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Ventuz 5 Quick Guide

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Ventuz 5 Designer

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Ventuz 5 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Keyframe Animation
  • Animation Group
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
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  • Cube
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  • Mesh Loader
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  • Volume
DATA
  • Database
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INTERACTION
  • Touch Button
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  • Web Browser
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INPUT/OUTPUT (I/O)
  • GPI
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LOGIC
  • Array Processing
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COLOR/MATERIAL
  • Alpha
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LAYER
  • 3D Layers
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RENDER OPTIONS
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LIGHT
  • Light Sources
TEXT
  • Text Effects
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VR/AR
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WORLD
  • Axis
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TEXTURE
  • Background
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SOUND
  • Audio Clip
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  • Volume Control
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SLIDES
  • Slide Manager
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Ventuz 5 Director

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How To

  • How to Run Ventuz
  • How to Work with Designer
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  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
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Keyboard Shortcuts

  • Summary Shortcuts
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Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
  • PropertyGroups
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Arrange

Arrange This node arranges objects according to their bounding box information.

The Arrange node can be used to do automatic positioning and arranging of objects in a scene. It evaluates the bounding boxes of its direct children and based on the Alignment properties will for each axis either do nothing, chain them one after the other or align them. The ChainOffset can be used to add additional spacing between consecutive children. The following describes the alignment settings in more detail, here on the example of the AlignmentX property:

  • None: No repositioning on the X axis takes place
  • Left: A repositioning takes place so that the left boundary of every objects bounding box lies on the coordinate X = 0
  • LeftChain: The objects are arranged left to right starting at X = 0. The left bounding box boundary of the next object lies on the right bounding box boundary of the previous
  • Center: A repositioning takes place so that the center of every objects bounding box lies on the coordinate X = 0
  • CenterChain: The objects are arranged on the X axis and the middle of the complete arrangement lies on X = 0
  • Right: A repositioning takes place so that the right boundary of every objects bounding box lies on the coordinate X = 0
  • RightChain: The objects are arranged right to left starting at X = 0. The right bounding box boundary of the next object lies on the left bounding box boundary of the previous

It is often helpful to add a Volume Node to a child subtree so that regardless of orientation, the subtree has a consistent spacing to its neighbors.

The Control property can be bound to a Ticker or Layout Node to create crawls, tickers and similar text effects.

See also:
  • Ticker and Layout nodes
  • Volume node

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