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Ventuz Introduction

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General

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Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
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  • Realtime Rendering
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  • Working with Nodes
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User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
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2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
  • Common Layer Properties
  • IPP Effects
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3D Workflow
  • 3D Workflow Index
  • 3D Workflow
  • Hierarchy and Content Editors
  • Renderer Window
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  • Layer Editor
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  • Creating Realistic Reflections
  • Unreal Integration
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Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
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  • TUIO Protocol
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Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
  • Property Editor
  • Animation and State Engine
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Project Structure
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How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
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  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
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  • How To Integrate Unreal
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  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
Reference
  • Available Nodes
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Ventuz Director

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  • Command Line Options
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  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
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  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting
  • Remoting Machine Signature

Misc

  • Presets
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Layer Editor

Table of Contents

  1. Introduction
  2. Layer Editor Toolbar
  3. Layer Bar
  4. Arranging Layers

Introduction

The Layer Editor is the starting point for new scenes in Ventuz. You can consider it to be a layer-based compositing environment inside Ventuz. Roughly speaking, there are two kinds of layers, 2D and 3D layers.

3D layers contain a 3D environment and a Hierarchy Tree, essentially the environment that could be found in Ventuz 4 and earlier. In addition, Ventuz also features 2D layers which are very useful for working with content without having to dig deeply into the Hierarchy and node trees. Thus, these 2D layers are a good starting point for newcomers. Additionally, users with previous motion graphics or compositing experience will feel more "at home" using the layer system at first.

By default, the Layer editor appears in most of the Interface Layouts in Ventuz, usually on the top left side of the User Interface.

In addition, the Layer Editor can be exposed in any custom Layout by marking the Layers option into the View menu, or by using the keyboard shortcut CTRL + F5.

The Layer Nodes can also be used inside the Hierarchy Editor to save some screen space. Check the Window Option in the Layer or Hierarchy Editor.

Layer Editor Toolbar


On the upper part of the Layers Editor you can find the Editor toolbar, featuring these tools:

Icon Tool Name Description
Add Layer This tool opens a dropdown menu where you can pick the type of Layer to be added - layers are always added over the Selected Layer, they appear underneath it in the editor.
Duplicate Layer This tool duplicates the currently selected layers, additionally you can use the standard Copy and Paste procedure, or the Ventuz standard CTRL +  drag shortcut to duplicate a Layer or Layers.
Delete Layer This tool deletes the currently Selected layers, additionally you can hit DEL to delete the selected Layer or Layers.
Edit Layer This tool will enable the Edit Layer mode. This is indicated by an orange pencil.
Lock Layer This tool locks the currently Selected layers, a lock icon is added to the locked layers in order to identify them.
Preview/Program Visibility This tool toggles the visibility of the Layer in both the Preview and Program windows of Director.
Designer Visibility Layers are marked with an icon for Preview only (green) or Program only (red) visibility, the default is visible on both - No icon
Chroma Keyer Rank This tool allows making layers chroma key layers, so they can be used as Background (default), Foreground or Garbage Matte.
Layer Color This tool colors the selected layers so they can be identified easily. It is similar to the Node Color tool in the Hierarchy Editor.
Render Point This tool solos the selected layer so it can be viewed isolated. It is similar to the Render Point tool in the Hierarchy Editor.
Locked Visibility This tool locks the visibility of the selected layers. A layer with locked visibility will always be visible, even when another layer is viewed isolated using the Render Point.
Add Bookmark This tool stores a selection of layers as a bookmark, that can be recalled later to easily load complex selections. Bookmarks include any kind of selection, not only layers, thus they can be also combined with any selection of Nodes both in the Hierarchy and Content Editors.
Monitor Values This tool shows the current values of any parameter, and sets them to be updated in real-time. This makes understanding the ongoing processes or animations easier, but can use up a bit of processing power.



Layer Bar

Each Ventuz Layer includes certain icons and controls to set certain Layer properties and to give information about the Layer. Furthermore, layers can be expanded to access their properties within the layer Editor - and of course they will open in the Properties editor as well.

The Tools and icons starting from the left hand side of the Layer bar are:

Icon Name Description
Layer Visibility This toggles the layer visibility in the final composition. The icon has three states, On, Off and Override - parent layers, like group or switch Layers, override individual layer visibility options, and therefore the icon is grayed out to reflect that
Layer Collapsed This arrow-shaped icon indicates that the layer is collapsed, its properties are not shown in the Layer Editor. After pressing it, the arrow points downwards, meaning that the layer is expanded and its properties are displayed in the Layer Editor. Group layers which contain other layers, behave in the same way, so expanding them will show the layers inside the Group. They can be expanded to access other layers or properties, and so on. This is the area that gets colored when using the color tool in the Layer Editor toolbar.
Layer Editing This pencil icon enables editing of the layer. This is applicable for 3D layers in particular, because it enters the hierarchy for that particular 3D layer, where 3D scenes can be created and worked on. For 2D layers, this function opens the content in the Content Editor, allowing for the creation of complex Logic and data connections, for instance. You can also enter a 3D Layer container by clicking middle mouse button .
Layer Icon/Thumbnail This area displays an icon to show the type of layer, whether it is a group, 3D or 2D layer, etc.. Furthermore, for most 2D layers it also acts as a quick way to edit its content. By double-clicking on the icon, a contextual editor will appear to select the image file, adjust the color or gradient, etc... It also creates a small thumbnail of the layer current content.
Layer Name This area shows the current layer name, it can be edited by double-clicking on this area. The layer names assigned by the software by default also indicate the type of layer.
Layer Notifications Some icons will appear on this area to reflect the options selected in the toolbar, like lock, preview/program visibility, etc.. It will also show an icon whenever effects are applied to the layer.

Arranging Layers

The Ventuz Layer Editor works in a Top-Down fashion, this means that layers lower in the layer stack are placed on top of the layers higher up in the stack - this is in order to keep the same philosophy we have on other parts of the software, such as the hierarchy editor. You can think of it as the image being passed through all the different layers starting from the top of the editor. This is opposite to some other software conventions, where the layers are ordered from bottom up.

Editing Function Description
Selecting Layers In order to select layers all you have to do is left-click on the layer bar area around the layer name or on the layer name itself - the selected layers will be outlined in orange.
In order to add layers to the current selection, simply SHIFT +  click on the layers that you want to add to the selection. This acts like a toggle, so if you SHIFT +  click on already selected layers, they will be deselected.
Moving Layers To reorder layers or move them up and down in the composition,  drag the selected layer and then drop it where you want to place it.
Adding Layers There are many ways to add a layer, you can add them from the add layer tool in the toolbar, in which case it will be placed below the currently selected layer in the layer editor.
The other way to add layers is by dragging the desired type of layer from the toolbox and dropping it to the layer editor.
It is also possible to simply drag and drop an Image or Movie file and a new 2D Image Layer or 2D Movie Layer will be created.
Deleting Layers To Delete a layer, select the desired layer and press DEL, or the delete layer button in the interface.
Duplicating Layers In order to duplicate layers, you can use the standard CUT, COPY and PASTE operations - CTRL + X to CUT, CTRL + C to COPY and CTRL + V to PASTE. When pasting layers, the new layer will be placed below the selected layer.
To duplicate a Layer you can also use CTRL + P. Use CTRL + SHIFT + P to also use the same source nodes.

See also:
  • Shortcuts: Layer Editor
  • 2D Layers
  • 3D Layers
  • Layer Common Properties
  • Node Descriptions
  • Containers and Interfaces

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