We currently have a Ventuz and Substance integration for both Substance Products, the Substance-Designer as well as the Substance-Painter. The full integration of the Substance-Designer includes the full support for SBSAR files. Ventuz supports any number of graphs of your Substance and can pass values to every exposed parameter of a SBSAR. This way you can change the look and feel while seeing the final result in Ventuz’ WYSIWYG-Editor. The Substance-Painter integration is for the support of the Texture-Sets and their specific workflowws: specular- or metalness- based. It is possible to optimize the used texture channels and define their sizes to improve the realtime performance. Ventuz offers different ways of handling the Substances so you can always access and use each individual substance texture channel. This makes it perfect to create and use Substances as a simple Texture-Generator for realtime graphics. The Substance integration in conjunction with the powerful Ventuz 3D Engine allows you to create stunning real time graphics and environments.
Full integration of SBSAR support, substances can be loaded and manipulated. Full support for Substance-Painter created texture sets.