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UNREAL ENGINE TO ENGINE INTEGRATION

Combine fast and easy to implement interaction, data-driven real-time graphics and flexible playout options of Ventuz with the sheer rendering power of the Unreal Engine.

Using the Ventuz/Unreal Engine2Engine integration you can easily bring your Unreal render output to Ventuz and send it to all the flexible and highly configurable output options supported by Ventuz – SDI, NDI, multi-display layouts and video walls. Ventuz synchronizes with Unreal rendering process, so it is possible to integrate Unreal content into projects that require complete synchronization – like virtual sets with camera tracking. Send interaction data directly from Ventuz to Unreal Input System to create interactive and information display applications – like car configurators or interactive points of information.

KEY FEATURES

Synchronous 3D World Blending

Easily combine your Ventuz data-driven graphics with photorealistic Unreal environments to create stunning solutions. The seamless integration of the Unreal depth buffer data inside Ventuz allows for pixel-perfect occlusion between content generated in both applications. Ventuz camera automatically synchronizes with Unreal camera to ensure that both engines use the same perspective at any time.

Keep using your familiar workflows

You can keep on using your current workflows and easily integrate existing Ventuz or Unreal projects within the Engine2Engine workflow. Combine Unreal projects with Ventuz output flexibility – ranging from multi-projection/multi-display setups to SDI outputs. Exchange real-time data in both directions between Ventuz and Unreal- e.g., transfer interaction or camera tracking data, supported natively by Ventuz, to control objects inside the Unreal world. Unreal content can also be included into your template-based workflow with Ventuz Director, with no required changes.

Flexible Data Connections

Send data from Ventuz to Unreal or vice versa to either receive Unreal data inside your Ventuz application or send real-time/interaction data to Unreal. Ventuz integration includes a set of Blueprint nodes and actor components to give you quick and easy access to the data inside Unreal. On the Ventuz side, new special nodes receive Unreal data and integrate it seamlessly with the rest of the elements of your scene. Additionally, you can send touchscreen, keyboard and mouse inputs from Ventuz to the Unreal Input System for a streamlined interoperability.

Control Multiple Unreal Instances

Control multiple Unreal instances and integrate their rendering outputs into a single Ventuz presentation, you can arrange and composite them as you want. Configure multiple connections to Unreal with different settings for Program and Preview Outputs and start Unreal Instances on-screen or off-screen. Reference Unreal Projects, as running applications or within the Unreal Editor, or deploy an Unreal Executable packaged together with your Ventuz Presentation.

LEARNING

Ventuz and Unreal Blueprint Nodes

This is an overview of the Ventuz and Blueprint Nodes that are related to the Engine to Engine connections.

Unreal Integration

Gives a quick overview of Ventuz' integration with the Unreal Engine and forwards to more advanced learning resources.

E2E Axis

Reference of the E2E Axis nodes that send and receive transformation values to external engines.

E2E Control

Reference of the E2E Control node, that watches and controls a connection to another engine.

E2E Data

Reference of the E2E Data Nodes that send or receive data from an external engine.

E2E Layer

Reference page for the E2E Layer that renders Ventuz objects inside the rendering of an external engine.
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PRODUCT NEWS

Ventuz 6.12 Release Information2022 - Ventuz Technology

What’s New in 6.12

1st November 2022
https://www.ventuz.com/wp-content/uploads/2022/11/Ventuz6-12_thumbnail_website.png 579 1030 Agnetha https://www.ventuz.com/wp-content/uploads/2019/10/ventuz-logo-weiss-300x86.png Agnetha2022-11-01 14:00:272023-02-17 22:06:30What’s New in 6.12
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