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Ventuz Introduction

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Quick Guides

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General

  • Index
  • What's New
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  • Supported Formats
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Ventuz Designer

  • Designer Indices
Introduction
  • Designer Introduction Index
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  • Realtime Rendering
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  • Working with Nodes
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  • 2D Workflow
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  • Display Images and Movies
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  • Deploying a Ventuz Presentation
  • Render to Disk
User Interface
  • Designer User Interface Index
  • Designer Interface
  • Renderer Window
  • Layer Editor
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2D Workflow
  • 2D Workflow Index
  • 2D Workflow
  • Layer Editor
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3D Workflow
  • 3D Workflow Index
  • 3D Workflow
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  • Renderer Window
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  • Layer Editor
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  • Creating Realistic Reflections
  • Unreal Integration
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  • E2E Node Overview
Logic Workflow
  • Logic Workflow Index
  • Hierarchy and Content Editors
  • Content Editor
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  • Property Editor
  • Containers
  • Project and Scene Data
  • Reading Data in Ventuz
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  • Input Subsystem
  • Multitouch
  • TUIO Protocol
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  • E2E Node Overview
Animation Workflow
  • Animation Workflow Index
  • Animation Workflow
  • Animation Editor
  • Content Editor
  • Hierarchy Editor
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  • Animation and State Engine
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  • Template Engine
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Project Structure
  • Project Structure Index
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  • Project and Scene Data
  • Scene Management
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How Tos
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To use the Vertex Integration
  • How To Control and Customize Ventuz
Reference
  • Available Nodes
  • Animation Nodes
  • Material&Color Nodes
  • Data Nodes
  • E2E Nodes
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  • Interaction Nodes
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  • Summary Shortcuts
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Ventuz Director

  • Index
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  • Command Line Options
  • Application Settings
  • Glossary
  • GPI Configuration

Ventuz Runtime & Configuration

  • Runtime Index
  • Configuration Configuration Editor
  • Machine Configuration
  • Video/Audio Configuration
  • Web Configuration Editor and License Manager
  • Render Setup Editor
  • Warping and Soft-Edging Editor
  • Machine Clustering
  • Supported Hardware
  • Director Mode
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to Use Head Mounted Displays
  • How to Setup Spout with Ventuz
  • How to Use Newtek NDI
  • How to Use a Mixed Frame Rate Cluster
  • How to Use Tracking

How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
  • Mover
  • Alternator
  • Simple Control
  • Timeline Control
  • Anmation Rig
  • Keyframe Animation
  • Animation Group
COLOR/MATERIAL
  • Alpha
  • Fog
  • Ground Fog
  • Sky Box
  • Color to RGBA
  • HSLA to Color
  • RGBA to Color
  • Color Transformer
  • HLSL Shader
  • Color
  • Material
  • Color Picker
  • Substance Material
DATA
  • Database
  • Excel
  • JSON
  • RSS Feed
  • Resource Linker
  • Text File
  • XML
E2E
  • E2E Axis
  • E2E Data
  • E2E Control
  • E2E Layer
  • E2E Provider
  • E2E Node Overview
GEOMETRY
  • Rectangle
  • Rounded Rectangle
  • Gradient Rectangle
  • Overlay Rectangle
  • Cube
  • Circle
  • Sphere
  • Cylinder
  • Cone
  • Torus
  • Chart
  • Random Points
  • Mesh Loader
  • Geometry Import (Live)
  • Volume
  • Get Bounding Box
  • Arrow
  • Particle System
  • Path Renderer
  • Geometry Renderer
INTERACTION
  • Interaction Rect
  • Touch Button
  • Touch Excluder
  • Touch Marker
  • Touch Paint
  • Touch Pattern
  • Touch Proxy
  • Touch Ripples
  • Touch Transformations
  • Web Browser
  • Touch Teleport
  • Touch Simulator
INPUT/OUTPUT (I/O)
  • GPI
  • Joystick
  • Keyboard
  • MIDI
  • Mouse
  • Network
  • Open Sound Control
  • Serial
  • Timecode
  • DMX
  • HTTP
  • RamDiskWriter
LAYER
  • 3D Layers
  • 3D Layer Reference
  • 2D Layers
  • PSD Import Layer
  • E2E Layer
  • Others
LIGHT
  • Light Sources
LOGIC
  • Array Processing
  • Convert To Text
  • Cluster Synchronization
  • Counter
  • Date Time
  • Directory
  • Dispatcher
  • Enumeration
  • Expressions
  • Invert
  • Log
  • Loop Breaker
  • Math Effects
  • Matrix Operations
  • Scene Event
  • Script
  • String Operations
  • System ID
  • Text Splitter
  • Timer
  • Toggle
  • URL
  • Value Switch
  • Value Buffer
  • Variables
  • Visual Indexer
RENDER OPTIONS
  • Alpha Blending
  • Color Write
  • Alpha Testing
  • Clip Plane
  • Filter
  • Mask
  • Mirror
  • Effect
  • Render Cube Map
  • Draw Modes
  • Stencil
  • ZTesting
SOUND
  • Audio Clip
  • Sound
  • Volume Control
  • Audio Analysis
SLIDES
  • Slide Manager
  • Slide
  • Slide Port
  • Pivot
TEXT
  • Text Effects
  • Text Layouts
  • Text Rendering
TEXTURE
  • Background
  • Hatch
  • Image
  • Texture
  • SVG Loader
  • Gradient Texture
  • Live Video
  • Movie Stream
  • Movie Frame
  • Movie Clip
  • Texture Loader
  • Snapshot
  • Snapshot Framebuffer
  • Texture Saver
  • Video Source Selector
  • VIO Input
  • Spout Receiver
  • NDI Receiver
  • Substance Loader
  • QR Code
VR/AR
  • Tracked Devices
  • Draw Tracked Devices
WORLD
  • Axis
  • Billboard
  • GetWorld
  • SetWorld
  • Arrange
  • Ticker
  • Layout
  • Group
  • World Z Sort
  • YesNo
  • Switch
  • Spread
  • Filter Pass
  • Set Pass
  • Hierarchy Container
  • Scene Port
  • Content Container
  • Template Port
  • Container Info
  • Camera
  • Paths

Advanced and Development

  • Advanced and Development Index
  • Command Line Options
  • Ventuz IP Ports
  • Ventuz Machine Service
  • TUIO
  • .NET Scripting
  • HLSL Shader Programming
  • Ventuz API and SDK
  • Ventuz Extension API
  • Ventuz VIO API
  • Ventuz File Format (VFF)
  • Ventuz Stream Out API
  • Lens Calibration File for FreeD
  • E2E Node Overview
  • Unreal Integration
  • Notch Integration
Remoting
  • Remoting Index
  • Remoting Overview
  • How To Control and Customize Ventuz
  • Remoting 4
  • Remoting 4 via Websockets
  • Remoting 4 via HTTP
  • Director Remoting
  • Deprecated Remoting
  • Remoting Machine Signature

Misc

  • Presets
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3D Touch Simulator

3D Touch Simulator Simulates a 3D Touch device to interact with Interaction Nodes.

The 3D Touch Simulator is able to produce Touch Events on Interaction Nodes. It is placed and rotated in 3D space with the help of Axes and triggers the Touch Events of objects that have an Interaction Node in front. To do this it provides several different Touch Methods, like a volume trigger or an infinitely long ray. The 3D Touch Simulator is used very similar to the Tracked Vive Controller Node.

The 3D Touch Simulator can be used to either trigger Touch Events with your Scene's logic or to build a VR Scene with 3D Controllers without having the Equipment yet.

Using the Touch Simulator

In order to use the Touch Simulator you will need to place it in 3D space in your Scene simply by using Axis Nodes. Define an Id that should be used to reference this Node with a Draw Touch Ray Node. It can be used to visualize the Ray it is casting in the respective Touch Modes.

Like with the Tracked Controller the Draw Touch Ray Node will search for the 3D Touch Simulator Node with the same Id and visualize its Touch Method with the chosen DrawTouch property group. The Cube Node in the screenshot is used to visualize the Controller itself but you can use any other Geometry as well.

Properties

The TouchGroups property defines to which Touch Groups this Node should generate Touch Events.

Touch Methods

The TouchMethod defines which part of the controller interacts with the Interaction Nodes.

Touch Method Behavior
None The interaction of the controller is disabled
Volume The controller itself has to intersect with the volume of the touchable object
Infinite Ray An infinitely long, straight ray
Limited Ray A straight ray that can be limited in world space with the TouchRange property
Parabolic Ray A ray that can be limited in world space with the TouchRange property and that is affected by Gravity - changeable with TouchGravity

TouchTrigger represents whether the Touch Event just hovers (false) over the Objects or if it presses (true) them. The Outputs reflect the current state: TriggerPressed shows whether the trigger is currently hovering or pressed. TriggerBegin and TriggerEnd are fired in the moment the trigger was pressed down and released respectively. Basically, the TouchTrigger behaves like the Left Mouse Button and can be used to simulate it.

The Client Mode allows for Clustering with 3D Touch. When turned on the Touch Simulator will listen to TUIO Events coming from a Touch Master with the same Controller Id. The Id can be taken from a Tracked Vive Controller Node or a 3D Touch Simulator with the Client Mode turned off. The 3D Touch Simulator will adjust its World Matrix according to the TUIO Inputs allowing for listening to the exact position, rotation and scaling of the Controller on the Touch Master and replicate that on a second machine - e.g. a machine showing the VR Interactions from 3rd person perspective on a big video wall.

Note that the 3D Touch Simulator will not generate any Touch Events while in Client Mode.

See also:
  • VR Nodes
  • Virtual Reality How To
  • How To Cluster Render
  • Interaction Nodes Overview

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