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Ventuz Designer

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How Tos
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Reference
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Ventuz Director

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Ventuz Runtime & Configuration

  • Runtime Index
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  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
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  • Color to RGBA
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  • Color Transformer
  • HLSL Shader
  • Color
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DATA
  • Database
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E2E
  • E2E Axis
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GEOMETRY
  • Rectangle
  • Rounded Rectangle
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  • Cube
  • Circle
  • Sphere
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  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
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  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
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  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
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  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
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LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
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  • Counter
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  • Directory
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  • Enumeration
  • Expressions
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RENDER OPTIONS
  • Alpha Blending
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  • Effect
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  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
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  • Pivot
TEXT
  • Text Effects
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TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
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  • Live Video
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  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
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  • YesNo
  • Switch
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  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
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  • Paths

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting
  • Remoting Machine Signature

Misc

  • Presets
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Chart

Area Chart An area chart geometry automatically generated based on the Values input property.
Line Chart A line chart geometry automatically generated based on the Values input property.

Area Chart

Based on an array of numeric values, the chart nodes create a 3D geometry which dynamically changes as the values are changed. This makes Ventuz ideally suited for dynamic business presentations or election news reports. The author of the scene designs the look and feel in advance, but the actual values can come from an up-to-date, external source.

The Size values in X and Z define the dimensions of the chart geometry in their respective directions. ScaleY is a scaling factor for the input values which actually populate the chart.

What makes the chart geometries particularly interesting are the Visibility Properties. The X property can be used to restrict the horizontal region that is rendered. By animating this value, the chart can dynamically grow as time goes by. By default, a point is rendered for every value in the input array. The Y property specifies if All or only Positive or Negative chart segments should be displayed. By deactivating ShowZeros, no line is rendered for consecutive zero values. This all can be used to achieve some nice effects by using two graphs, one for positive and one for negative values and placing them underneath each other. This way the graph can have a different material whether it is positive or negative.

The StopFlag is a predefined value that when encountered will prevent the graph from rendering any subsequent values. For example, if the stop value is 1111, the input array contains 10 values and the third value is 1111, only the first two values are visualized. This is handy when using values coming from an external data source. For example, some stock exchange rate software might send its values to Ventuz and put it into a comma separated string. This string can be bound to the input values property and the chart will automatically extract the individual numeric values.

Line Chart

The LineChart node has two properties more than AreaChart. These properties define the characteristic of the line geometry. Strength specifies the strength of the line segments. CornerThreshold defines beyond which angle of two consecutive line segments, the corner is beveled.

Outputs

Both Chart nodes provide a few output properties. The LastValue properties provide the last visible value pair based on the original input values. The LastPos provide the last visible value pair in the local 3D space of the chart geometry. These value are affected by the Size properties. The MinPos properties provide the position of the smallest Y value in the local 3D space of the chart geometry. MaxPos does the same for the largest Y value. The VisibilityXMarker output array provides values which indicate if a key value from the Values input array is visible. 1 means that the according key is visible. 0 indicates that the key is not visible. A value >0 & <1 means that the VisibilityX lies between two key values.

See also:
  • Float Array node
  • Array Processing

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