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Ventuz 5 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Summary Shortcuts

Ventuz 5 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Available Nodes
  • Property Editor
  • Project Data and Scene Data
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Animation Nodes
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Nodes
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • World Nodes
  • Geometry Nodes
  • Texture Nodes
  • Material&Color Nodes
  • Render Option Nodes
  • Interaction Nodes
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • VR Nodes
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking

Ventuz 5 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Keyframe Animation
  • Animation Group
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
INTERACTION
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
RENDER OPTIONS
  • Alpha Blending
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Point Options
  • Render Cube Map
  • Render Options
  • Stencil
  • ZTesting
LIGHT
  • Light Sources
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Gradient Texture
  • Texture Saver
  • Video Source Selector
  • VIO Input
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • FFT Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot

Ventuz 5 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
  • PropertyGroups
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Getting Started

Table of Contents

  1. Installation and Versioning
  2. Licensing
    1. Dongles
    2. Registering & Activating
    3. Update License
  3. Other Licenses
    1. Personal Learning Edition (PLE)
    2. Not For Resale (NFR)
  4. Ventuz Designer
    1. First Launch
    2. Dynamic Help
    3. User Manual
  5. Ventuz Director
  6. Feedback and Forum

Installation and Versioning

To install Ventuz, go to the ​Ventuz Download Page and download the appropriate installer. Ventuz is a rapidly developing software, with frequent updates. The primary number indicates the overall release family or version, for example Ventuz 5. The next number is the major release number. A major release contains new features and may break forward compatibility (i.e. scenes stored in a newer version may not be able to load in an older major version). The minor release number indicates the respective update of a major release. Minor releases contain as little changes to the software as possible to ensure the uttermost stability and will only contain bugfixes.

Example: Ventuz 5.01.02 (This is Ventuz 5 with the major release 1 and minor release 2.)

In general, you should download the latest version available, as it will contain all current bugfixes and the newest feature set. Some bugfixes require large changes in the software and cannot be done for a minor release. However, if you are working on a critical project and do not require any of the new features, you might want to consider only applying minor releases and sticking with the same major release until the project is complete. Regardless of the amount of testing, there is always the off chance with every code change that a new bug is introduced which remains undetected.

Licensing

Dongles

If you've purchased a Commercial Ventuz Licence, you should have received your license code along with a USB security device that you should plug into your computer, a USB Dongle.

Ventuz has used various dongle models along the years, some of them are not compatible with older versions or vice versa, so please use this table as a reference

DONGLE PICTURE VERSIONS SUPPORTED STATUS NOTES
Ventuz 2008, Ventuz 3 Deprecated
Ventuz 3, Ventuz 4 Deprecated
Ventuz 3, Ventuz 4, Ventuz 5 Deprecated
Ventuz 3, Ventuz 4, Ventuz 5 Deprecated Serial engraved on USB Connector
Ventuz 4.7.2 or newer, Ventuz 5 Active Serial engraved on USB Connector


In addition to dongles, a Ventuz software license can be attached to your machine. This option is limited to very special cases, and we strongly suggest not using it, because configuration changes and possible failures in the host system could result in a license loss.

Upon start-up, Ventuz will check for a dongle with an already activated license. If it finds no such license, the Ventuz License Manager dialog will appear automatically. The License Manager lists all your Ventuz Dongles and your local machine info, and you can enter your License information and Key.


Registering & Activating

Together with your product dongle you should have received a License Certificate, please make sure to keep it in a safe place - you could be asked to send this info when solving license problems in the future. If you have just received your new dongle, it should contain an empty license, and you just have to click on Update License in order to download the latest license keys associated with this dongle.

In certain cases, when you are running you License for the first time or if your dongle does not contain any license keys, you must click on Enter Key, and a new screen will appear (see below). You should fill in this form with your Licensee User, Company and Contact Email information, and in some cases with the License key information provided on your License Certificate.

After you fill in the form and press the Ok button the activation process will create a license file on your dongle.

In order to activate a license, an active internet connection and a Ventuz USB Dongle is required. Once the license has been activated, the connection is no longer required. Only the dongle must be attached to the machine.

Please insert only one dongle. Licensing does not work with more than one dongle inserted in your computer. It is also recommended that you disconnect any external USB hard disk drives connected to your computer prior to licensing.

On dongle models prior to Ventuz 5 (Rounded, White and Red, check table above), license file is accessible from within Windows Explorer, so please make sure not to remove, rename, delete or otherwise modify this file. In addition, it is recommended that you create a backup of this file.

On Ventuz 5 dongle (Rounded, White and Red, check table above), this information is only accessible by clicking on the "Copy License Details" button, which copies the License and Licensee information to the clipboard so you can keep a backup copy. Nonetheless it is strongly recommended that you keep your License certificate in a safe place as mentioned above.

Update License

If you already have a Ventuz License and want to add additional Ventuz Features you can start the License Manager tool and update the Ventuz License with the new purchased Ventuz Features.

Other Licenses

Personal Learning Edition (PLE)

In case you haven't decided yet whether or not to buy the Professional Edition and want to test the advanced features, you can use the free Personal Learning Edition (PLE). This is a full featured, non-time restricted trial version of the Professional Edition. The only difference is that a Ventuz watermark will be visible in the rendering output. A PLE license code can be requested free of charge from the Ventuz License Manager.

The Personal Learning Edition is offered for evaluation purposes only. Scenes built in PLE cannot be loaded in any other Ventuz version even if a full license is bought later on!

Not For Resale (NFR)

Ventuz Partners can, in certain circumstances, receive a Not For Resale, or NFR for short, version of their licenses. This NFR version features some limitations compared to standard commercial versions, and it is strictly forbidden to use these licenses for any commercial or paid project.

Ventuz NFR licenses show a warning splash screen when opening the software and feature an NFR logo on the interface. As opposed to PLE version, NFR licenses do not feature a watermark on the output, so they can be used for training, demos and the like.

All scenes saved with NFR version will be marked as NFR only and will show the NFR warning screen when used on other Ventuz Commercial versions - be careful not to open standard projects on Ventuz NFR licenses or they will switch to NFR projects!

Ventuz Designer

First Launch

Assuming an active license is available, you will be presented with the Ventuz Project Browser. You could create a new project and dive right into the software but first time users are strongly advised to open the tutorial projects and work through the individual tutorials. Due to the complexity and shear number of possibilities of Ventuz, trying to create a first scene from scratch can be frustrating at best.

The tutorials are designed as a step-by-step way of learning the fundamentals of Ventuz. Each tutorial builds upon the previous one and shows you by example how more and more complex presentations can be created.

Dynamic Help

Ventuz features a Dynamic Help System so you are never left to your own devices. When activated via Menu/Tools/Dynamic Help (or by pressing SHIFT + F1), a yellow bar is added to the bottom of the application window. It contains the name and short description of whatever the mouse is hovering over. By pressing F1, you will be presented with a list of available help items, whether it be entries in the user manual or example scenes.

User Manual

In addition to the Dynamic Help, this user manual contains in-depth knowledge, how-tos and much more. While it is intended more as a reference guide than a book, the Start Page and subsequent help pages have been structured to accompany you while you delve deeper into Ventuz.

Ventuz Director

Ventuz Director is a template-based show control application introduced with Ventuz 4. Where the Ventuz Designer is an authoring tool used to design visually rich and highly interactive 3D content, Director focuses exclusively on the job of using such content as part of a larger show.
For an introduction to the Ventuz Director, see the Director Introduction.

Feedback and Forum

If you have feedback on this documentation or the software application itself, the preferred way is to join our community and post on our ​Ventuz Forum. Let us know if certain aspects need further documentation or the existing documentation is unclear. By using the forum, other Ventuz users with similar problems can benefit from your contribution and the Ventuz Team can answer your questions once and for everyone.

You can also use the Feedback Button in the top right corner of the application. Please make sure to enter your email address and as much information as possible so we can get back to you in case of questions or if we've found a solution to your problem.

See also:
  • First Steps is Ventuz Designer
  • ​Ventuz Forum
  • ​Ventuz Designer Tutorials
  • ​Ventuz Download Page

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