VENTUZ 7.1 ADDS SUPPORT FOR PHYSICALLY BASED RENDERING AND AN IMPROVED CONFIGURATION EDITOR WORKFLOW

Building on the success Ventuz 7, Ventuz is excited to announce the second phase of its 7th generation Realtime Graphics Software with the release of Ventuz 7.1, featuring visual quality improvements and new tools for easier and quicker project deployment. These new tools will help artists create improved data-driven graphics in record time.

New Physically Based Rendering Workflow

Ventuz 7.1 includes full Physically Based Rendering (PBR). Working in tandem with HDR output, PBR – generated computer graphics that mimic how light and surface interact – means artists can now create true-to-life visuals without compromise. Ventuz 7.1 supports both Metallic/Roughness and Specular/Glossiness workflows, in addition to multi-scattering. Ventuz 7.1 PBR introduces new nodes, property changes, and rendering modes for materials with the number of texture stages for Ventuz materials increased from 8 to 14 for more creative freedom at both the design and creation phase.

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Improved Lighting with 7.1

End users will notice the improved lighting capabilities of Ventuz 7.1 with additional nodes available for ambient, directional, spot and point lights. In addition, the new HDRI texture loader performs all the pre-filtering required for image-based lighting without needing any external tools.

The new PBR Skybox node requires only a single HDRI texture to achieve realistic image-based lighting and includes presets for studio, noon, and night lighting environments.

HDR Output and Rendering Improvements

Users can enable HDR globally for their Ventuz project and benefit from the highest brightness and darkness tones, for stunning, lifelike contrast. Using the new Exposure property delivers fine-tuning and better blending between HDR and even SDR layers.

HDR output settings for Video Outputs can be adjusted using the new Property drop-down in the Configuration Editor.

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Configuration Editor Improvements with Ventuz 7.1

Introduced to set up single machine or Ventuz Cluster projects with ease, the new web-based, versatile Configuration Editor has undergone further improvements in Ventuz 7.1.

Video outputs can now be imported from device configurations of single machines or entire clusters when setting up your screens. The imported device configuration will automatically label and set the resolution of your outputs.

You can also rearrange and rename your outputs freely in the output mapping to quickly match your device’s configuration output order for a single workstation or a cluster of machines. You can also copy and paste compositions, screens, and touch areas as part of this release.

The measurement tool in the Render Setup editor has also been enhanced; measuring points now stay anchored to the screens and can snap in 45-degree increments or perpendicularly between two elements – eliminating the need to retake measurements when moving elements around.

A new information box in the Render Setup provides more information about the distances between two elements, which is especially practical when measuring elements with different DPI settings. A further improvement in Ventuz 7.1 is that customers can now select which physical screen will be used when the preview in Ventuz Designer goes to full screen.

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Ventuz Extensions API

Introduced with Ventuz 6.12 in its Alpha state, the Ventuz Extension API enables programmers to extend the functionality of Ventuz Designer and create custom Ventuz nodes or scenes programmatically. Ventuz 7.1 introduces the 1.0 release of Ventuz Extension API featuring a fully developed set of tools that are production ready.

Legacy Ventuz users will be pleased to hear that Extension API 1.0 has also been added to the support releases of Ventuz 6.12.07 and 7.00.04, allowing users full access to the API without needing to upgrade their systems to 7.1 in production environments.

Additional features

Ventuz 7.1 now supports Notch for Multi-GPU configurations, allowing Notch Blocks to be copied and renamed per GPU and then referenced from the E2E configuration file. Windows 11 is now supported for projects using a single screen. The Movie Clip node now enables easier integration and synchronization of movie clips in clustered configurations. In addition, the improved chart nodes deliver greater control over value distribution in both axes, and the Remoting4 API delivers enhanced and more reliable management of backup scenarios.

To get the full overview of the new features, improvements and workflows that will come with Ventuz 7.1, please check our Release Notes.

Link to our User Manual

Link to our Ventuz 7.1 Landing Page