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Ventuz 5 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Summary Shortcuts

Ventuz 5 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Available Nodes
  • Property Editor
  • Project Data and Scene Data
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Animation Nodes
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Nodes
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • World Nodes
  • Geometry Nodes
  • Texture Nodes
  • Material&Color Nodes
  • Render Option Nodes
  • Interaction Nodes
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • VR Nodes
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking

Ventuz 5 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Keyframe Animation
  • Animation Group
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
INTERACTION
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
RENDER OPTIONS
  • Alpha Blending
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Point Options
  • Render Cube Map
  • Render Options
  • Stencil
  • ZTesting
LIGHT
  • Light Sources
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Gradient Texture
  • Texture Saver
  • Video Source Selector
  • VIO Input
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • FFT Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot

Ventuz 5 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
  • PropertyGroups
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Glossary

Table of Contents

  1. Asset
  2. Auto-Template
  3. Clear
  4. Channel
  5. Channel Rule
  6. Channel Slot
  7. Cluster
  8. Cue
  9. Docking Window
  10. Embed
  11. Log
  12. On-Air
  13. Pages
  14. Playlist
  15. Plug-Ins
  16. Preview
  17. Program
  18. Project
  19. Project Data
  20. Property Editor
  21. Reference
  22. Runtime
  23. Scene
  24. Shot Box
  25. Show
  26. Sub-Page
  27. Sub-Template
  28. Take
  29. Template
  30. Timeline
  31. Topology
  32. Update
  33. Ventuz Machine Service (VMS)
  34. View
  35. Visual
  36. Window Layout

Asset

Images, movies, audio clips and other content that the operator uses to fill out templates. See Assets.

Auto-Template

Mechanism to pre-fill template values directly from the Shot Box search field. See Shot Box.

Clear

An emergency operation that removes all content from the program output without performing animations. See Taking Action.

Channel

One of multiple streams of contents that can run in parallel inside a single Director show. Also the abstraction between the operators actions and the underlying rendering machines. See Setting up the Environment.

Channel Rule

Rules can be used to restrict or modify content that is cued to a channel. This is primarily used in multi-channel situations. A rule consists of a condition and an action that is applied when the condition matches.

Channel Slot

Connection point for a channel in the topology which allows to both have different shows run on the same topology as well as have the same show run on different topologies.

Cluster

Used in a topology as a collection of machines that should function as one.

Cue

Loading a template to make it ready for modifying its values and/or taking it on-air. See Taking Action.

Docking Window

A part of the Director user interface that contains a control that can be docked to the left, right, top or bottom border. See UserInterface.

Embed

Making a Playlist Entry or Timeline Item independent of the content it was created from (e.g. pages, ...). See Content References.

Log

The log message window inside Director or the corresponding log file on hard disk. See User Interface.

On-Air

A template is on-air if it is no longer cued but actually presented to the audience on screen. See Taking Action.

Pages

A combination of a template and its values which is saved to the hard disk. See Pages.

Playlist

A user-ordered list of templates and/or pages that can be stepped through thanks to auto-cueing. See Playlist.

Plug-Ins

Optional 3rd party extensions to the Director code that can be developer using the Director SDK. See Plug-Ins.

Preview

  1. The pipe associated with a channel that is used to preview cued content before it is shown to the audience. See Setting up the Environment.
  2. Describes the two render windows inside Director that shows the content of off-screen surfaces rendered in a Ventuz Runtime. See Setting up the Environment.

Program

The pipe associated with a channel that is used to show content to the audience as opposed to just previewing it. See Setting up the Environment.

Project

A Ventuz project is a set of scenes, textures, movies and other elements used to create a 3D presentation. See What is a Show.

Project Data

Data fields and events that are associated with a Ventuz project as a whole instead of any individual template. See Project Data.

Property Editor

Visualizes the state and structure of a template instance. Used for making modifications and saving them. See Property Editor.

Reference

A link from one content to another (e.g. a Timeline Item using a Page). See Content References.

Runtime

The Ventuz Runtime is the 3D rendering backend for Director. See Setting up the Environment.

Scene

A Ventuz Scene is part of a project and can contain one or multiple templates. See What is a Show.

Shot Box

Quick access to templates, pages and assets. See Shot Box.

Show

The main document of Director, stores the Playlist, Timeline and all other information to run a show that is not contained in the Ventuz Project/Scenes. See What is a Show.

Sub-Page

A Page that only stores a part of a more complex content. See Pages.

Sub-Template

An optional extension to another template. See Property Editor.

Take

The operation that brings a cued template on-air. See Taking Action.

Template

A blueprint or form that can be filled with data to create a visual output. See Introduction.

Timeline

A way to schedule, record and playback a series of templates. See Timeline.

Topology

The network and machines that form the 3D rendering back-end for Director. See Setting up the Environment.

Update

Mechanism to make changes to templates that are already on-air. See Taking Action.

Ventuz Machine Service (VMS)

A Windows Service that allows Director to connect to remote rendering machines. See Setting up the Environment.

View

Similar to channel slot, a connection point for render windows. Allows using window layouts independent of the used topology.

Visual

Images, textures, movies and every other asset that can be seen directly in the visual output when added to a template. See Assets.

Window Layout

A user-defined configuration of docking windows and controls. See User Interface.

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