Ventuz 7.1 brings support for full Physically Based Rendering (PBR) that will allow you to render your scenes and projects with stunning visual quality.

GROUNDBREAKING PHYSICALLY BASED RENDERING​ (PBR)

Ventuz 7.1 brings support for full Physically Based Rendering (PBR) that will allow you to render your scenes and projects with stunning visual quality. PBR also gives artists an easier workflow to replicate photo-realistic materials in real-time.

MAIN FEATURES

• Two new PBR workflows, Metallic and Specular.

• New nodes that include PBR light types and Skybox.

• Ventuz materials now support up to 14 texture stages.

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HIGH DYNAMIC RANGE (HDR) VIDEO OUTPUTS

Ventuz 7.1 can now render and display in HDR for extended color gamut, more contrast and display higher brightness without losing visual details. High dynamic range combined with the new PBR workflow makes Ventuz graphics look better than ever.

MAIN FEATURES

• Enable HDR to render in 16-bits for the highest possible contrast.

• HDR-enabled Projects now have an Exposure property for better blending between HDR and SDR layers.

• New property for HDR Video Outputs in the Configuration Editor.

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Amazing visual quality with High Dynamic Range (HDR) Video Outputs.
Amazing visual quality with High Dynamic Range (HDR) Video Outputs.

HIGH DYNAMIC RANGE (HDR) VIDEO OUTPUTS

Ventuz 7.1 can now render and display in HDR for extended color gamut, more contrast and display higher brightness without losing visual details. High dynamic range combined with the new PBR workflow makes Ventuz graphics look better than ever.

MAIN FEATURES

• Enable HDR to render in 16-bits for the highest possible contrast.

• HDR-enabled Projects now have an Exposure property for better blending between HDR and SDR layers.

• New property for HDR Video Outputs in the Configuration Editor.

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A new web-based Configuration Editor was introduced to allow you to set up your Ventuz projects easily and has been improved even further in Ventuz 7.1.

AMAZING FLEXIBILITY IN CONFIGURATION EDITOR

Ventuz 7 marked a giant leap forward in terms of flexibility and power, allowing you to combine GPUs, outputs, machines, and resolutions with a degree of freedom not previously possible. A new web-based Configuration Editor was introduced to allow you to set up your Ventuz projects easily and has been improved even further in Ventuz 7.1.

MAIN FEATURE

• Select which physical screen Ventuz Designer uses for fullscreen.

• Video outputs can now be imported from device configurations.

• Easily measure between elements in both real-world units and pixels, using the new Info Box.

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THERE ARE MORE ADDITIONAL FEATURES IN VENTUZ 7.1

• Ventuz 7.1 introduces release 1.0 of the Ventuz Extension API, a programming environment that allows you to extend the functionality of Ventuz Designer and create custom Ventuz nodes or scenes programmatically. (Also available in 6.12.07)

• Preliminary Windows 11 support. Basic functionality works but we can only recommend using Windows 11 for Designer and single output configurations. If your project requires multi-screen, multi-output, multi-GPU, or Ventuz Director we recommend using only Windows 10, until we’ve finished the certification process.

• Improved Chart Nodes that give you more control over the distribution of the values in both axis of the chart.

• Movie Clip node now integrates cluster functionality for easier synchronization of movie clips in clustered configurations.

• Remoting4 API extensions for better and more reliable handling of backup scenarios.

• Ventuz 7.1 adds support for Notch Multi-GPU support, where Notch Blocks are copied and renamed per GPU and then referenced from the E2E configuration file (.vee).

To get the full overview of the new features, improvements and workflows that will come with Ventuz 7.1, please check our release notes.

Our user manual provides a detailed explanation of all features and gives step-by-step instructions.