |
BUG | B9947 | Injecting invalid key code point via TextInputField node could crash Ventuz. Fixed! |
BUG | B9948 | Vive / HMD: fix range of tracked devices to 0..15 (was 0..16) |
BUG | B9955 | Hierarchy Interface Container could not be updated from Repository items by Drag&Drop. Fixed! |
BUG | B9961 | Fixed a crash when using a 3D Layer, positioned off screen, that has a binding to the position, and that has an Effect node. |
BUG | B10006 | If two Hierarchy nodes A & B had linked child C one could not move the subtree of B behind or above A. This is now allowed again! |
BUG | B10050 | In a multi-Resolution/DPI screen setup Designer did not scale up to fullscreen on the higher resolution screen if the lower resolution screen was the main display. Fixed! |
BUG | B10059 | Fixed freezed-UI bug with mouse and pressed button in conjunction with scrollbars on Layer, Hierarchy, Content and Property Editor. |
BUG | B10082 | Deltacast SDI : Fixed genlock offset problem when genlock had a different video format than output (but the same refresh rate). |
BUG | B10087 | Interlaced videos did not work with 'Field Separation' in the Movie Clip node. Fixed! |
BUG | B10096 | URL node did not update outputs in FILE scheme mode when Path was set to null or empty string. Fixed! |
FEATURE | F8398 | Director: Added cueing of first or last Playlist item when ReverseMode changes and nothing is currently on air or cued. |
CHANGE | C8943 | Textfield & Webbrowser nodes now accept 3&4 byte character codes (UTF32) via Inject method (useful for emojis). |
CHANGE | C8944 | The Ventuz Visual Studio Extension for Director Plugins now also adds the reference Ventuz.WPF.dll to the project. |
CHANGE | C8950 | Tracking Systems: improved behavior when there is no synchronization. |
CHANGE | C8991 | Expression nodes now have individual log messages if compilation fails. |
CHANGE | C9008 | Improved TextureLoader performance in async mode when running on Nvidia + Windows 7. |
BUG | B7826 | Alpha on Material node did not affect Icon preview in Designer. Fixed! |
BUG | B8351 | Director: Fixed handling of Playlists ReverseMode to change the cued item instantly, not only after next Take. |
BUG | B8358 | A simple copy&paste of a Layer Group does not paste inside the original Group anymore. |
BUG | B8452 | Newly created Font Presets were not automatically saved when closing the Fonts Preset dialog with OK button. Fixed! |
BUG | B8891 | Zip Library did not work on some newly installed German Win 10 PC due strange Regional/Keyboard settings resulting in a 'German English'. This e.g. prevented scene loading. Fixed! |
BUG | B8939 | Render-To-Disk: Audio files were not identical if one performed render-to-disk multiple times with the same scene. Fixed! |
BUG | B8945 | Render-To-Disk did not start in Designer if Project resolution was beyond 4096 pixel. Fixed! |
BUG | B8947 | Interpolator nodes broke with Infinity as Target value and never recovered. Infinity & NaN are now handled as zero. |
BUG | B8987 | Render-To-Disk: Exported XDCAM videos showed block artifacts. Fixed! |
BUG | B8989 | Director: Fixed crash when trying to create Show from Project with invalid Project Data (e.g. duplicate items). |
BUG | B9005 | Runtime and Config Editor could crash during start-up on Windows 10 systems due some invalid network socket operations. Fixed! |
BUG | B9006 | Under certain circumstances Movie Frame node did not display all entries of an images sequence if 'Threading' was enabled. Fixed! |
BUG | B9021 | Ventuz Runtime did not stop when using GPI. Fixed! |
BUG | B9022 | Fixed bug that a black texture is set after an HLSL node was used. |
BUG | B9023 | Render-To-Disk with DNxHD and Audio could hang at the end of the rendering. Fixed! |
BUG | B9025 | In very rare cases Ventuz could crash if two scenes in different threads were acquiring the same resource (especially Expressions). Fixed! |
BUG | B9039 | Hap movies with width or height that was not a multiple of 4 did not play. Fixed! |
BUG | B9040 | Fixed crash with Delay Layer Effect when switching the Designer to fullscreen. |
BUG | B9047 | Director: Fixed issue in Playlist editor which sometimes doesn't update the view when the Playlist data has changed completely. |
BUG | B9050 | Ventuz crashed if an invalid XDCAM format (like 1080p 60Hz) was specified via Remote Render-To-Disk. Fixed! |
BUG | B9052 | Fixed performance problems with Mirror & Effect FX nodes. |
BUG | B9053 | Some bindings to Enum properties like those of the Stencil Advanced node did not work. Fixed! |
FEATURE | F5931 | RenderSetup Editor: it is now possible to define Touch Areas to exclude output regions from being touchable. See documentation for further details. |
FEATURE | F7519 | DataModels can now be copied from one editor to another. A DataModel is stored as XML in the clipboard. |
FEATURE | F7839 | Added UV / Texture Distortion, similar but better than old Ventuz 4 DMAP feature. |
FEATURE | F8153 | VR: added option Tracked Device node to modify the direction and starting position of the touch-ray. |
FEATURE | F8183 | Director: Added configuration option which allows to restrict the Shotbox to its Shortcut. That way it won't open anymore for other key inputs (like "Space" or any letter). |
FEATURE | F8214 | RenderSetup Editor: the editor now has an optional second view to see the original setup and to recover deleted display (fragments). See documentation for further details. |
FEATURE | F8319 | Render-to-Disk can now encode to DNxHD if the according license is available. |
FEATURE | F8347 | A Template can now have a 'Category' assigned to it. |
FEATURE | F8373 | Added support for Blackmagic HDMI capture of RGB 4:4:4 signals. Previously, only YUV 4:2:2 was supported. |
FEATURE | F8395 | RenderSetup Editor: it is now possible to merge/split machines to a single/multiple machines so that the config/shaping/warping of the source machines is preserved. |
FEATURE | F8410 | VR: Added support for Oculus touch controller for the Tracked Device node. |
FEATURE | F8479 | Introducing Cluster Task & Data nodes to simplify synchronization tasks in a Cluster environment. See documentation for details. |
FEATURE | F8486 | The VisualIndexer node now detects movie stream Uris and has an addition output to provide an invalid Uri. |
FEATURE | F8542 | The SystemId node now provides the 'alive' state of a Cluster to inform about missing machines or runtimes! |
FEATURE | F8569 | NDI: Now supports up to 32 inputs and 16 audio channels per input and output
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FEATURE | F8587 | The WebBrowser node is now based on Chromium Embedded Framework
+ Full HTML5 support including WebGL
+ Multitouch input
+ Audio is now routed through Ventuz
+ Optional content blocking (based on AdBlock/µBlock filter lists)
+ supports ventuz:// URLs to access project data.
|
FEATURE | F8687 | Introducing new Boolean Expression node which fires events if the expression evaluates to true/false. |
FEATURE | F8688 | Expression nodes can now have array inputs of type int, float, bool & string. |
FEATURE | F8773 | In the Animation Editor (Time & Diagram view) the timeline can be moved by keyboard shortcuts (Cursor Right/Left, Page Up/Down, K/L). See documentation for details. |
FEATURE | F8813 | A Ventuz Cluster can now be configured to be synchronized in a mixed framerate environment (e.g. VR & Videowall). See documentation for details. |
FEATURE | F8814 | Introducing Reference Layers to render another 3D Layer a second time, but with the possibility to use another Layout, Camera, IPP Effects, etc. |
FEATURE | F8816 | It's now possible to control an Animation (State Logic) from a Script node. See Script node documentation for details. |
FEATURE | F8840 | Animation Editor has now the function "Select Siblings" CTRL-Q to select channels with the same parent. |
FEATURE | F8844 | Text Editor for Expressions and XML text now also has the "Large Font" option. |
FEATURE | F8847 | Animation Editor now has an option to enable/disable the automatic deletion of unbound channels. Click on the eye button in the top-right corner of the window. |
FEATURE | F8855 | Added WebM (VP8/VP9/Opus, with alpha) support to video player
|
FEATURE | F8866 | Movie Clip: added "ignore duration" option to better support weird or growing video files. |
CHANGE | C8245 | VIO (Ventuz Input / Output) now behaves like a tracking device. Setting up a scene to work with VIO is now very simple. |
CHANGE | C8365 | Normal maps with alpha: now you can utilize the alpha channel of a normal-map as general purpose gray-scale texture. |
CHANGE | C8399 | When using shadowmaps, the calculation for AntiAliasScale was wrong. The fixed math will yield different results. If you set this to 1.0, there should be anti-aliasing with a filter range of one screen-space pixel, independent of field of view and z-near / far. The old code didn't handle this correctly, making this feature hard to control. |
CHANGE | C8412 | Effect Mirror : new property UseAlpha that allows to use mirror alpha as key for blending / output. |
CHANGE | C8434 | Render Cubemap Reflection and Effect Mirror created multiple false secondary reflection on the cubemap from the mirror. Change: now there are no secondary reflections. |
CHANGE | C8463 | Improved reliability of streaming video, fixed performance statistics for streaming video. |
CHANGE | C8464 | NDI update: Improved performance, image quality and reliability of source discovery.
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CHANGE | C8475 | Improved Support for Webcams and other Windows Media Foundation / DirectShow Devices. Some devices exposed higher framerate modes that were previously not available in Ventuz. Also logic to select "auto-detect" resolution is smarter: the largest resolution at the highest framerate between 30 and 60 Hz will be used. If none is found, the framerate limit is removed. |
CHANGE | C8500 | WebBrowser Node did not work correctly with the new Ventuz 5 engine features, especially HDR. |
CHANGE | C8537 | The color from the Enriched Blocktext node does not affect the effect layers of the text anymore. |
CHANGE | C8581 | Director: Added a message box when current show is been closed asking whether the preview and program port should be cleared beforehand. |
CHANGE | C8777 | The "Shadow to Alpha" feature found in the Material nodes Shadow Options, when in HDR mode, was way too weak. We changed it to the same behavior as in non-HDR rendering |
CHANGE | C8794 | Updated FFMpeg libraries used for audio/video playback. |
CHANGE | C8812 | Entries in Scene Statistics dialog are now sorted alphabetically. |
CHANGE | C8815 | Updated Deltacast driver to version 6.00 and Blackmagic Design driver to 10.8.4 . |
BUG | B5265 | Director: Changed global Take button to be only enabled when all (appropriate) Channels are ready. |
BUG | B8042 | Pressing the DEL key while editing ProjectData names deletes the channel. Fixed. |
BUG | B8143 | NDI output B could not be configured to 4k formats. Fixed! |
BUG | B8193 | ncam tracking: fixed problem with view and projection matrix that resulted in mirrored billboards. |
BUG | B8259 | VIO (Ventuz Input / Output) SDK example code: fixed conversion of OpenGL matrices to DirectX matrices. Optionally added gradient to texture. |
BUG | B8264 | Deltacast HDMI Capture: fixed the "preserve EDID" board option. If this option is checked, you can use the Deltacast E-EDID tool to program an EDID into the board, and it will not be overwritten with a default EDID. |
BUG | B8335 | Changing the File URL did not show the Frame index if in Async mode. Fixed! |
BUG | B8350 | Director: Moved Restart shortcut from category Show Control to Playlist in Shortcut Editor. |
BUG | B8391 | VR: when closing the OpenVR-app (on purpose or due to some error condition), Ventuz will not shut down. |
BUG | B8400 | Background image was visible in reflections, which is wrong because background image has no real position in 3d. Fixed! |
BUG | B8418 | Effect Node: fix problem where the composition rectangle of the effect node was visible in shadows (large rect in shadow). |
BUG | B8447 | In a Rendertarget or Offscreen Layer, the selection description (orange text below a selected hierarchy node) is rendered at the wrong position. We removed this description. The selection highlight (orange corners) works properly and remains. |
BUG | B8466 | 3D Effects: fixed dithering in combination with FXAA, previously banding artifacts where visible. |
BUG | B8477 | VR: It was not possible to use the Touch Simulator node as client for a real VR Touch Controller on a touch client machine. Fixed! |
BUG | B8487 | MovieStream node did not work with MultiSwitch node. Fixed! |
BUG | B8532 | Fixed problem where projected textures lagged one frame behind camera movement. |
BUG | B8552 | Output properties of a Tracked Camera didn't invalidate correctly. Fixed! |
BUG | B8559 | VR: HMD did not work as touch input device. Fixed! |
BUG | B8572 | Fixed problems with Effect nodes in scenes loaded via ScenePorts. |
BUG | B8574 | Using Boolean arrays in the Script nodes as input/output properties could crash Ventuz. Fixed! |
BUG | B8579 | Fixed problems with ClipPlane nodes in scenes loaded via ScenePorts. |
BUG | B8585 | If Font properties were source-bound to other BlockText nodes an error message was logged due an exception. But the node did work. Fixed! |
BUG | B8607 | Video playback: Fixed excessive disk usage with some clips with timecode/data tracks.
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BUG | B8654 | Fixed tooltips for genlock offset in AV-Config. |
BUG | B8656 | Internal texture "Incidence1DLambert.png" was completely transparent. This made some presets for incidence lighting not work correctly. Added new internal texture "Incidence1DLambert2.png" and update presets to use new texture. Old scenes will still use old texture and will not change, new scenes using presets will look correct. |
BUG | B8734 | Designer could crash when working on scenes loaded into ScenePorts/Layers in an active master scene. Fixed! |
BUG | B8744 | Director: Fixed crash in PropertyEditor when trying to load template data containing an item with a double value and a max value, but no min value. |
BUG | B8786 | Camera validation might have been delayed by one frame after loading scene with multiple cameras in one Layer 3D. Fixed! |
BUG | B8797 | ValueBuffer nodes in the same binding structure could provide different values depending on the creation order of the nodes. Fixed! |
BUG | B8819 | Enriched Blocktext formatting could cause incorrect fonts or colors. Fixed! |
BUG | B8820 | In very rare cases the HLSL Shader node could cause an AccessViolationException and crash Ventuz. Fixed! |
BUG | B8821 | Scene was not marked as modified when editing Template properties on Present state. Fixed! |
BUG | B8845 | The missed Undo/Redo functionality in Text Editor is back. |
BUG | B8849 | Fixed a rare crash which could occur on unloading scenes. |
BUG | B8854 | Fixed intermittent stutters while playing back certain video clips.
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BUG | B8868 | Fixed a bug where a gradient layer had wrong gamma when applying effects. |
FEATURE | F8282 | Help Browser: Added page 'Find Toolbar' when pressing CTRL + F. When active ESC hides this toolbar and CTRL + M toggles the 'Match Case' option. Use UP/DOWN arrows to jump to previous/next search result. |
BUG | B7651 | Fixed some bugs in the Font Preset editor. E.g. newly created presets were not used at the text provider nodes where the editor was invoked. Fixed! |
BUG | B8030 | Cinema 4D live-link with version R18 on Windows 10 did not work. Fixed! |
BUG | B8090 | Designer: Fixed Help Browser when starting the Designer via double-click on a Ventuz Project from within Windows Explorer. |
BUG | B8162 | OpenVR: Tracked Device nodes did not properly switch off when being inactive (Ctrl-a) or unlinked (Ctrl-Delete). Fixed! |
BUG | B8188 | If multiple MeshLoader nodes referenced the same missing file, only for the first node an error entry was logged - this was inconvenient if one had to replace or fix missing meshes. Fixed! |
BUG | B8196 | Animation Editor crashed if an embedded animation had multiple connections with the same name while editing the control keyframe. Fixed! |
BUG | B8246 | 'Merge to Container' did not work on Layer level for Content nodes. Fixed! |
BUG | B8290 | OpenVR Vive: When not using RayOnlyOnTouched (Tracked Device node) and using the trigger button, hover/inside touch is handled incorrectly (fixed). The other buttons always worked correctly. |
BUG | B8298 | Content Editor sometimes did not show selected node but navigated to wrong area. Fixed! |
BUG | B8321 | Very small values for 'Angle' property in Circle and Cylinder node could crash Ventuz due wrong Vertex/Index-Buffers. Fixed! |
BUG | B8329 | Command processing in a multi-machine Cluster was not consistent: Master and Client machines did not process (remoting) commands in same frame. Fixed! |
BUG | B8334 | Fixed behavior when using more than 8 lights. Now, the ninth light will overwrite the first, and so on. |
BUG | B8362 | Using 3D Touch Simulator in VR context with real controllers caused crash due ID conflict. Now Simulator IDs start at 10! |
BUG | B8367 | Textfield Input node could not be deactivated via the 'Active' property. Fixed! |
BUG | B8376 | Centered text alignment in Monospace mode ignored trailing spaces and thus text position was incorrect (compared to Ventuz 4). Fixed! |
BUG | B8378 | Effect node did not behave correctly in clustered setups. Fixed! |
BUG | B8380 | Deltacast DVI capture with auto-detect: when starting Ventuz with no input signal, Ventuz will get very very slow when applying a video signal. |
BUG | B8383 | Live Video nodes with auto-detect: Fix problem that 2D Layers did not correctly resize / fit when aspect ratio of input signal changed. |
BUG | B8386 | Value Dispatcher node did not work with URIs. Fixed! |
BUG | B8388 | Fixed problems with rendering transformation gizmos and selection highlights in clipped viewports and layers. |
BUG | B8415 | The internal buffer of the Delay node was inflated/deflated incorrectly on 'Delay' property change. Fixed! |
BUG | B8416 | In rare cases the Movie nodes (on initialization) could crash Ventuz due to a Division by Zero! Fixed! |
BUG | B8432 | The old HLSL shader node now works in OpenVR. It still does not work with mirrors, shadows and cubemap reflections. |
BUG | B8439 | Two Touch Simulator nodes at same position could result in Not-a-Number for scaling property of Orbit & Transformation nodes. This value could not be reset. Fixed! |
BUG | B8449 | Triggering a snapshot from a different thread (e.g. via Remoting) could crash Ventuz. Fixed! |
BUG | B8451 | The VMS commands 'CLOCK', 'SM' and 'SCENES' are now implemented. So more software which was used to remote Ventuz 4 should now also work with Ventuz 5. Just switch to TCP port 19405. |
FEATURE | F10 | Interaction nodes now have a TouchGroupFilter to make them react only on specific touch devices! TouchGroups for touch devices are set in the Machine Config. See documentation for more details. |
FEATURE | F6225 | Serial Text node can now use custom STX and ETX character sequences. |
FEATURE | F7150 | New Camera Modes:
Free Flight Camera, Walk Through Camera, Orbit Camera.
Ctrl + INSERT creates a new cam in the active layer taken from the parameters of the actual Free Flight Camera.
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FEATURE | F7252 | The Transformation node is now able to scale and rotate around the touch center! |
FEATURE | F7817 | Introducing new Shear Node for shearing single meshes or complete subtrees.
|
FEATURE | F7880 | Camera node has a PropertyGroup to offset camera origin. This is useful for tracked cameras. |
FEATURE | F7900 | SSAO: added color to tint the effect. |
FEATURE | F7934 | Ventuz goes VR: Supporting Oculus and HTC Vive as render outputs. See documentation for details! |
FEATURE | F7948 | Introducing new Touch Transformation 3D node for use with VR controller and free rotation with 2D touch. See user manual for more details. |
FEATURE | F7952 | Added support for 10-bit color rendering on NVidia and AMD GPUs. Used automatically when in exclusive fullscreen on 10-bit displays.
|
FEATURE | F7976 | Editing keyframes with right mouse button can now handle multiple keyframes (e.g. embedded animation or color channels) |
FEATURE | F7998 | SceneLayer and TemplateLayer are now able to overwrite the default camera by referencing a camera of another local 3D Layer. |
FEATURE | F8000 | Added support for fully hardware accelerated Hap/HapA/HapQ/HapQA video playback.
|
FEATURE | F8012 | Introducing new 3D Touch Simulator node to simulate a VR Controller. See documentation for details! |
FEATURE | F8041 | Introducing new Touch Teleport node to be able to teleport (change origin of tracked camera) in VR space. See documentation for details. |
FEATURE | F8062 | Introducing new Effect node to allow to 2d and 3d effects within a scene tree. See documentation for details! |
FEATURE | F8068 | Lights can now cast shadows (enable in Shadow PropertyGroup). See documentation for further details. |
FEATURE | F8084 | Layers can be set to Locked Visibility. Setting a layer to Mono-Mode or setting the Render Point will still show the locked layers. |
FEATURE | F8088 | Layers can now also be entered by pressing ENTER key on a selected layer. |
FEATURE | F8089 | Layer Editor now also support Select Siblings (CTRL-Q) |
FEATURE | F8094 | Added statistics entry for camera tracking system. |
FEATURE | F8096 | Layers and Hierarchy nodes can set/unset the Render Point by holding the ALT key and click on the Layer Editor in LE or node in Hierarchy Editor |
FEATURE | F8097 | The Hierarchy Editor can now optionally be used to edit Layers. |
FEATURE | F8105 | Remoting4: GetDataItem is now also able to be batched in order to synchronized many 'Get' calls to a single frame. The GetDataItem has now a 'when' parameter on Cluster class. |
FEATURE | F8155 | SystemID node now has properties that indicate Tracking and VR system. |
CHANGE | C7409 | When copying Nodes or Layers by mouse (Drag&Drop+CTRL) bound Main Animation channels and data are cloned instead of referenced. |
CHANGE | C7805 | Two more gradient presets: black to white and white to white transparent. |
CHANGE | C8101 | NCam : changed the default IP-port to 38860, the correct default. |
CHANGE | C8168 | PLE is now able to output 4K SDI. |
CHANGE | C8171 | The combined Lift, Gain and Offset properties in the color correction effect did not react to the amount slider. The individual RGB-values did work correctly. This is fixed now. This fix will change the look of scenes that use a color correction effect with an amount that is not 0% or 100% and use the combined values. |
BUG | B5856 | Fixed issue where multiple Movie Stream nodes were interfering each other. (e.g. enabling the first one could freeze the second one until loading was complete) |
BUG | B7440 | Designer: Fixed repository menu items inside View menu so their checked status correctly reflects their current visibility across different layouts. Also fixed their tooltip text. |
BUG | B7613 | Monospace layout did not work for fonts which did not have a continuous range of digit glyphs. Fixed! |
BUG | B7777 | Fixed crashes when pressing alt-enter (fullscreen switch) a lot. |
BUG | B7789 | Clone channels in Scene Data Editor didn't work. Fixed. |
BUG | B7811 | The vertical scrollbar in Animation Editor disappears if the state methods are shown on the right edge. Fixed. |
BUG | B7833 | Animation Editor: If the state methods are displayed at the right side the logic view doesn't display all states anymore. Fixed. |
BUG | B7862 | Sending 'null' to some property types like Uri did not change the value due an exception in the type converter code. Fixed! |
BUG | B7877 | Bounding boxes and light-source-visualizations (cones, etc.) no longer appear in mirror- and cubemap-reflections! |
BUG | B7949 | Animation editor sometimes did not display channels if animation had many slices (more than 30). Fixed! |
BUG | B7981 | Fixed a crash with Skybox textures, when settings TextureType manually to a wrong format. |
BUG | B7999 | Camera references to other 3D layers were delayed by one frame if the referenced layer was rendered after the referencing one. Fixed! |
BUG | B8043 | Fixed an issue where disabling and re-enabling a looped video might result in corrupted playback.
|
BUG | B8046 | In a multi-machine Cluster preview the Input Diagnostics were rendered at wrong position. Fixed! |
BUG | B8053 | Ticker did not start if the ChainOffset on the according Arrange node was <= 0. Fixed! |
BUG | B8073 | Loading scenes asynchronously via ScenePort/PortLayer could corrupt text strings if scenes contained BlockText and Enriched BlockText nodes. Fixed! |
BUG | B8080 | Scene loaded asynchronously containing a GetWorld node could crash validation and behave unexpected. Fixed! |
BUG | B8095 | Fixed wrong scaling when using offscreen rendertargets and effect bleed together. |
BUG | B8098 | Multi-selection on Interaction nodes could crash Ventuz if nodes had different Reset Animations set. Fixed! |
BUG | B8099 | The Input Diagnostics will now correctly follow the scale-to-preview option in the statistics menu, even if the statistics are turned off. |
BUG | B8102 | Offscreen (Rendertarget) layers were sometimes rendered in the wrong order, resulting in a delay of one frame. |
BUG | B8103 | Remoting4: If many set DataItem commands are issued at the same time (or executed in a batch) the Task objects may have not been set to finished state. Fixed! |
BUG | B8104 | Remoting4: GetDataItem on scene was executed synchroneously. Many subsequent calls were only executed one command per frame. Fixed! |
BUG | B8107 | Fixed a bug that changing the layer effect margin does not have immediate effect. |
BUG | B8127 | Fixed very rare crash in Movie Player when playing starts! |
BUG | B8139 | Designer UI did not work properly if Machine Config was set to Touch Client. E.g. property fields and Free-Flight Cam did not respond. Fixed! |
BUG | B8149 | SVG files used in scene were not exported to VPR & VZA. Fixed! |
BUG | B8150 | Exposed property SourceName of node Video Source Selector is not showing the selections if exposed. Fixed! |
BUG | B8164 | Fixed Zoom property of WebBrowser node. |
BUG | B8185 | Texture loader for different texture stages of the Material node did not log failed loads per node but only per file. So only the first node which could not load the file could be identified. Fixed! |
FEATURE | F3735 | Director: Added mouse-dragging and mouse wheel support to NumericUpDown controls of Director and Configuration Editor by supporting all keyboard modifier like in Designer. The control also handles comma as decimal separator for convenience. |
FEATURE | F5638 | Director: Added AutoFollow functionality to playlist which allows to automatically scroll the current item into Playlist center upon Take. This behavior can be toggled using a window settings popup option. |
FEATURE | F5639 | Director: Added functionality to reorder selected playlist rows using keyboard (CTRL + SHIFT + ARROW UP/DOWN). |
FEATURE | F5641 | Director: Added default duration option to Playlist to be able to give new items a meaningful value without the need to edit it after insertion. This option can be found in the Window Settings Popup of each Playlist separately. |
FEATURE | F5642 | Director: Playlist's window settings popup can now also be opened by right-clicking any column header. |
FEATURE | F5647 | Director: Added new Playlist toolbar containing several buttons which allow the following interactions with playlist items: move up, move down, move to top, move to bottom, select all, invert selection, delete. Each button works with a single selection as well as with a selection group. |
FEATURE | F5928 | Director: Added Reverse-Mode button to Playlist toolbar (next to Loop-Mode), so a playlist can be played from bottom to top. |
FEATURE | F6232 | Introducing new 2D Layer effect: Delay (by up to 15 frames) |
FEATURE | F6487 | Added an integer output property to the "Switch", "Multi Switch" and "Layer Switch" node called "Count", displaying the total number of available switches. |
FEATURE | F6644 | Added Two-Sided-Lighting option in Materials Gouraud or Phong lighting. |
FEATURE | F6805 | Mask3D node now has mapping and sampling options to adjust the masking texture. |
FEATURE | F6996 | Director: Added column visibility toggling to Playlist control, available from the context popup in the upper right corner of Playlist. |
FEATURE | F7360 | Image based lens flares (IBFL) effect has now a preset with useful textures. |
FEATURE | F7372 | Scene Port has now a method 'ValidateIfBlocked' and an event 'ValidatedWhileBlocked'. This allows a blocked (zero-alpha) Scene Port to process its properties on user-demand. |
FEATURE | F7375 | RenderToDisk can now specify how the alpha is written (premultipliciated, etc). |
FEATURE | F7387 | Mask3D now has size and alignment properties just like the geometry Rectangle. |
FEATURE | F7408 | Embedded Animation channels display their original size for easy speed adjustments. |
FEATURE | F7417 | The texture rendered by the Mirror node can now be bound to any material, for more advanced shading. You should set the mapping to screen aligned. |
FEATURE | F7433 | FXAA: Added option to enable/disable sensitivity to edges in alpha. This was always on in Ventuz 5.0.x. Disabling this will notably increase quality, but edges in alpha will not be detected anymore. |
FEATURE | F7499 | The texture mapping mode "reflection" has a new variant. The old behavior is now called "Camera Space Reflection", and the new mode is called "World Space Reflection". The new mode better approximates an environment reflection, the old mode is better for effects. |
FEATURE | F7605 | Support for NewTek's NDI (Network Device Interface) as video input (and output with Ventuz iVGA/NDI license). The new Video Source Selector node allows to switch between available input sources. |
FEATURE | F7666 | Added Emoji support for text rendering! For detailed information see documentation for Text Layout nodes. |
FEATURE | F7668 | Ventuz 4 Repositories (.VZR files) are now backup'ed before modification. |
FEATURE | F7688 | Director: Added interfaces for shortcut manager and playlist to the Director API. Also added example code to the Director Plugin Add-In for Visual Studio. |
FEATURE | F7739 | The Log node has now the option to insert the current Cluster Clock value into the printed message. |
FEATURE | F7764 | One can now enter Hierarchy/Content container by clicking middle mouse buttom on the container. This also works in the Layer Editor! Clicking the Root inside a Hierarchy container brings you one level up. |
FEATURE | F7778 | Introducing new Stencil Clear node. It allows to clear already used Stencil layers inside a 3D Layer. |
FEATURE | F7779 | Introducing new Video Source Selector node. It allows to switch between selectable sources of a Input Device. Therefore you can easily switch between incoming NDI streams. |
FEATURE | F7780 | Introducing new SVG Layer nodes. A 2D layer that is completely filled with a rasterized SVG drawing coming in as a File or XML text. |
FEATURE | F7781 | Introducing new SVG Loader node. Rasterizes a SVG drawing coming in as a File or XML text and provides it as a texture. |
FEATURE | F7782 | Audio Video Configuration: Introducing a new Video Option ''Alpha Output'' that defines how the Key signal is generated (Straight, Premulitiplied with lifted Alpha, Premulitiplied with additive Headroom). It replaces the Additive-Key Option. |
FEATURE | F7783 | It is possible to expose a whole group of properties by right clicking on the category in the Properties Editor. |
FEATURE | F7784 | It is possible to add a whole group of properties to Scene Data by right clicking on the category in the Properties Editor. |
CHANGE | C2998 | Director: Added display of last 3 error and warning messages to Log button tooltip of show control. |
CHANGE | C5225 | Designer: Added warning message in case port 0 of default scene is locked. |
CHANGE | C6261 | Director: Moved HelpBrowser into separate UI thread, so it is unaffected by modal dialogs. |
CHANGE | C6340 | Added natural sort options for Name and FullPath to SortBy property of Directory node to allow same sort order like in Windows Explorer. |
CHANGE | C7091 | Director: Added checkbox option to "Close Confirmation"-Dialog whether to also close the Ventuz Runtime. |
CHANGE | C7330 | Added a roughness slider to material properties (Phong). This will only effect image based lighting reflection.
Also changed the default roughness from 1 (dull) to 0 (shiny) for newly created material nodes and the blend-mode for newly created roughness textures from default (multiply) to screen, since multiplying with the default roughness 0 does not make sense. Last we changed the default setting for specular image based lighting to prefiltered log2.
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CHANGE | C7365 | Changed 'Creation' performance counters from "since start" to "per 100 frames". |
CHANGE | C7376 | Snapshots to clipboard and file now provide alpha in a way that is consistent between Ventuz and other apps. |
CHANGE | C7385 | Skybox: now you can rotate the sky texture independent of the irradiance and specular texture. |
CHANGE | C7401 | RenderCubmap node now has a texture output property that can be bound to materials for additional texture options. It can also be bound to a Texture Saver node to create an image from the Cubemap. This can be used to do offline prefiltering. |
CHANGE | C7444 | Fixed wrong gamma in HDR layers (uses proper sRGB now)
|
CHANGE | C7509 | Shortcuts CTRL-B (blocked) and CTRL-A (inactive) now also work in Content Editor on selected Hierarchy Nodes. |
CHANGE | C7578 | SystemID node now has "PipeIndex" output property that gives you the pipe number the scene is running on.
|
CHANGE | C7606 | Drastically improved performance of fullscreen switches and resizing of the rendering window. |
CHANGE | C7639 | Director: Added warning log message in case a shortcut key combination is used for multiple functionalities. This may occur when the Director adds new shortcuts which are defined by the user. |
CHANGE | C7647 | Added warning message when a scene is going to be saved outside the recommended scene or asset folder of the project. |
CHANGE | C7704 | Added InputCount output property to Multi Switcher node containing the number of inputs per output. Also renamed Count to OutputCount. |
CHANGE | C7765 | Layer shown in Content Editor are displayed the same way as in Layer Editor for better guidance. |
BUG | B2677 | Director: Added automatic width recalculation of log's "Message" column to ensure the text is fully readable. |
BUG | B3577 | Director: Fixed flickering of change indicator of Property Editor when switching content. |
BUG | B3972 | Director: Fixed modification date of import scene dialog to be more readable when using Light skin. |
BUG | B4283 | Director: Changed Playlist delete confirmation dialog to only include the list of items to delete if their amount doesn't exceeds 20. This should prevent potentially huge dialogs. |
BUG | B5229 | Director: Fixed several scrolling and navigating issues regarding the Asset Browser. |
BUG | B5468 | Director: Fixed display of negative remaining duration for last playlist item. |
BUG | B5560 | Property changes performed while ScenePort was blocked were not applied if the SP was un-blocked. Fixed! |
BUG | B5705 | Animation bound to Scene Data that have the Scene template not checked did also appear in the Scene Model and Director was unable to drive these scenes correctly. Now unchecked sub-templates do not appear in the Template list anymore. Please update your Remoting4.dll in your custom remote applications! |
BUG | B5891 | Methods and Events loses their category while exchanging the content for interface containers. Fixed. |
BUG | B6233 | Controlled or embedded animations didn't ignore their AutoBegin option. They jumped to begin after loading a scene even if the controller requested something else. Fixed. |
BUG | B6526 | Director: Fixed Drag&Drop of templates into Playlist so that all selected items must match Channel rules. |
BUG | B6840 | Fixed normal maps getting corrupted when using From Above samplers
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BUG | B6995 | Director: Added width of Playlist columns to window layout serialization, so they will be restored upon loading. |
BUG | B7054 | Animation Editor: Fixed unexpected Animation switch whenever a state was created or deleted. |
BUG | B7286 | Fixed some bugs in the Find/Replace dialog related to node categories! |
BUG | B7349 | Fixed occasional weird HDR tone mapping behaviour with bright highlights and colored bloom or lens flares. |
BUG | B7378 | fixed the color-burn texture blending operation. This looks quite different from what it was before. |
BUG | B7439 | Mask3d had wrong scaling when the Camera z-near was not 1.0 units. Fixed! |
BUG | B7442 | Fixed a bug where Movie, Web-browser and Gradient nodes in a HDR scene used wrong gamma, leading to a much too bright image. Movie nodes have now also a 'Hint' property. |
BUG | B7528 | Director: Fixed plugin configuration window to not also call Save in case of Cancel. |
BUG | B7538 | Designer: Fixed switching of color schemes for embedded WPF controls, like Messages window. |
BUG | B7559 | Fixed old, obsolete V4 shader node "ColorDiffKeyer", which was broken since Ventuz 5.00.00. |
BUG | B7560 | Render to Disk now correctly writes alpha when using the HuffYuv codec
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BUG | B7575 | Fixed a crash related to text rendering.
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BUG | B7583 | Fixed mix-up of input/output device mapping during MIDI device creation. |
BUG | B7603 | Fixed issue during load of compatibility check option of Designer Load/Save Options which lead to default values. |
BUG | B7608 | Layer effects: fixed a problem with complex chains of layer effects that made a layer disappear. |
BUG | B7624 | Camera validation was broken and could cause jitter and delay. Fixed! |
BUG | B7627 | Fixed light and material colors showing up as too bright in HDR layers
|
BUG | B7646 | Fixed a bug where switching large images could result in noticeable stutters
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BUG | B7654 | Director: Fixed splash screen hiding a possible shown important license related dialog at startup. |
BUG | B7683 | Ventuz Designer could crash if the Free-flight camera was enabled and one navigated to scenes loaded by ScenePorts. Fixed! |
BUG | B7690 | Cameras coming from a scene loaded by ScenePort were listed with Layer Reference (e.g. "@Inner Scene Layer") and not with Camera node name. Fixed! |
BUG | B7694 | Updated TouchRipple Wizard in Designer to use V5 Material nodes instead the old V4 nodes. |
BUG | B7715 | The Clipplane nodes (and the inbuild cliplane in the mirror) also clip the transformation gizmos in the in-renderer edit mode. Fixed! |
BUG | B7749 | Director: Fixed playlist to also work properly with items containing multiple takes. The specified duration is applied per take. |
BUG | B7755 | Some fonts could not be loaded because their 'Weight' could not be resolved to predefined DirectWrite values -> now using next lower value. Fixed! |
BUG | B7757 | IMPORTANT: Changing the UserData field on SceneData did not invalidate the SceneModel and the updated value was not available via Remoting4. Fixed! You need to update the Ventuz.Kernel.Remoting4 DLL in your Remote applications! |
BUG | B7759 | Material node with 'Block on Full Transparency' option still blocked rendering on full transparency even when Inactive. Fixed! |
BUG | B7769 | Navigation via In-Renderer-Picking did not bring Hierarchy node into view in Hierarchy Editor. Fixed! |
FEATURE | F7496 | Drag and drop assets and texture provider nodes onto existing Material to add further texture stages with bound loader node. |
CHANGE | C7431 | The Blocked property on the 2D Layer Root node was visible by mistake but has no functionality. This property is now hidden! |
CHANGE | C7506 | Selecting a Text Renderer node in Hierarchy Editor refreshes the Text Editor correctly now. |
CHANGE | C7529 | Property groups & effects now automatically expand if not editable to show parameters. New effects will be expanded by default. |
BUG | B1303 | The Enriched BlockText node now provides the remaining text (with XML formatting) if the whole text does not fit in the specified bonding box! |
BUG | B7415 | EnrichedBlockText did not work with multiple Project Fonts. Fixed! |
BUG | B7420 | Certain combination of layers exceeding a certain number crashed Ventuz. Fixed! |
BUG | B7424 | New Material node and the Mask 3D nodes were listed as 'Deprecated' and the old Texture Text node was NOT listed as 'Deprecated' in the Scene Statistics. Fixed! |
BUG | B7427 | Unloaded scenes were not disposed correctly and caused a memory leak. Fixed! |
BUG | B7441 | Fixed a bug when Displacement mapping was used at the same time as Fog or Point rendering. |
BUG | B7449 | Right menu bar was missing in Designer when display scaling was > 100%. Fixed! |
BUG | B7451 | Navigation to nodes via Find or Scene Statistics did not select node in Property Editor. Fixed! |
BUG | B7452 | Remaining text output on BlockText node had incorrect values. Fixed! |
BUG | B7454 | Cinema live link: fixed problem when changing vertex format (like switch on/off normal map, which results in a change of vertex format). |
BUG | B7455 | Trimming text lines which do not fit inside specified bounding box did not work for right-to-left text like Arabic. Fixed! |
BUG | B7460 | Fixed exception when changing 2D Layer type via Property Editor. |
BUG | B7461 | Fixed problem if a 3D Layer is referencing the camera of another 3D Layer that has been deleted. |
BUG | B7474 | Font Engine supports now fonts with cubic bezier curves, which are very very rare. Most fonts use only quadratic bezier curves. |
BUG | B7489 | Fixed problems with keying while using camera tracking. |
BUG | B7490 | Skybox node did not react on Filter nodes (like Mirror filter). Fixed! |
BUG | B7491 | Text 2D effects: the offset of the individual text layers were not scaled by the text effects. Fixed! |
BUG | B7494 | Loading assets via VisualIndexer node from an Assets subfolder with a space character crashed Ventuz Designer. Fixed! |
BUG | B7502 | The Image node did not export its resources to VZA or VPR. Fixed! |
BUG | B7503 | Value nodes like Int and Bool always fired 'Changed' event on scene load. Fixed! |
BUG | B5600 | Fixed possible loss of unsaved data in ShaderEditor. |
BUG | B5689 | Fixed editing of File property of Texture Saver node to show Save dialog instead of Open dialog. |
BUG | B6033 | Animation Editor: Fixed UI problem for handle coupling in multi selected keyframes. |
BUG | B6102 | Changed renaming of configurations in Configuration Editor to allow case-sensitive changes. |
BUG | B6140 | Fixed possibility of moving instances of same link node behind each other in the Hierarchy Editor, causing a circular reference. |
BUG | B6611 | Fixed problems with several layer blend modes when compositing on top of semi-transparent background. This relates to darken, multiply, color-burn, linear-burn, lighten, linear-dodge, overlay, hard-light, difference, exclusion. |
BUG | B6815 | Fixed asset change from inside Animation Data view to only update if file browser returns valid file. |
BUG | B7278 | Fix that effect bleed from AV Config was sometimes not used for lens distortion from camera tracking. |
BUG | B7298 | Fixed typo of PNG display name inside file type filter of "Open Image" dialog. |
BUG | B7356 | Fixed bug with Mirror nodes in Off-screen layers. |
BUG | B7358 | In the SkyBox node for rendering the sky, Exposure, Amount and LimitDynamicRange now work. LoadBias still has no effect since mipmapping is disabled for the SkyBox. This effects only the actual sky-box. The image based lighting textures have always been working with all parameters. |
BUG | B7361 | The 'Target' property of interpolation nodes (Damper, ...) has been renamed to 'Target1' in order to improve display in Property Editor. |
BUG | B7364 | Improved performance of animated geometry primitives. |
BUG | B7366 | Progress output property was not visible on Scene Layers. Fixed! |
BUG | B7368 | Monospace text layout was incorrect. Fixed! |
BUG | B7369 | Pressing DEL key in Layer Editor while editing a property value wanted to delete the current layer. Fixed! |
BUG | B7371 | Changed default for newly created 3D Layers (HDR) property 'PreserveAlpha' (in property group 'ToneMapping') to SeparateAdditive. |
BUG | B7374 | Fixed problems with several material blend modes. This change color-burn, linear-light, pin-light and vivid-light. |
BUG | B7379 | Fixed "Edit Interface" dialog of interface properties which didn't came up when opened via the context menu. |
BUG | B7381 | Fixed Null Reference Exception when loading scenes with certain materials where texture was missing. |
BUG | B7386 | Fixed missing visualization of "Show Mask" button state of Set3DMask node. |
BUG | B7388 | Config Editor now extracts uploaded Ventuz Project Archives (*.vpa). (Ventuz 4 behaviour.) |
BUG | B7394 | Fixed mixing of Ambient and Diffuse color in text effect layers. |
BUG | B7398 | Fixed broken result processing of config dialogs for "Movie Clip", "Audio Clip", "Slide Manager" and "Touch Transformation" nodes (corresponding button at the bottom of the Property Editor). |
BUG | B7400 | Fixed memory leak in Text Layout Engine! |
BUG | B7403 | 3D masks didn't work if scene was loaded into a ScenePort. Fixed |
BUG | B7405 | Mask3d : the show mask option now works without a masking texture. |
BUG | B7406 | Touch and Interaction did not work when starting VPR in fullscreen mode. Fixed! |
BUG | B7416 | Rendering of linked ScenePorts did not work. Fixed! |
BUG | B7418 | Fixed occasional crash when continuously importing different PSDs with the same Photoshop Import Layer. |
FEATURE | F3154 | Added boolean input property called "ASync" to directory node allowing to load the data in a background process. The newly added "Loaded" and "Failed" events inform about the result of any update, whether async or not. |
FEATURE | F5592 | Help browser highlights the searched keywords. Jump to next occurrence by pressing F3. Jump back by pressing SHIFT+F3. |
FEATURE | F5785 | Animation Channels now support String, Color & Enumerations. |
FEATURE | F5870 | Animation Editor now support teach-in of channel values. |
FEATURE | F5887 | Added functionality to "In-Renderer Edit Mode" to be able to delete currently selected node using the DEL key. |
FEATURE | F6108 | State and Connection Rules in Animation Logic have now also the condition "Targeted or Idle" and a flag to allow to turn around if the connection is already playing. |
FEATURE | F6168 | OSC Input and Output now display the correct argument order in Property Editor. OSC Output can also send ASCII strings. |
FEATURE | F6258 | Added two input properties to DateTime node to be able to modify the time by up to 13 hours. |
FEATURE | F6426 | Added preset "Percentage" to Mover node for linear movement between 0 and 100. |
FEATURE | F6525 | With the 'History Mode' option of the Performance Monitor one can display up to 100 frames of performance measurements. By pressing pause key and the page up / down keys one can scroll this information. This release increases the number of lines to 500, and allows to scroll faster with the control key pressed when using page up / down.
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FEATURE | F6660 | Added "Frame Count" option to performance statistics menu which allows to monitor up to ten frames. |
FEATURE | F6671 | Changed preview images of "Load Image" dialog to be generated asynchronously. A text is displayed to show that Ventuz is processing the selected image. |
FEATURE | F7354 | Added bevel functionality to Cylinder geometry. |
CHANGE | C3444 | Export Presentation functionality now uses 64bit version of Zip archiver and is not limited to 4 GB exports anymore. |
CHANGE | C5713 | Two changes for text rendering compared to Ventuz 4:
1. Effect Layers of 2D Text node were animated wrong, especially when rotating.
2. When using the Ventuz 4 Color node with a 3D text, the light has still effect on the text. |
CHANGE | C5783 | Renamed value property V of ColorEditor to L for lightness as HSL is the used color space. |
CHANGE | C5825 | Fixed reset values of ThumbnailArea's height and width properties to 100% |
CHANGE | C5962 | Changed binding behavior of Content Editor to not group/collapse the affecting nodes to allow continue binding without the need to expand first. |
CHANGE | C5984 | Director: Changed plugin handling to keep a plugin configuration also when it got disabled/unselected. So a re-configuration is not needed upon re-enabling. |
CHANGE | C5986 | BREAKING CHANGE: Removed DDS support in TextureSaver node. |
CHANGE | C6177 | BREAKING CHANGE: Added 'Invariant culture information' for enumeration conversions from strings in Property Editor. |
CHANGE | C6188 | BREAKING CHANGE: The GenMipMaps property of the TextureLoader Node only affects standard image type like JPG and PNG. The property will be ignored for image types like DDS, PSD, VZT and HDR. |
CHANGE | C6249 | BREAKING CHANGE: Removed the TextureMode property from Rectangle, Sphere, Torus, AreaChart and GradientRectangle completely and removed the TextureMode.None option from RoundedRectangle, Cube, Circle, Cylinder, Cone, and LineChart. |
CHANGE | C6448 | The SDK libraries OSC, Kernel.Remoting & Kernel.Remoting.Tools are now targeting the .Net framework 4.5 instead of 2.0 |
CHANGE | C6572 | Changed Annotations to be enabled by default in Hierarchy and Content Editor for new scenes. |
CHANGE | C6707 | Changed label of "Color" category in Toolbox to "Color/Material". |
CHANGE | C6936 | Fixed exception when trying to bind null values as file input strings to a MultiSwitch node.
Changed several nodes to handle empty file input properties consistently. |
CHANGE | C6948 | BREAKING CHANGE: Old Ventuz 3 Key node is not working anymore. |
CHANGE | C7061 | Changed default ambient light from black to 25% gray. |
CHANGE | C7350 | BREAKING CHANGE: Old Ventuz 3 MouseOver and HitTest nods are not working anymore. |
BUG | B1963 | Min/Max attributes of Interface Container could not be changed. Fixed! |
BUG | B4580 | Fixed Save Dialog to be displayed behind fullscreen render window. |
BUG | B4870 | Arabic text with / in the middle not lay out correctly in Left-To-Right mode. Fixed! |
BUG | B5169 | Renamed "HSVAToColor" node to "HSLAToColor" as HSL is the used color space and adjusted "ColorTransformer" accordingly. |
BUG | B5794 | BREAKING CHANGE: Fixed multiple SceneEvent triggers when loading a project in Presenter with Director mode and user specified default scene. |
BUG | B6514 | BREAKING CHANGE: Fixed "InjectChar" method of the "WebBrowser" node. It now correctly accepts any character values instead of keycodes.
Additionally a boolean input property called "CharAsKeycode" has been added to toggle between these behaviors. |
BUG | B6887 | BREAKING CHANGE: The U texture coordinate value on Sphere primitives was flipped. Fixed! |
BUG | B7191 | Made Orbit node more robust in multi-machine Cluster mode. |
BUG | B7353 | Fixed a lot of text layout bugs for complex script languages like Arabic and Hindi. |