Navigation

Ventuz 5 Quick Guide

  • Introduction
  • Getting Started
  • Ventuz Editions
  • Designer Overview
  • Ventuz System Requirements
  • Configuration
  • Video/Audio Configuration
  • Machine Configuration
  • GPI Configuration for Runtime or Director
  • Optimize Rendering Performance
  • Supported Formats
  • Supported Hardware
  • Multisampling / Anti-Aliasing
  • Input Subsystem
  • Ventuz Proprietary Files
  • What's new
  • FAQ
  • Common Mistakes
  • Deployment
  • Migration Guide
  • Summary Shortcuts

Ventuz 5 Designer

  • Index
  • Getting Started
  • Designer Options
  • Designer Overview
Projects & Scenes
  • Projects and Scenes
  • Project Browser
  • Project Properties
  • Project Maintenance
  • Project and Scene Data
  • Scene Tree
  • Scene Management
  • Scene Statistics
  • Deployment
Interface
  • Designer Interface
  • Renderer Window
  • Realtime Rendering
  • Optimize Scene Performance
  • Performance Statistics
  • Transformation Gizmo
  • Render to Disk
  • Camera Navigation
  • Isolated Objects
  • Manipulate Objects with Gizmos
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
  • Color Correction FX
  • Distortion FX
  • Filter FX
  • Layer Editor Shortcuts
  • Hierarchy Editor
  • Working with Nodes
  • Containers
  • Find and Replace
  • Shortcuts Hierarchy Editor
  • Content Editor
  • Working with Nodes
  • Containers
  • Content Editor Shortcuts
  • Toolbox
  • Available Nodes
  • Property Editor
  • Project Data and Scene Data
  • Shader Editor
  • Text Editor
  • Scene Tree
  • Message View
  • Stage Editor
  • Animation Nodes
  • Animation Editor
  • Animation and State Engine
  • Templates
  • Template Engine
  • Shortcuts Animation Editor
  • Text Nodes
  • Text Rendering
  • Text Editor
  • Character Sets
  • Geometry Import
  • World Nodes
  • Geometry Nodes
  • Texture Nodes
  • Material&Color Nodes
  • Render Option Nodes
  • Interaction Nodes
  • Input Subsystem
  • Multitouch
  • TUIO Protocol
  • Open Sound Control
  • VR Nodes
  • How to work with Head Mounted Displays
  • Cluster
  • Multi Display Setups and Shaping
  • Warping, Soft Edging and Masking

Ventuz 5 Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Keyframe Animation
  • Animation Group
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
INTERACTION
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • Others
RENDER OPTIONS
  • Alpha Blending
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Point Options
  • Render Cube Map
  • Render Options
  • Stencil
  • ZTesting
LIGHT
  • Light Sources
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Gradient Texture
  • Texture Saver
  • Video Source Selector
  • VIO Input
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • FFT Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot

Ventuz 5 Director

  • Application Settings
  • Assets
  • Channels
  • Command Line Options
  • Content References
  • Designing Templates
  • Environment
  • Glossary
  • Index
  • Introduction
  • Pages
  • Playlist
  • Plug-Ins
  • Project Data
  • Property Editor
  • Shortcuts
  • GPI Configuration
  • Shot Box
  • Show
  • Taking Action
  • Timeline
  • Topology
  • User Interface
  • Director Mode

How To

  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop workflow
  • How to use Head Mounted Displays
  • How to work with Shadows
  • How to use Emoijs
  • How to Build a Template
  • How to use Newtek NDI
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to Setup a Cluster Render
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How to work with 3D Reference Layers

Keyboard Shortcuts

  • Summary Shortcuts
  • Layer Editor Shortcuts
  • Hierarchy Editor Shortcuts
  • Content Editor Shortcuts
  • Animation Editor Shortcuts
  • Director Shortcuts

Advanced and Development

  • Command Line Options
  • Remoting Overview
  • Remoting 4
  • Deprecated Remoting
  • Ventuz IP Ports
  • Ventuz Machine Service
  • Remoting Machine Signature
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz VIO API

General Reference

  • Terminology
  • Manual Index

Miscellaneous

  • Presets
  • PropertyGroups
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What's New

The list below is an automatically generated list that contains the changes from the last 90 days sorted by date of last modification. A page is marked as new if the page was created within that timeframe.

  • 2018.03.14 - Shortcuts
  • 2018.03.12 - Ventuz User Manual - V5.04.xx
  • 2018.03.09 - Video
  • 2018.03.07 - Supported Hardware Vendors
  • 2018.03.01 - Ventuz System Requirements
  • 2018.02.13 - Introduction to the Video Engine
  • 2018.02.02 - Video Source Selector
  • 2018.02.01 - Track/Draw Tracked Device
  • 2018.01.31 - Text Rendering
  • 2017.12.21 - Configure GPI for Director, Runtime and Designer
  • 2017.12.20 - Command Line Options
  • 2017.12.20 - Command Line Options
  • 2017.12.20 - Machine Configuration
  • 2017.12.19 - SVG Loader
  • 2017.12.19 - 3D Mask
  • 2017.12.19 - Math Effects
  • 2017.12.19 - Project Maintenance
  • 2017.12.19 - Touch Teleport
  • 2017.12.19 - Animation Editor Shortcuts
  • 2017.12.19 - Timer
  • 2017.12.19 - Template Engine
  • 2017.12.19 - Ipp Effects: Filters
  • 2017.12.19 - Text Editor
  • 2017.12.19 - Value Buffer
  • 2017.12.19 - TextureNodes
  • 2017.12.19 - Loop Breaker
  • 2017.12.19 - Text Layout
  • 2017.12.19 - Getting Started
  • 2017.12.19 - Directory
  • 2017.12.19 - Touch Ripples
  • 2017.12.19 - Remoting
  • 2017.12.19 - GeometryNodes
  • 2017.12.19 - Stencil
  • 2017.12.19 - Color
  • 2017.12.19 - Cluster
  • 2017.12.19 - Scene Port
  • 2017.12.19 - Director Mode
  • 2017.12.19 - DateTime
  • 2017.12.19 - Transformation Gizmo
  • 2017.12.19 - Convert to Text
  • 2017.12.19 - Stage Editor
  • 2017.12.19 - Nodes and Bindings
  • 2017.12.19 - Mesh Loader
  • 2017.12.19 - Hierarchy Editor Shortcuts
  • 2017.12.19 - How to Build a Template for Director
  • 2017.12.19 - How To Get Ventuz Running
  • 2017.12.19 - How To VR
  • 2017.12.19 - How to use NDI
  • 2017.12.19 - How To use Shadows
  • 2017.12.19 - How To 3D Layer Reference
  • 2017.12.19 - How To Use a Cluster with Mixed Frame Rates
  • 2017.12.19 - How to use Tracking in Ventuz 5
  • 2017.12.19 - HowTo: Cluster Rendering
  • 2017.12.19 - How to Remote Control a Ventuz Scene with an iPhone
  • 2017.12.19 - How To Create a Visuals Loader Node
  • 2017.12.19 - List of Common and Useful Drag And Drop Operations
  • 2017.12.19 - How to use Emoijs in Ventuz
  • 2017.12.19 - ZSort
  • 2017.12.19 - Templates
  • 2017.12.19 - Joystick
  • 2017.12.19 - Spread
  • 2017.12.19 - Character Sets
  • 2017.12.19 - Ventuz Editions
  • 2017.12.19 - Alpha
  • 2017.12.19 - Common Mistakes
  • 2017.12.19 - Volume
  • 2017.12.19 - Importing 3D Geometry
  • 2017.12.19 - Mouse
  • 2017.12.19 - Touch Pattern
  • 2017.12.19 - SystemID
  • 2017.12.19 - Touch Button
  • 2017.12.19 - Layer Photoshop Import
  • 2017.12.19 - Layers Editor
  • 2017.12.19 - VrNodes
  • 2017.12.19 - Ventuz File Types
  • 2017.12.19 - Effect
  • 2017.12.19 - TextNodes
  • 2017.12.19 - Scene Tree Editor
  • 2017.12.19 - Performance Statistics
  • 2017.12.19 - Dispatchers
  • 2017.12.19 - Enumeration
  • 2017.12.19 - Ventuz Terminology
  • 2017.12.19 - Scene Statistics
  • 2017.12.19 - Legacy Remoting
  • 2017.12.19 - Log Node
  • 2017.12.19 - Project Browser
  • 2017.12.19 - Ventuz Machine Service
  • 2017.12.19 - Index of Pages
  • 2017.12.19 - String Splitter
  • 2017.12.19 - Mover and Alternator
  • 2017.12.19 - Arrange
  • 2017.12.19 - Mirror
  • 2017.12.19 - ResourceLinker
  • 2017.12.19 - Ventuz Configuration
  • 2017.12.19 - Cylinder
  • 2017.12.19 - Touch Proxy
  • 2017.12.19 - Animation and State Engine
  • 2017.12.19 - Network
  • 2017.12.19 - Timecode Nodes
  • 2017.12.19 - Animation Editor
  • 2017.12.19 - Property Groups
  • 2017.12.19 - Render Pass
  • 2017.12.19 - Supported Formats
  • 2017.12.19 - Ventuz Designer Overview
  • 2017.12.19 - Message View
  • 2017.12.19 - Projects and Scenes
  • 2017.12.19 - Serial
  • 2017.12.19 - Alpha Blending
  • 2017.12.19 - Keyframe Animation
  • 2017.12.19 - Animation Controls
  • 2017.12.19 - Layer 3D
  • 2017.12.19 - Audio Control
  • 2017.12.19 - Camera Navigation
  • 2017.12.19 - Gradient Texture
  • 2017.12.19 - Playback
  • 2017.12.19 - Cluster Synchronization
  • 2017.12.19 - Counter
  • 2017.12.19 - Layer Editor Shortcuts
  • 2017.12.19 - Scene Performance and Tweaks
  • 2017.12.19 - Content Editor Shortcuts
  • 2017.12.19 - Excel
  • 2017.12.19 - The User Interface
  • 2017.12.19 - Random Points
  • 2017.12.19 - Array Processing
  • 2017.12.19 - Keyboard
  • 2017.12.19 - Layers, Containers and Interfaces
  • 2017.12.19 - Warping and Soft-Edging
  • 2017.12.19 - Web Browser
  • 2017.12.19 - Texture Saver
  • 2017.12.19 - Texture
  • 2017.12.19 - Ventuz Presets
  • 2017.12.19 - Hierarchy Editor
  • 2017.12.19 - Other Types of Layers
  • 2017.12.19 - Project Properties
  • 2017.12.19 - Texture Loader
  • 2017.12.19 - OSC Nodes
  • 2017.12.19 - Render Setup Editor
  • 2017.12.19 - Designer Options
  • 2017.12.19 - Toolbox and Repository
  • 2017.12.19 - Rectangle Geometries
  • 2017.12.19 - Layers IPP Effects
  • 2017.12.19 - Sphere
  • 2017.12.19 - 2D Layers
  • 2017.12.19 - Migration Guide
  • 2017.12.19 - F.A.Q.
  • 2017.12.19 - Camera
  • 2017.12.19 - Toggle
  • 2017.12.19 - DataBase
  • 2017.12.19 - Container
  • 2017.12.19 - Ventuz Video I/O (VIO) API
  • 2017.12.19 - Color Converters
  • 2017.12.19 - Template Port
  • 2017.12.19 - Render Cube Map
  • 2017.12.19 - String Operations
  • 2017.12.19 - Render To Disk
  • 2017.12.19 - Scene Management
  • 2017.12.19 - Text Effects
  • 2017.12.19 - Clip Plane
  • 2017.12.19 - PointOptions
  • 2017.12.19 - Snapshot
  • 2017.12.19 - Touch Excluder
  • 2017.12.19 - Touch Paint
  • 2017.12.19 - Chart
  • 2017.12.19 - Circle
  • 2017.12.19 - WorldNodes
  • 2017.12.19 - Deployment
  • 2017.12.19 - Hatch
  • 2017.12.19 - Ventuz Runtime / VMS process
  • 2017.12.19 - Group
  • 2017.12.19 - JSON
  • 2017.12.19 - InteractionNodes
  • 2017.12.19 - Cone
  • 2017.12.19 - Expressions
  • 2017.12.19 - Isolate Mode
  • 2017.12.19 - VIO Input
  • 2017.12.19 - Property Editor
  • 2017.12.19 - An Introduction to Realtime Rendering
  • 2017.12.19 - XML
  • 2017.12.19 - Cube
  • 2017.12.19 - Ticker and Layout
  • 2017.12.19 - Torus
  • 2017.12.19 - Geometry Import
  • 2017.12.19 - Touch Marker
  • 2017.12.19 - 3D Touch Simulator
  • 2017.12.19 - Ipp Effects: Distortion
  • 2017.12.19 - Scene Event
  • 2017.12.19 - Text Rendering
  • 2017.12.19 - Lightsources
  • 2017.12.19 - Input Handling inside Ventuz
  • 2017.12.19 - Shader Editor
  • 2017.12.19 - RenderOptions
  • 2017.12.19 - Open Sound Control (OSC)
  • 2017.12.19 - Designing Templates
  • 2017.12.19 - The Shot Box
  • 2017.12.19 - Application Settings
  • 2017.12.19 - Introduction
  • 2017.12.19 - Director Plug Ins
  • 2017.12.19 - What is a Show?
  • 2017.12.19 - Topology
  • 2017.12.19 - Content References

See also:
  • Ventuz Help Start Page
  • Index of Help Pages

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Copyright 2004-2017 Ventuz Technology Group