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Ventuz Designer

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How Tos
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Reference
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How To

Designer
  • Designer How to Index
  • How to Run Ventuz
  • How to Work with Designer
  • Ventuz Designer Drag&Drop Workflow
  • How to work with Shadows
  • How to Build Content for Multiple Screens
  • How to Use Emoijs
  • How to Build a Template
  • How to Use the Color Difference Keyer
  • How To Use the HDR Engine
  • How Create Lens Flares and Bloom
  • How to Create Visuals Loader Node
  • How to Remote Control with a Phone
  • How to use Head Mounted Displays
  • How to work with 3D Reference Layers
  • How to create a Firework Particle System
  • How to use DDS with new Block Compression modes
  • How to use the Substance Integration
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Runtime & Configuration
  • Runtime How Tos Index
  • How to Configure Audio
  • How to Use Live Options
  • How To Play Out On Multiple Screens
  • How To Render on a Machine Cluster
  • How to use Head Mounted Displays
  • How to setup Spout with Ventuz
  • How to use Newtek NDI
  • How to use a Mixed Frame Rate Cluster
  • How to use Tracking
  • How To Integrate Unreal
  • How To Integrate Notch
  • How To build and playback Ventuz Content in Vertex
Director
  • How To Control Multiple Graphics Independently From Each Other
  • How to use the Companion with Director

Ventuz Node Reference

ANIMATION
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E2E
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GEOMETRY
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INTERACTION
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LAYER
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LIGHT
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LOGIC
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SOUND
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SLIDES
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TEXT
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TEXTURE
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VR/AR
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WORLD
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Advanced and Development

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Remoting
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Misc

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Touch Teleport

Touch Teleport Teleports the Camera's origin to the Position of the affected object.

The Touch Teleport Node works similar to the Touch Button Node as it is an object-based Interaction Node as well. It is mainly aimed to be used in Virtual Reality Use Cases.

The Touch Teleport node is derived from Touch Button and as such inherits the same properties and events to detect whether a touch is hovering inside the active area of the node or actually pressed. These can for example be used to add some custom visual feedback when the user activates the teleport node.

As an Interaction Node the Touch Teleport node is not bound to be used with VR Controllers only. You can trigger its Touch Behavior with any Touch Input - e.g. a Touch Screen or Windows Mouse.

Due to its object-based behavior it has to be placed in front of Objects in your scene that you want to act as a walkable ground. Whenever a Single Tap Event is processed on that Object it will teleport the current Layer's Camera to the position of the Touch Teleport Node. This Teleport will preserve the current Offset of the Camera to the World's origin and apply it to the new Position - this is illustrated in the schematic below.

There are two modes in which you can use the Touch Teleport Node. It can be changed with the RayIntersection property. When turned on, the new position will be at the exact point where the Touch Ray intersected with the Object. When turned off, the new position will be determined by the current World Matrix of the Touch Teleport node. This means that Axis Nodes do not affect the new position when placed behind the Teleport Node.

Once the Camera has been teleported to the Touch Teleport Node its Position and Rotation also affects the Camera. This way you can let your user teleport himself onto moving platforms.

Note that only the Translation to the new Position will be applied during a Teleport. The Rotation of the target Objects are not taken into account at the moment of teleportation.

The Teleport Method allows for manual triggering of the Teleport. Regardless of the used RayIntersection it will teleport to the Position of the Touch Teleport. The Teleported Event is fired as soon as either a Touch Input or the Teleport Method has triggered a teleport.

See also:
  • VR Nodes
  • Touch Button
  • Touch Transformations
  • How To Use Virtual Reality

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