What’s new in Ventuz 6.8?

Ventuz Technology AG, the developers of the Ventuz data driven real-time graphics software family, have just released version 6.08, with a big number of usability and performance improvements.

The biggest update in this release is a total rewrite of the application SDI processing pipeline, which results in vast improvements in the SDI video workflows. Ventuz 6.08 features improved parallel processing of SDI video, each SDI stream uses individual threads now, which means more input and output streams in all the SDI variants supported by Ventuz, from 3G up to 12G.

In addition, this SDI pipeline rewrite means that newer SDI I/O board models are supported from the traditional vendors working with Ventuz, like Deltacast, Aja, Blackmagic and Datapath- Please check our online documentation for a more detailed list of the supported models and features.

The second biggest improvement is the updated scripting tool inside of Ventuz, with a renewed Script Editor that now supports newer C# and VB.NET features and libraries.
Furthermore, now you can use Microsoft Visual Studio development environment to create and edit your Ventuz scripts.

Additional new usability features in this version include adding simple expressions directly in the Property Editor, using rectangular selections to select multiple nodes in the Hierarchy Editor, and a brand new QR Code Texture Generator, that allows creating QR code images inside your Ventuz scenes.

New workflow enhancements include the ability to highlight contributing nodes in the scene statistics, for easier scene optimization, or the added support for Newtek SpeedHQ video decoding or GPU accelerated video encoding using Nvidia NVENC technology.

Please, check here for a more detailed list of the new features and improvements on Ventuz v.6.08. below

Ventuz 6.8  Release Details:


◦ New Texture Source Property Group for generating simple QR Codes.
◦ Added asynchronous saving to Texture Saver Node.
◦ Event Filter Node now has an event that is fired if the incoming event did not match the filter.
◦ OSC Input Node now can reset output properties on scene load and Excel Cell Nodes reset their outputs when no valid Excel Workbook is used.


◦ Scripts can now be created in  Visual Studio and referenced from Ventuz.
◦ Internal Script Editor and compiler now accept new C#/VB.NET language features.
◦ Properties Editor now accepts simple expressions as values – e.g. 7 + 3 * PI.
◦ Scene Statistics window allows to highlight all filtered nodes in Hierarchy and Content Editors.
◦ Now you can select multiple nodes in the Hierarchy Editor using a Selection Box.
◦ Added Newtek SpeedHQ decoding to the movie player nodes


◦ Added Shortcuts to Preload all Templates (all, in playlist or on timeline) and Reload all Templates.

Tested Video Input / Output Performance

◦ 8x 3G-SDI Outputs (4x fill + 4x key) and 8x 3G->SDI inputs (1080p59.94)
◦ GPU output with 16 x 3G-SDI Inputs (1080p59.94)
◦ 4x 12G-SDI Outputs and 4 x 12G-SDI Inputs (2160p59.94 @ 8 bit YUV422)
◦ Support for 4x12G (8K 60Hz) SDI using Deltacast 12G-elp-4c and Blackmagic Decklink 8K Pro.


◦ Overhaul of SDI / Video Streaming subsystem for improved performance and parallelism.
◦ Each SDI stream has it’s own thread, relieving the main render thread. This is indicated in the performance statistics.
◦ Removed unnecessary vendor specific properties from Tracking Inputs in AV Config.


◦ Support for 4x12G (8K 60Hz) SDI using Deltacast 12G-elp-4c and Blackmagic Decklink 8K Pro.
◦ Support for Deltacast 12G1c-hmi10-elp, HDMI capture and 12G SDI IO in one board.
◦ Support for RGB444 in addition to YUV422 for most Blackmagic SDI hardware
◦ Multithreaded optimisation for SDI
◦ Deltacast Drivers 6.15.1, with a fallback for drivers 6.13.1 if you need support for old hardware (dual Deltacast driver support).


◦ “Double Buffer” option to trade one frame of delay for maximum performance
◦ “Memory Copy” option to avoid potential compatibility problems with the new optimizations
◦ Improved support for 12G SDI (Deltacast 12G and Decklink 8K Pro)


◦ Improvement of colorspace conversion quality

See User Manual for more information.

Our Ventuz Editions

Starting from Version 6.7 the Ventuz Software Suite is available in three main editions plus the well-known PLE – Prototyping and Learning Edition.

Community EditionCore EditionEnterprise EditionPrototyping and Learning Edition

Ventuz Community Edition – FREE

Is a new and FREE edition of the Ventuz product line (Designer,Director and Runtime) which is aimed at creating a larger user base and reaching more people. It also aims to reduce the financial entry barrier into the software. The free Community Edition can also be used to support young talents in your company and even contribute projects since the files are compatible with the commercial editions!

  • Permanent internet connection for license verification required.
  • Scenes created and saved with Community Designer can be loaded into Core and Enterprise Editions without any limitation.
  • Resolution Limit of Ventuz Community Runtime at 3840×2160 = 8,294,400px (UHD) for one physical Output (Mosaic/Eyefinity not possible)
  • Primary Node Limit per Scene or in the rendered scene tree is 500.
    • Scenes cannot be saved from Ventuz Community Designer if this limit is exceeded.
    • Loading more content into the Runtime will render a disruptive watermark.
  • All outputs, including clips created with Render 2 Disk, are permanently branded with a modest, configurable watermark.
    • it can be selectively customized in visual type and position, but not in content (wording and size). The permanent watermark is only visible if the Scene runs in Community Edition. Scenes played in Core or Enterprise Edition are not watermarked.
  • Ventuz Community Runtime can also output one single NDI, one single SDI 1080p or one single encoded (H.264/H.265) stream (via SDK) – all fill only (no alpha/key).
  • Ventuz Community Director can only control the local machine on a single Director Channel – no remote Runtimes allowed.
  • Warping & Shaping for one physical Output (using span-mode like Mosaic/Eyefinity is not possible)

Ventuz Core Edition

Is a new and cost-friendly edition of  the Ventuz product line (Designer, Director and Runtime). Ventuz Runtime Core will replace the current “Runtime Lite” (see below).

  • Resolution Limit at 3840×2160 = 8,294,400px (UHD) for multiple physical Outputs (span modes like Mosaic/Eyefinity are allowed)
  • No permanent watermark and Primary Node limitations
  • Single SDI 1080p (3G) Fill-Only Output
  • Single NDI  Output (all Formats <= 4k)
  • Single Encoded Stream (H.264/H.265) via SDK
  • VIO Input. (uncompressed RGBA/Depth/Anc via SDK)
  • Director Plugin API available and fully functional.
  • Can run without a license dongle, but there must be a permanent internet connection then.
  • Warping & Shaping for one logical Output (Mosaic/Eyefinity is possible)
  • Not expandable with Options (EXTIO, BC1, BC2) (see Options section)
  • One Director Channel
  • One Remote Ventuz Runtime can be controlled from Director, additional to the local one.

The price for Ventuz Runtime Core is identical to the price of the old Ventuz Runtime LITE, which will be taken out of sale in Q3 2020 and out of maintenance in Q3 2021. From then on, purchased Ventuz Runtime LITE licenses can be converted to Ventuz Runtime Core free of charge or upgraded to Ventuz Runtime Enterprise with a fee.

Ventuz Enterprise Edition

Enterprise Edition is the new name for the well-known, full featured  product line (Designer,Director and Director, except Runtime Lite). It offers all functionality of Ventuz and represents the Ventuz Flagship. It comes without any feature limitation. It is extensible with features for certain applications and industries (such as TV-Broadcast, Newsroom, etc.)

  • No watermarks or Primary Node limitations
  • Unlimited resolution
  • The number of Pipes has been increased from 2 to 4, and therefor you are able to run:
    • Four NDI outputs or
    • Four SDI (3G 1080p fill only) outputs or
    • Four encoded streams (H.264/H.265) outputs (via SDK)
  • Full warping and shaping support on all outputs
  • Multi-Machine Cluster and GPU sync support
  • Full render-to-disk capabilities
  • Fully featured Director including Director Plugin API
  • Director can control an unlimited number of Remote Runtimes and Director Channels

Ventuz PLE (Prototyping & Learning Edition) – FREE

This edition is intended to prototype and pitch your project and to try out features (POC). The feature set is identical to the Ventuz Enterprise Edition (with Broadcast 2 option), except

  • Permanent watermarks on all outputs
  • Scenes saved with Ventuz PLE Designer can’t be loaded into any other Edition

Enterprise Options

As mentioned above, only Enterprise Products can be extended with any of the following Options:

  • Extended IO (EXTIO)
    • Remote Render-to-Disk
    • Advanced Codecs, Encoding and Decoding (Avid DNxHD, DNxHR, XDCAM,MXF Container)
    • Ranked Chroma-Keyer (internal software keyer)
    • Tracking devices for Virtual Set, AR, VR (Trackmen, Stype, Mo-Sys, Ncam, etc.)
  • Broadcast Pack 1 (BC1), includes EXTIO and adds
    • One fully-featured SDI output for all SDI formats (e.g. 1080i) with full keying features
    • SDI 4k is now also available in BC1 without additional costs
    • Advanced Chroma Keying outputs (simple bgd/key and complex bgd/fgd/key/matte)
  • Broadcast Pack 2 (BC2), includes EXTIO and BC1 and adds
    • A second fully-featured SDI output 


The new free Community Edition and the new Core Edition will make it a lot easier to enter the Ventuz world. The new pricing structure will help to support young talents in your company and even contribute projects.

Enterprise prices will remain the same.

Upgrades and Downgrades

  • Version-Upgrade: Starting with version 6.0 upgrades are no longer available. A version upgrade of older versions (V4 or V5) is possible for 20% of the current list price. Upgrades from 6.0 or later to a higher version are not required anymore! Using the latest version (e.g. 7.2 or 8.5) is possible under valid Maintenance. (see below)
  • Edition-Upgrade: Only a change from a smaller edition to a larger one is possible, not vice versa. The cost is based on the price difference. Maintenance fees shall be adapted accordingly while running maintenance time is credited.
  • Option-Upgrade: It is possible to upgrade existing licenses by available Options (such as EXTIO). The price matches exactly the difference between the base product and the options price. Maintenance fees shall be adapted accordingly while running maintenance time is credited.
  • Downgrades: Downgrades are not possible! Neither for version, edition nor options


With Version 6.0, released in May 2019, we introduced a maintenance model that ensures your Ventuz software is always up-to-date and maintained for newest features and improvements, latest bug-fixes, 3rd party software and hardware compatibility. Keeping your license under valid Maintenance is always recommended.

Purchasing a perpetual license does include the first year of maintenance.